3.25 Wrecker's SWAPPABLE MINIONS: Stress-Free Builds & Filters | 1-Button, HC SSF, Pure Item Freedom

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CelticHound wrote:
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dragomob wrote:
edit: just saw you are playing a reaper build. considering you wrote you were unhappy with it's damage output before and you have no issues currently, something must be up with my build. maybe i should switch to your reaper build to compare, though i am not sure whioch build to use, your pob and your actual settler character have very different skill setups


If it's the reaper build, you can look at my character CelticBanshee who was on top for Summon Reaper of Revenants in the HCSSF Necropolis league:

https://poe.ninja/builds/necropolishcssf/?skills=Summon+Reaper+of+Revenants

I did a slight variation to suit my playstyle, self-casting skeletons, making room for frost blink, etc.

I ended up dying in a delve, because I just don't Alt-F4.


awesome, thanks a lot. i never touched reaper before, how does the clear feel compared to single target zombies if you tried them before?

still unsure if i should go with the main reaper as in the build, reaper of revenants as in yours or both as wreckers character does
Last edited by dragomob#6624 on Aug 13, 2024, 6:44:55 AM
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dragomob wrote:
awesome, thanks a lot. i never touched reaper before, how does the clear feel compared to single target zombies if you tried them before?

still unsure if i should go with the main reaper as in the build, reaper of revenants as in yours or both as wreckers character does

I haven't seriously played zombies in a league or two, so I can't compare. (In Settlers I'm doing Righteous Fire.)

Between the base Reaper gem and Reaper of Revenants, the difference is you get the damage of 2.1 reapers, but you lose the extra bleed damage. I'd suggest taking a look on poe.ninja to see what the top reaper players are doing now.

The big difference may be that with the base gem you are forced into the bleed/physical damage route. With reaper of revenants, you can go with chaos/poison damage scaling and take Unnatural Strength in the necro tree.

I have not tried mixing both gems to run 2+1 reapers, so I don't know if it would be annoying to maintain.
Running heists fully zoomed in... because
Hi Wrecker, really liking your Zombie build. I have a question if I may about how the Automation skill gem works in the build. I'm level 41 and have it currently in a 3-linked pair of boots with Withering Step (I don't have Steelskin yet) but it does not appear to trigger the Withering step skill at any time and the game won't let me trigger Withering step manually. Is this intentional? What is it's purpose in the build. Many thanks again.
Sorry Wrecker, ignore that post I found out Automation has to be activated off the skill tree. All solved! :D
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Wrecker_of_Days wrote:
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cloudscraper wrote:
Spoiler
Sorry if it has been posted already, but would you mind adding to the build or at least posting here some "top-tier"/"endgame" equipment recommendations?
Like ways to scale damage, ways to improve survivability, recommended uniques to look forward to, and stuff like that.

I feel like that's the only thing missing... Yeah, freedom on the build, but feeling lost -when the game changes so much season after season- is a bit tough.

Enjoying the build so far, still only in my 30s.
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cloudscraper wrote:
Spoiler
Is "Sybil's Lament" useful for reflect maps?
Hey, cloudscraper!

I'm glad you were enjoying the build. Hopefully, you still are!

The ring you mentioned is fine. You could swap it in (as long as your resists and stuff are still all right) if you didn't have the currency to re-roll maps. But the ring isn't good enough, in my opinion, to wear all the time.

In terms of your request, I hear you. When I used to write full-fledged guides I had a small section for that for sure, but to me, the guides can become too much of a hand-holding experience if all of the options are laid out before a new user. I get that it removes some of the stress of the unknown, but it also removes some of the experience. That being said, minion upgrades are straightforward but without a decent display that shows the pros and cons of each (GGG's fault).

Now that PoEPlanner has become a bit less reliable the last few leagues, I may switch over to PoB instead. That means I won't be limited (in the notes section) to a character limit when explaining things). So, I'll make it more obvious the next time I can sit down and touch up the build on paper. In the meantime, here's the order of offensive mods to look for:

- DAMAGE mods, in order of offensive power:
- 1) Chance for minions to poison. (We have 40% already. So only bother getting another 60% total.
- 2) 100% Increased Minion Damage.
- 3) +1 to Spell or Minion Gems (but increases minion life).
- For defence:
- find a shield with 20% crit reduction taken
- Lots of life
- Capped resists (chaos included)
- Good armour rolls (then quality that armour to 20%)
- Any incoming damage conversion mods (like Chaos damage applying to Armour)

Does that help at all?


Yes, really helpful!

I'm definitely enjoyin the build, started mapping yesterday after one week of vacation, now my big issue is managing to 5L my armor in SSF league :D
Wanted to leave a note here, maybe FBO others, that this build made a lot more sense to me after I realized that I had to play a little more "dangerously" than I usually do as a casual player. Normally I'd play something where I can either stand well away from the action and let my minions or totems go to work, or else run around frantically trying to avoid taking hits. Phasing into packs and then standing in the middle of the light show went against my instincts.

I have been augmenting this with a Vaal Skeles so I can target specific mobs as needed, and then have the option to press the "nuke" button when things get hairy, but maybe I can drop that as I round out my gear and gems. Certain mechanics can still overwhelm me and deal enough damage to take me out and I'm only barely into red maps.
Hi!

Just wanted to say thank you for writing this build out. I'm in my first league and used a modified version of it emphasizing more damage (since I'm not HC SSF) and it's working reasonably well in T16 so far.

QQ: do you have a sense for what T16 encounter types work best with this type of build? I've found timed ones don't work well (e.g. legion, incursion, breach) and I've been seeing some success with Strongboxes and Blight (but not blight specific maps).
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Wrecker_of_Days wrote:
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MildlyClever wrote:
Spoiler
Thank you very much! I am old AND dense :)

Got one general question - how do these do in mines? I only play minion builds when I come back to PoE once a year or so, haven't done much mines, so curious.

Thanks again!
I do Delve every league and they work great. I don't stop to kill anything until I've reached my destination, but once I'm there, I enjoy the experience.


Thanks! This is a fun build.
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AkumaNoTsubasa wrote:
Spoiler
I really would like to see your character in league that runs this build on T16 then I can find out and tell you probably.
Unfortenately, I didn't stick with the build and am having tons of fun trying out way too many different versions of Reaper builds. So I have nothing to show you. So I hope you've done well with what you've switched to. Thanks for your time! Sorry you found it a waste.
https://www.ForeverExiled.com/: Forever Exiled, A Path of Exile Podcast
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dragomob wrote:
Spoiler
i didn't change it yet, as nothing really looks as chill as this build and i miss it as soon as i play another char, but i am still trying to find something to boost the output.

if you are not having these issues, then it must be me, because even if ST feels solid on a lot of enemies, there have been multiple ritual enemies where even 10 max level 20 qual zombies and phantoms with full frenzy charges and a pale seraphim for debuffing didn't put a dent into the healthbar of the enemy.
blight is a no-go as soon as enemies come from 2 opposite directions and often amber trees lose a lot of their charges because enemies are just ignoring taunt.
legion doesn't work either, as dps is too unfocused without predator.
incursion from around map level 6 onwards does not work either as aoe is too lacking

i wonder if there is anything i can really do aside from grinding more +chance to poison for minions and +level to minions as well as gambling on higher qual zombie gems.
i got a 20% zombies of slamming gem which might help with clear speed, but i assume they would be too squishy. i am going to check your character and i'd be very thankful if you could check my witch for any obvious improvements.

all in all, thanks for the build!
i am super happy to hear you don't have these issues

edit: just saw you are playing a reaper build. considering you wrote you were unhappy with it's damage output before and you have no issues currently, something must be up with my build. maybe i should switch to your reaper build to compare, though i am not sure whioch build to use, your pob and your actual settler character have very different skill setups
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dragomob wrote:
Spoiler
awesome, thanks a lot. i never touched reaper before, how does the clear feel compared to single target zombies if you tried them before?

still unsure if i should go with the main reaper as in the build, reaper of revenants as in yours or both as wreckers character does
Sometimes it's just that a build's playstyle doesn't suit the user. Lots of times people get used to playing a game a certain way, while build creators create builds that match their playstyle, each not really realizing that they have in-game habits/preferences that they subconsciously need.

Zombie of Slamming is a WAY better skill gem, but it doesn't have the 40% more life. The thing I hate about Zombies is how much investment their survivability needs. So just be patient or ready to resurrect the slammers every now and then.

I regards to the Reaper, apparently, I really needed to scratch that itch this league. So much so that I've tried 5 or 6 different variations of it. It's a very situational skill. The Reaper does clear better when the Ultimate skill bleeds. It's fun to run into the middle of a pack and then watch them melt away. But clearing the tougher enemies is a 50/50 spilt. If the enemy moves, great; it's clear is superior to zombies. If the enemy is stationary (of which there are many), it can take much longer to kill that enemy.

There are many different ways to try and combat stationary enemies vs. the Reaper, but stationary is one of the many intentional cons to the design of the skill. I still think the skill is too weak for the cons it brings, but it's still tons of fun.

The Reaper consumes non-Reaper minions. It also lowers their life and damage. It doesn't make other minions useless, they are still a nice damage bonus to the build, but adding 2 out of 3 little Revenant Reapers to the build is really the only way to have other permanent minions that don't need to be constantly summoned. Reapers don't consume Reapers. Currently, there's a bug where we can't use the Ultimate skill with other Reapers around (https://www.pathofexile.com/forum/view-thread/3551487) so that kinda of hinders that idea.

I've been playing with lots of different variations and would be happy to share the one I'll be posting (changing the current Reaper Pobb to) if you'd like to switch. The tree is almost exactly the same as the ZOmbies. It's just the gems that need to change, for the most part.
https://www.ForeverExiled.com/: Forever Exiled, A Path of Exile Podcast

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