Latency problems (EU)
Yep, i have the same problem + it doesn't matter which eu server i take, i have ALWAYS desynch it sucks heavily, feels like i'm playing PoE 2014 again
FIX IT |
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Same as always
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Bumping this thread to say that I have the same issues.
Its peak times for me between 5-10pm in the evening. | |
Same issue (Amsterdam/Frankfurt) mostly in maps
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I've had massive lag spikes on amsterdam and really weird networking issues, I switched to frankfurt and it ended up fixing it.
Its funny that a server further away works so much better. But then again the Amsterdam server is about as stable a polar bear in a heatwave so what do I know. |
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https://www.reddit.com/r/pathofexile/comments/1ef8vo9/eu_servers_in_a_nutshell/
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please ggg, fix the lag in the game, in the morning i played good the game and in midle day, the lag launched hard, no matter how server i choice, every one have hard lag, and even, when go to another map, im kick out
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I'm experiencing this as well, complete disconnect with Shader bar maxed out.
This leads me to believe the Shaders have the CPU deadlocked as everything is at a complete freeze after this maxes out. My trace is perfect no issues for me. The server latency goes up and up to around 30s then disconnects with Shader bar maxed out every time. On the rare time it recovers I'm usually dead. |
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I have this too on and off, not just this patch.
It is ALWAYS instance specific. Meaning that if I enter a certain area while leveling its super laggy (often unplayable) when levelling, or the same for maps. Like a gamble. Only workaround in the campaign is to log off long enough for the system to forget my instance. Then when I log in 30 mins later all is usually fine. Sure, it could be tge pure issue of the routing of my ISP, but that doesn't matter. The GAME needs to have a viable workaround because me calling my ISP to tell them sone random requests has no effect. Their customer support will say something soothing and nothing will change. POE needs to find a solution. I know from testing lag spikes that they are as I said instance specific. So they (ggg) need to create a way to clone a current map from one instance to another at runtime and reconnect fully into a new instance if the game identifies lag spikes every x seconds repeatedly. For example |
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I also have these problems a lot this league. GGG please fix this.
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