3.25 Wrecker's SWAPPABLE MINIONS: Stress-Free Builds & Filters | 1-Button, HC SSF, Pure Item Freedom

Excuse my lack of understanding. But what converts physical to chaos?

Thank you sir.
"
boesmith wrote:
Excuse my lack of understanding. But what converts physical to chaos?

Thank you sir.


Unnatural Strength necro passive.
So, if anyone wants more damage for early mapping and is either not-SSF or lucky, replacing the golem wand with an Arakaali's fang without changing anything else at all is a massive improvement to map clearing. Support gems are Minion Damage, Withering Touch, and Multistrike (or Melee Splash).

This keeps everything great about the build and allows you to clear maps fast and keep leveling all your zombie and other gems until it all comes together. I guess if the zombies start dying, it is time to switch back to the golem - the spiders won't reach their full endgame potential without a build specific to them, although this is of course a minion build and they might go a long way anyway.

PS: Spider summoning will feel a little clunky sometimes since this is not an Arakaali's build. They might not show up immediately, or be always present during a boss fight - but the upside here is that it is all entirely automated and stress-free, including auto corpse generation, and of course you have all the tankiness and the 6L zombies doing damage.
Last edited by Devilator#4354 on Jul 31, 2024, 7:00:50 PM
"
Devilator wrote:
"
boesmith wrote:
Excuse my lack of understanding. But what converts physical to chaos?

Thank you sir.


Unnatural Strength necro passive.


I guess we go for that node first?
"
sabotage13 wrote:
"
Devilator wrote:
"
boesmith wrote:
Excuse my lack of understanding. But what converts physical to chaos?

Thank you sir.


Unnatural Strength necro passive.


I guess we go for that node first?

Since it has a pre-req, it would have to be at least the second lab. You can get away with waiting till 3rd, you shouldn't need full chaos conversion till maps anyway.
"
Wrecker_of_Days wrote:
"
Mnemonix wrote:
Spoiler
A very well formatted build guide. I want to try this build for my first SSF-HC runthrough.

However, I'm not sure this one is the right one for me: I desperately want CI in the build I use for my first runthrough: the chaos damage these days is a PITA to gear against, so I figure building around CI might be an easy solution.

However.

Don't want to rip my 1st char to Standard because I refuse to plan ahead. So I'll follow the build guide - and if we stick to the plan, I hope to make it to Kingsmarch...
"
Mnemonix wrote:
Spoiler
Okay I don't think this is T16 viable.

What is the pinnacle content that this build is able to do? Not much of a build guide if the people reading it (i.e. me) do not know its maximum capabilities.

I don't see how this build can make it through acts with negative res and very little actual DPS.

Looks fun and stress-free; not for me.
Hey, Mnemonix!

Ya, you'd need a totally different build for CI. Sorry. So if that's the itch you feel like scratching, this isn't the build for you this league.

In terms of T16s, this is the build I play on a regular basis and T16s are the bare minimum any build should be able to do, along with my own bare minimum expectations. Of course, the gear needs to come. Item Freedom doesn't mean "normal only" gear. But it doesn't need fancy items at all to be decent and it really excels with sweet gear.


Sorry if it has been posted already, but would you mind adding to the build or at least posting here some "top-tier"/"endgame" equipment recommendations?
Like ways to scale damage, ways to improve survivability, recommended uniques to look forward to, and stuff like that.

I feel like that's the only thing missing... Yeah, freedom on the build, but feeling lost -when the game changes so much season after season- is a bit tough.

Enjoying the build so far, still only in my 30s.
"
sabotage13 wrote:
"
Devilator wrote:
"
boesmith wrote:
Excuse my lack of understanding. But what converts physical to chaos?

Thank you sir.


Unnatural Strength necro passive.


I guess we go for that node first?

"Unnatural Strength" grants permanent Unholy Might

Until you reach that, you can go for the "Minion Offence Mastery" "Minions have 25% chance to gain Unholy Might for 4 seconds on Kill"
What specters are everyone using other than the Silverback from act 2?
"
Baroo32 wrote:
What specters are everyone using other than the Silverback from act 2?

Easy to get, both act 7 The Ashen Fields:
Carnage Chieftain (Frenzy Charges - like the Silverbacks)
Host Chieftain (Power Charge)
So, first of all, I'd like to say thanks for taking the time to write the guide.
I was a bit skeptical about some things when I started, but I'd like to say your skill tree is overall pretty good. There are certain mechanics I don't like to use personally so I replaced them. I am doing T13-14 maps atm and things are going pretty well. Thought I would mention it for those who like to experiment:


1) Moved zombies to a hungry loop setup to save gem slots
using feeding frenzy, meat shield, summon phantasm, minion life
So zombies get both feeding frenzy and meat shield effects (you lose the aggressive / defensive status) but they still "taunt" enemies. Phantasm are summoned and die to heal other minions as intended (great idea btw!)

2) 6L Carrion golem of scavenging as main dps
using Golem, chance to poison, added chaos damage, energy leech, minion damage, culling strike
You can use the hordes version for an extra two golems, but the scavenging version can heal itself through regen and corpse consumption. The spikes skill damage is REALLY nice; I took two extra tree nodes and added a primordial might for increased cooldown recovery. Currently using a clayshaper for extra damage (phys converted to chaos) and an extra golem. You can get "golem commander" anointed to your amulet after you get something decent with +1 all skill level, to get the extra golem and save some skill points.

3) Removed CWDT setup, arctic armor and petrified blood.
So, this is mostly personal; that leech node (10% instant leech) is actually pretty good and seems sufficient so far. Using petrified blood means that your HP won't regen on its own past low health without using a flask, and i am lazy so I just removed it. I also removed arctic armor because I am never stationary as a summoner and placement is always important imo. I replaced both with determination (for now) to get a bit of physical damage reduction. I replaced enduring cry with convocation.

Now, as a summoner, the main issue is staying alive long enough for your minions to kill things. The reasoning behind arctic armor and petrified blood is to mitigate / delay damage enough to avoid 1 hit death. There is another choice however: Ward.
With the rework, equipment can now get really high armor / evasion ratings.

My idea is this:
6L body piece with either high armor or armor/evasion base.
Use Ynda's Stand unique belt to convert half to Ward.
Use Runic gloves / boots / helmet to get more ward, as well as "% faster restoration of ward".
You should be able to get around 3~4k ward and 1s restoration fairly easily.
Get resistances and flat life on each piece; you can get +1 level of all gems / minion gems on amulet, helmet, etc. An a alternative to enduring cry is using the flask "elixir of the unbroken circle"; that way you don't have to stop your movement, it also restores your ward and life if you reuse it before the charges go away.

You can use a 4L for your spectres and an animate guardian (can use minion life / elemental army / meat shield, whatever you like). You can also add an enlighten and eldritch currency to all your equipment to get more minion stats or mana reservation reduction.

I haven't finished upgrading everything, but it's been really enjoyable so far.
Just some options for people who don't like zombie AI :D

Last edited by Emailbox911#3650 on Aug 2, 2024, 1:06:40 AM

Report Forum Post

Report Account:

Report Type

Additional Info