3.25 Wrecker's SWAPPABLE MINIONS: Stress-Free Builds & Filters | 1-Button, HC SSF, Pure Item Freedom
" awesome, thanks a lot. i never touched reaper before, how does the clear feel compared to single target zombies if you tried them before? still unsure if i should go with the main reaper as in the build, reaper of revenants as in yours or both as wreckers character does Last edited by dragomob#6624 on Aug 13, 2024, 6:44:55 AM
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" I haven't seriously played zombies in a league or two, so I can't compare. (In Settlers I'm doing Righteous Fire.) Between the base Reaper gem and Reaper of Revenants, the difference is you get the damage of 2.1 reapers, but you lose the extra bleed damage. I'd suggest taking a look on poe.ninja to see what the top reaper players are doing now. The big difference may be that with the base gem you are forced into the bleed/physical damage route. With reaper of revenants, you can go with chaos/poison damage scaling and take Unnatural Strength in the necro tree. I have not tried mixing both gems to run 2+1 reapers, so I don't know if it would be annoying to maintain. Running heists fully zoomed in... because
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Hi Wrecker, really liking your Zombie build. I have a question if I may about how the Automation skill gem works in the build. I'm level 41 and have it currently in a 3-linked pair of boots with Withering Step (I don't have Steelskin yet) but it does not appear to trigger the Withering step skill at any time and the game won't let me trigger Withering step manually. Is this intentional? What is it's purpose in the build. Many thanks again.
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Sorry Wrecker, ignore that post I found out Automation has to be activated off the skill tree. All solved! :D
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" Yes, really helpful! I'm definitely enjoyin the build, started mapping yesterday after one week of vacation, now my big issue is managing to 5L my armor in SSF league :D |
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Wanted to leave a note here, maybe FBO others, that this build made a lot more sense to me after I realized that I had to play a little more "dangerously" than I usually do as a casual player. Normally I'd play something where I can either stand well away from the action and let my minions or totems go to work, or else run around frantically trying to avoid taking hits. Phasing into packs and then standing in the middle of the light show went against my instincts.
I have been augmenting this with a Vaal Skeles so I can target specific mobs as needed, and then have the option to press the "nuke" button when things get hairy, but maybe I can drop that as I round out my gear and gems. Certain mechanics can still overwhelm me and deal enough damage to take me out and I'm only barely into red maps. |
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Hi!
Just wanted to say thank you for writing this build out. I'm in my first league and used a modified version of it emphasizing more damage (since I'm not HC SSF) and it's working reasonably well in T16 so far. QQ: do you have a sense for what T16 encounter types work best with this type of build? I've found timed ones don't work well (e.g. legion, incursion, breach) and I've been seeing some success with Strongboxes and Blight (but not blight specific maps). |
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" Thanks! This is a fun build. |
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"Unfortenately, I didn't stick with the build and am having tons of fun trying out way too many different versions of Reaper builds. So I have nothing to show you. So I hope you've done well with what you've switched to. Thanks for your time! Sorry you found it a waste. https://www.ForeverExiled.com/: Forever Exiled, A Path of Exile Podcast
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" "Sometimes it's just that a build's playstyle doesn't suit the user. Lots of times people get used to playing a game a certain way, while build creators create builds that match their playstyle, each not really realizing that they have in-game habits/preferences that they subconsciously need. Zombie of Slamming is a WAY better skill gem, but it doesn't have the 40% more life. The thing I hate about Zombies is how much investment their survivability needs. So just be patient or ready to resurrect the slammers every now and then. I regards to the Reaper, apparently, I really needed to scratch that itch this league. So much so that I've tried 5 or 6 different variations of it. It's a very situational skill. The Reaper does clear better when the Ultimate skill bleeds. It's fun to run into the middle of a pack and then watch them melt away. But clearing the tougher enemies is a 50/50 spilt. If the enemy moves, great; it's clear is superior to zombies. If the enemy is stationary (of which there are many), it can take much longer to kill that enemy. There are many different ways to try and combat stationary enemies vs. the Reaper, but stationary is one of the many intentional cons to the design of the skill. I still think the skill is too weak for the cons it brings, but it's still tons of fun. The Reaper consumes non-Reaper minions. It also lowers their life and damage. It doesn't make other minions useless, they are still a nice damage bonus to the build, but adding 2 out of 3 little Revenant Reapers to the build is really the only way to have other permanent minions that don't need to be constantly summoned. Reapers don't consume Reapers. Currently, there's a bug where we can't use the Ultimate skill with other Reapers around (https://www.pathofexile.com/forum/view-thread/3551487) so that kinda of hinders that idea. I've been playing with lots of different variations and would be happy to share the one I'll be posting (changing the current Reaper Pobb to) if you'd like to switch. The tree is almost exactly the same as the ZOmbies. It's just the gems that need to change, for the most part. https://www.ForeverExiled.com/: Forever Exiled, A Path of Exile Podcast
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