3.23 crashes constantly
Bump.
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Same for me. Every time the map is juiced the game crashes at least once per map.
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this keeps happening , even in non juiced maps, No idea why but it's been since the last patch.
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I haven't have crashes untill now, just radom disconnecions from realm. Now as my character got strong enough, I started to use delirium. I have tried four well juiced 40% delirious maps and haven't been able to complete any of them because crashes.
I have pretty decent computer, with Ryzen 7950x, 64GB memory, RTX3080 and fast M2 SSD. After I switched predicitive mode, which is the only way the game is playable and don't cause freezings and unfair sudden deaths, my framerate has been around 40 in worst cases. All these new crashes have been different type of situations. Two times of four, I have lost all my portals and none of the time, I haven't been able tu utuilise the map properly. Once it crashed when I entered wildwood and killed my first monster. I ended up getting no juice and practically nothing valuable from the map. Once I got 6k of blue juice and 2k yellow, and was really exited to run that map. It crashed immediately when I got back from the wildwood, and portals were gone when I logged back. Before this, I have mostly run tier 16 maps chiseled, but not alced, using 3 gilded scarabs and my two voidstones with good modifiers. That has occasionally given me big curerncy drops (5-20 div/hour) when I get good juice, but also given longish dry perioids without more than 100c per hour. It has also made it easier to level up, since better control over monsters and faster mapping times because lach of huge amount of worthless gear drops. For me, it looks there's some serious bugs in a game. It can't handle juiced maps and we shouldn't need to be developing any voodoo tricks to prevent it from crashing. It might be good idea to have an option to disable all the unnecessary bling-animation from the screen. I think this problem might be related to some background action to load stuff into video memory. Those operations seems to be paraller, and quite cpu demanding, causing severe lag in slower machines, and as it looks, almost certain crashes with CPU's that have lots of cores and good single core performance. |
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I dont remember poe ever crashing since last week. ben playing for years but right now it crashed 10 times more than 10 years combined in 3 days. everything cause crashing. loading map, killing mob, teleporting to hideout. everything causes sudden crash without any notice. and shaders get f.. up next time i open the game everything reloading. are shaders causing the crash?
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Since last patch all it does is crash. Can we please get this fixed.
It’s very frustrating when you invest in maps and you can’t even access them as it keeps crashing during the loading screen. It had been doing it randomly on every fifth or so math now it’s doing it every single time I try to login Last edited by Zuuule on Jan 28, 2024, 12:36:19 PM
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a lil update. I ve switched to Linux nobara distro just to experiment and there are zero crashes so far. did 10 maps and uber lab without a problem.
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Bumping this as this still happens in 3.24, is funny how GGG just choses to ignore the fact that this is a big problem, how is even possible for a game that looks like minecraft to user 100% GPU all the time, time or hideout, MTX on or off.
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Happens here too.
- Tried on Win 10 - Tried on Fresh Win 11 - Switched between Native and Steam - Tried different NVIDIA Drivers - Made sure BIOS and System Drivers are latest - Tried DX11/DX12/Vulcan - Tried Fullscreen, Win Fullscreen, Windowed - Resolutions from 1080p to 800x600 - All Graphics Settings low/off - Enabled Dynamic Resolution - Killed all Processes not needed to run PoE and Windows - Disabled Windows Defender temporarily - Not using any Overlaysoftware or Awa Poe Trade Problem didnt occur until Settlers League. Still Event Log gives this after crashing to desktop: " " " " Last edited by SeraphimSixty on Aug 23, 2024, 2:16:27 PM
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