My "Why I quit every league after 1 week" manifesto
" "Just goes to show your complete lack of knowledge on the matter. If you had any actual experience with melee" -Melee "Expert" Last edited by Mashgesture on Aug 6, 2024, 8:45:45 AM
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" Hi! You brought up some interesting points, and I would love to discuss them with you, but your attitude and anti-social behaviour has---in my opinion---no place in this community, so I feel strongly discouraged to interact with you any further than this. :( " I am interested to hear why you think so. Many points like bad Syndicate design or bad rare loot have been discussed already by GGG and they are aware and acknowledged already some of my stated points as problems. Last edited by groink19 on Aug 6, 2024, 10:09:18 AM
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" Thank you I am glad you see it that way! Its so nice to see that you are having some self reflection on possibly a different approach to crafting, loot and those pesky forgetful mechanics. Check out guides for harbinger on youtube, as there are many! And possibly introduce you to a new form of currency making friend! "Just goes to show your complete lack of knowledge on the matter. If you had any actual experience with melee" -Melee "Expert" Last edited by Mashgesture on Aug 6, 2024, 11:19:10 AM
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" Don't fall into her trap. She always do this and you just need to check her post history. If any one says anything not positive about the game the answer is, most of the time, "it's a you problem" or "the game is not for you". I share some of your thoughts and, for instance, I find the ANNO of PoE an aberration so that I stopped going into town. I like the gold and what it brought but the rest is not interesting at all, it's just a way of trying to force people into playing because they might get a divine or two from the ships. Then there's those little things like removing baubles from Hargan. Why? Because they want you to grind for them or for quality flasks... Making people play a game because they need to grind instead of having fun is the wrong path to go but it seems that it's the one of Elixe. |
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You expect powerful and rewarding and useful IMMEDIATELY WEARABLE drops from challenging trash and/or boss encounters in an ARPG? Not happening here peasant. This isn't an ARPG; it's a currency simulator for those who play 26 hours a day and the devs who design the game according to that philosophy.
Now excuse me while I go open a corrupted 8 mod T16 strongbox 5 times and receive nothing. Incoming "git gud son" comments. | |
" You should probably ask yourself why I like path of exile? There are a lot of posts about drops, crafting and balance However, most of these posts cannot be taken seriously An increasing problem of the game is the "demanding attitude of players" And in your case, there is also a problem that you lack patience Demanding and lack of patience, that's why you actually finish after 1 week I'm sorry, buddy, but you have the wrong approach to this game |
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Ground loot is on my top 5 things that are permanently wrong with POE. Its why I gravitate to SSF and Ruthless. (because ground loot matters there for longer)
I can trace my "I'm bored I quit" time almost every league to this, combined with instant deaths and overly sweaty balancing on things that have become tedious asnd maybe could use a LITTLE more determinism. I think I agree with most everything the OP wrote and can echo that these things are many of my pain points. Along with instant death time to death design of the game. They very significantly ruin what is otherwise nearly my "dream game" Not even kidding I was dreaming of a videogame like POE since Red box set D&D and Atari 2600's version of "Adventure". we're talking 1979-80's ish) I feel like a LOT of the things GGG does to try and Make a No lifer like a CutreDog or Grimro or even a Steelmage like player "stick around for longer before running out of things to do" actually have a massive demotivating effect on the vast majority of the returning playerbase thats more casual and has less time. High end crafting that needs streamer time commitment or credit card commitment such a reworked recombinators for example are a big demotivator. They have not only reached "diminishing returns" in terms of keeping Grimro playing for 14 days instead of 13 days (he just doesn't play anymore got burned out like most of them always do). They demotivate me and make me play 3 weeks instead of 3 months. Anyway Ground loot is ruined by crafting, influenced item crafting specifically deleted ground loot rares from endgame. Turning a game about killing monsters for their treasure into a game about making a wage to go shopping or crafting with. Interestingly Recombinators and other systems that could make you want to look at ground loot (Harvest before the gutting) keep getting gutted due to high end power. Once again proving the fallacy of balancing your game to cater to edge case time investments. "only 10% of players care about melee" - Aesop's Fox if he was a GGG dev "when you die in this game, typically you're getting one shot, you're dieing in one frame; almost always" -Ben_ Last edited by alhazred70 on Aug 6, 2024, 9:23:55 PM
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" Could you explain what you exactly mean? "Patience" in my understanding is a term which describes the acceptence/endurance of waiting. What am I not willing to wait for? | |
My biggest frustration every league is linking!
Every single time I make a new character I have to endure the frustration that is linking (I play a private league with a bunch of friends) I just spent 400+ fusings trying to 5 link a body armour! 400+ wtf! Now I have none left and cannot do anything with the character. I know I could just buy the item in trade league, but there's a reason I play in a private league, the item chase is fun. The crafting/linking system not so much. One of the reasons I actually really enjoy SSF in Last Epoch. Everything can be achieved solo in a reasonable time. | |
" When playing this game, you must be prepared for a long grind You are not prepared for this and you have a problem You want to have something now, without a plan, without any effort, because you deserve it, and the game brutally verifies this approach. Let's take such rare items, many of them are garbage, but if you know, for example, what combination of mods you need and you know where you can find them, you are also prepared for grinding, then the game will reward you sooner or later You, my friend, have no knowledge, no plan and no patience to learn it Maybe look for a game that is more suited to your requirements, e.g. Diablo 4, I haven't played it but I saw that it might be more accessible to you |
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