[Xbox] 3.25.1 Patch Notes

3.25.1 Patch Notes


This patch contains Settlers improvements including a rework for shipping Thaumaturgic Dust, updates to the Recombinator, as well as a number Tier 17 Map Modifier changes and bug fixes.

Settlers Improvements

  • Reworked how shipping Thaumaturgic Dust affects Shipping Risk and Rewards. Previously, it was multiplying the shipment value and having a disproportionately high impact on risk compared to rewards. Now, it simply adds to Shipment Value and scales the amount of rewards based on the other goods being shipped. This means the way Thaumaturgic Dust affects Shipment Value/Risk now directly correlates with the amount of rewards you will receive, and in almost all cases this is a buff from before.
  • When Recombinating items, rarer Modifiers now have a much higher chance to be selected for the resulting item than before.
  • Players now spawn further away from the portal in the Admiral Valerius Boss Area to help prevent leaving by accident.
  • Added the Uber Boss Fragments, missing Fossils, and the Blighted Scouting Report to the Currency Exchange.
  • Players can no longer die when in Kingsmarch.

General Improvements and Changes

  • Adjusted the following Tier 17 Map Modifiers:
    • Tier 17 Sawblades mod slowed down and there are only 3 sawblades (from 6)
    • The Marked for Death debuff no longer prevents the recovery of Life and Energy Shield. It now increases Damage Taken by 50% (from 30%)
    • Players and their Minions deal no damage for 3 out of every 10 seconds (from 4 seconds every 10 seconds)
    • Players have 3% reduced Action Speed for each time they've used a skill recently (from 4%)
    • Monsters have 100% increased Area of Effect and fire 2 additional Projectiles (from 4 additional Projectiles)
    • Monsters take 35-45% reduced Extra Damage from Critical Strikes (from 100%)
    • Players have 25-30% less Area of Effect (from 50%)
    • Players have 25-30% less Defences (from 50%)
    • Rare and Unique monsters remove 5% of life, mana and energy shield from players or their minions on hit (from 10%)
  • The following Modifiers no longer roll on Tier 17 Maps:
    • 100% reduced Effect of Curses on Monsters
    • Players have -2 to maximum number of Summoned Totems
    • Players in Area take 20% increased Damage per nearby Ally
    • Players cannot gain Endurance, Frenzy, or Power Charges
    • Players cannot Recharge Energy Shield, and Players cannot Regenerate Life, Mana or Energy Shield
    • Players cannot Block, and Players cannot Suppress Spell Damage
    • Players have 90% reduced effect of Non-Curse Auras from Skills
    • Players have 80% less Recovery Rate of Life and Energy Shield
    • Monsters Cannot be Leeched From
  • Added a new Tier 17 Map Modifier: Players have 50-60% reduced Maximum total Life, Mana and Energy Shield Recovery per second from Leech.
  • The Divination Scarab of Plenty now grants additional Packs of Magic Monsters that have 800% increased chance to drop Divination Cards, instead of modifying existing packs in the area. It also now has a limit of 5 (from 1).
  • The Bestiary Craft to 30% quality a map, now specifies it grants 30% base quality (replacing any alternate quality types from Maven Chisels). This fixes a bug where if you used this craft on a map with quality from a Maven Chisel it wouldn't have added more of the alternate quality.
  • Updated the Vengeful Cry Skill Gem description to clarify that Minions cannot gain Rage.
  • The Singular Carapaces Atlas Passive has been renamed to Towering Carapaces.
  • Updated remaining text referencing Reliquary Scarabs to correctly say Titanic Scarabs.
  • Added a slot for Kaom's Command Unique Siege Helmet to the Unique Stash Tab.

Bug Fixes

  • Fixed a bug where some players were unable to use Manage Town option from Johan.
  • Fixed the Ransom option not stating how much gold is required.
  • Fixed a bug where Quality on Life, Mana, and Hybrid Flasks was incorrectly scaling Duration.
  • Fixed a bug where Map crafting options from Scarabs were not appearing if placed in the 6th slot of the Map Device.
  • Fixed a bug with Admiral's Arrogance Unique where the chance to gain Maximum Rage from hits granting Rage was applying for all hits.
  • Fixed a bug with the Taste of Hate Unique Flask where its Chill and Freeze Avoidance, and Physical as Added Cold Damage effects were not applying.
  • Fixed a bug where the Vengeance Notable Passive Skill granting Rage when Hit by Enemies was incorrectly applying to all Hits and not just Hits by Enemies.
  • Fixed a bug where the Savage Intensity Notable Passive Skill was not reducing the Rage Cost of Skills.
  • Fixed a bug where the Sepulchre Map Boss, Doedre the Defiler, would fail to drop guaranteed rewards after being killed in her second form.
  • Fixed the Meteor on Flask Use Tier 17 Map Modifier and Searing Exarch Altar Modifier having no impact effect.
  • Fixed a bug where the Plummeting Kahuturoa Unique Finisher Effect Microtransation could not be used along with a Rare Monster Finisher Effect.
Last bumped on Aug 17, 2024, 9:08:01 PM
Loading Times KEKW
getting 40s on load screen time after patch update for xbox series x
optimization reverted?

Aaand no floor textures, invisible monsters. such a mess
Last edited by Lfmacchi on Aug 13, 2024, 6:22:36 PM
some textures not loading, like mines, my mtx helmet, flame dash, Rog NPC and so on...

i turned off my console. Now flame dash texture loading, mines now loaded, but in the center of mine not blinking. My armor gone, transparent. Rog NPC was not loaded, now ok.
Last edited by ZygmaZyneutron on Aug 13, 2024, 6:58:39 PM
Lots of bugs with this one. Similar to that of what really killed off the last league for a lot of the playerbase.

No loading floors, MTX now makes me invisible - but not for others.

Loading screen times have doubled.

Do these patches get tested on console before release? I'm no programmer/coder, just curious on the process.


Hopefully a patch comes around sooner than later, or league dies out ):
if fix not gone come quick on console whole league dead , Xbox community is very small mess like that will kill it 100% its a shame because it is good league
Can we stop bricking the league with updates?? Two leagues in a row were ruined due to this with little to no communication from the dev team regarding fixes. I love this game but I can’t help but feel like console players are treated like second class citizens, either that or we just outright have a subpar dev team. Possibly the good devs are on Poe 2 idk but I just want to play the game without the floor being bugged or how in affliction you couldn’t play in groups or how in necropolis we were getting flashbanged after the black Morgan 6 link fix. I don’t want to be a jerk but the least we could get is communication and a timetable for a fix because I understand that there is a authorization process but in affliction it never got fixed and went all the way into the next league which was nearly a month in a broken state and it was multiple weeks in necropolis. Please help us GGG I don’t want to have to buy a pc to experience the game I love and receive good service.
Guys it takes a couple hours to update your textures after you update.

I have 0 invisible mobs and my load times are almost instant.
There's the odd random square of texture missing in maps but 99% of my textures are loaded fine.
My spells are invisible and I died to some invisible explosion. Here we go again. Hopefully a hotfix is coming for this soon but I have my doubts after the tragedy of last league
Last edited by mmmyummymmm on Aug 14, 2024, 2:39:43 AM
I'm on right now and it appears they're fixing the game as I speak lol. At the moment my game is running like normal too with no more visual bugs

Report Forum Post

Report Account:

Report Type

Additional Info