Please avoid time limited mechanics for PoE2

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All irrelevant, cheers.

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FearZGamer wrote:
So you are telling me people with better builds with better dps perform better than bad builds with low dps?Who would have thought?

And looking at your profile you don't have a single good character...like ever.Your highest char is lvl 88. Your char this league is literally lvl 45.

Is always the same thing about these threads, the people making them have 0 knowledge but want the game to adapt to them.
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Kashou wrote:
All irrelevant, cheers.



Lmfao
Mash the clean
PoE benefits from a variety of mechanics to give you different things to do in the endgame. It isn't very fun when your build doesn't match well with the current league, but it's very beneficial to the game for some builds to be good at breach, some good at heist, some good at sanctum, some good at legion, and so on. It dramatically increases differences in the feel of your builds and helps create economic niches.

Time limits are a factor that can make a build good or bad at a mechanic, I don't see why GGG wouldn't use them for some mechanics.
They should absolutely use them for some mechanics but it has to be the right kind of zoom.

This is because its meaningless to test a character in a way that is a direct parallel to how characters are tested anyway. Speed is already rewarded, its rewarded in every content type that doesn't have a fixed time associated with it even ignoring opportunity cost.

So despite how much everyone hates it characters specialised in running lab should absolutely be rewarded, in a way heist is very similar here.

Delirium on the other hand is reductive design - go faster to get more loot? We already go faster to get more loot it adds nothing to the paradigm.

I think that distinction is important to qualify and if anything GGG have gotten pretty railroaded on not testing other aspects of characters recently - we no longer have every event being timed but we also no longer seem to test for anything aside from raw power.

I guess ToTa would be the exception to that but as it didn't go core we still don't have enough specialist content types IMO. I hope they address this in PoE2 as I think there are groups of players who would love a niche that more suits their playstyle than always conforming to the established norm.
Last edited by Draegnarrr on Sep 18, 2024, 4:09:36 AM
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Draegnarrr wrote:


Delirium on the other hand is reductive design - go faster to get more loot? We already go faster to get more loot it adds nothing to the paradigm.


Except this also ignores the fact that the faster you go, the HARDER delirium makes everything. This is NOT typical of the rest of the game and thus is not "reductive design".

The only thing I'd argue is Delirium has just become too easy in modern PoE. They should reverse what they did to the timer removal keystone node and make the NORMAL mirror 200% more difficult.

Builds have different strengths, and league mechanics prioritize differently. Sure, speed is a BIT over-represented. But lets take a tally of ALL the leagues and which ones are speed-specific.

Abyss: sort of but not really
Affliction: nope
Ambush: nope
Anarchy: nope
Betrayal: nope
Beyond: sort of but not really
Blight: nope
Breach: YES
Delirium: YES, but also other stuff
Delve: sort of but not really
Domination: nope
Essence: nope
Expedition: nope
Harby: nope
Harvest: nope
Heist: nope
Incursion: YES
Legion: YES
Rampage: YES
Ritual: nope
Sanctum: nope
Sentinel: nope
Tempest: nope
Torment: nope
Ultimatum: nope
Warbands: nope
Crucible: nope
Metamorph: nope
Necropolis: nope
Kalandra: nope
Perandus: nope
Scourge: yes sort of
Synth: nope
Talisman: nope
ToTA: nope

So.......in the span of the ENTIRETY of PoE, there really have only been FOUR, maybe FIVE speed-centered league mechanics.
Last edited by mefistozxz on Sep 18, 2024, 4:42:57 AM
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Kashou wrote:
All irrelevant, cheers.

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FearZGamer wrote:
So you are telling me people with better builds with better dps perform better than bad builds with low dps?Who would have thought?

And looking at your profile you don't have a single good character...like ever.Your highest char is lvl 88. Your char this league is literally lvl 45.

Is always the same thing about these threads, the people making them have 0 knowledge but want the game to adapt to them.


When this is the response of the OP you already know arguing is like talking to a rock.

The type of people that grew up on consolation prizes and think this is how the world works.
Last edited by Satan on Feb 10, 1692, 10:00:00 PM
Last edited by FearZGamer on Sep 18, 2024, 6:08:54 AM
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mefistozxz wrote:


Except this also ignores the fact that the faster you go, the HARDER delirium makes everything. This is NOT typical of the rest of the game and thus is not "reductive design".


Making things harder is just a rate limiter it doesn't change anything, everything to do with your delirium character is identical to what they would be already, you don't specialise in anything or make any modifications you simply blast.

If your character gets better at blasting, it gets better at delirium, but it already got better at blasting which is the same thing. This is why its reductive design you are rewarding the same principle twice.

as a note Simulacrum is not the same, infact Simulacrum is the kind of content we need more sources of as it has totally different requirements until you get to the very top of character development where everything kinda blurs together anyway.

As i've said i'm approaching this from a purity design standpoint because I don't think GGG are bad for speed mechanics anymore so in a way I don't know why OP is concerned. They would have to 180 on current design style to make mechanics speed related again.
Arguing that time gating serves any purpose is quite frankly ludicrous. "This build is meant to be good for X which is time gated."

Okay but any build that is fast at clearing will be fast at clearing. It's not that having time gated content makes that build any more meaningful, it literally only detracts from other builds, and other playstyles.

Most importantly, in the current state of the game, all it does is it forces you to downgrade what kind of maps you are pushing. If you want to participate in the majority of the league mechanics you have to play on ridiculously easy maps all the time. It is purely a detriment to the game.

Playing homebrewed builds vs playing some PoE ninja copy paste most of the time has such a massive DPS differential that most of you don't understand how the average player plays the game anymore. Anyone who just wants to hop in and put some skills together is dead in the water. You can barely even finish blight while leveling with a decent build atm. Even when you're running around annihilating yellows in 2 seconds and destroying bosses and other league mechanics.
Last edited by Kashou on Sep 18, 2024, 6:54:07 AM
Yeah the point is timers on mechanics just feel bad because they force all the players to rush when not everyone can do a t16 map in 2 minutes lol, some people like me take 10-15 and 30 mins if it's a juiced map with strongbox scarab of containment maybe. Scourge and Delirium were some of the most unfun leagues I played because I constantly had to just run forward and ignore all the loot, still not getting as much rewards as I wanted because my build just wasn't fast enough anyways, then having to backtrack through my map and loot everything,portal out,vendor,put stuff in stash,go back in and loot the rest.

That's just annoying.

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