3.24.2 Patch Notes
Meow
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More scarabs haha You must be joking. When you are at it just add more --- useless Coffins also. That would definitively show and cement the way you are going.
More stronger and less white pollution screen mobs = heathier game experience.
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Still stuck in the Steam/POE validating/downloading content loop.
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"I would actually like it if they remove magic find, at least on gear since it only really works on specific builds. Besides with the current abuse and an economy in flames its pretty obvious that something has to change |
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breachstones seem bugged - had 'unhandled error' on 2 diff breachstones, wouldnt let me in the map til it had timed out on both
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Even more scarabs? You've gotta be shitting me...
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" This is more of a problem that group play people farmed like 10k scarabs in one day and ruined all economy. They are not useless. There are bunch of scarabs that costs 1 ch or less but are mega rewarding. More stronger and less white pollution screen mobs = heathier game experience.
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" I simply want to praise your creative writing. That's all. Peace. And of course...agreed. |
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I second this, there are several extremely good scarabs.
I run blight, and love the set of blight scarabs. 2 Reopenable, 1 Tier+ Oils, and 1 +3 Bosses (way more extractable jewelry for oils) XP Strat, Domination + Breach, vastly cheaper and better than 5-ways for xp, 'nuff said. Incursion only has 1 good one, Drop additional Temple (wish it would clarify more about how it works) As it drops a temple of level based on which of the 12 runs it is. i83 only drops from the FINAL 12/12 boss, 11/12 drops level 80, and 8/12 drops level 73 temple. Needs to be added "Level of dropped temple scales with rooms completed". And many more great scarabs, yes there are a dozen or so garbage ones, but that's intentional to fluff the pool to avoid loot cave situations as best as possible. |
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