3.25 Wrecker's SWAPPABLE MINIONS: Stress-Free Builds & Filters | 1-Button, HC SSF, Pure Item Freedom
ooohhh my god i'm so stupid
obviously it fixed the issue, this is my first time with automation, i'm sorry i waisted your time thanks a lot ! |
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"Hahhaa! Don't feel dumb at all. It's not a common thing to need to activate a support. And that being said, they are active skills that also act as supports...it's confusing for everybody. Don't worry about it at all. Automation and Call to Arms are new to the game this league. We're learning together. :) https://www.ForeverExiled.com/: Forever Exiled, A Path of Exile Podcast
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Wich spectres do you recommand for your zombie build?
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"Hey Bartel! I use one Frenzy Charge ape from Act 2. It's enough to cap frenzy charges. The other I like to play around with based on mood. I never bother with "tough to get" spectres though. https://www.ForeverExiled.com/: Forever Exiled, A Path of Exile Podcast
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Whatever happen to your one button block build where you do damage from just blocking attacks?
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Hi Wrecker - I see you've updated the Zombie and Reaper trees to use Lust for Carnage (leech speed and 10% instant leech) instead of Bloodless (20% increased life). Would you be willing to share the thought process behind that?
Running heists fully zoomed in... because
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Okay is it possible to fit in a large cluster jewel with minions doing chaos damage since this build seems to be doing chaos damage from minions?
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" You could get to the cluster jewel socket on the left by Sanctum of Thought, but you'd have to pick some other points to drop unless you are in the high 90s already. Running heists fully zoomed in... because
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"Hey Nerd! Nice to see you! I think the build you're referring to is Trigger Happy. People ask for it often but it was too weak. Defensively it was fine, but the damage was too little. I haven't played with it this league but if I did, it'd turn into a 0-button build because of Call to Arms...but then it'd also do even less damage cause Call to Arms would replace a damage support. But, to answer your question, I haven't updated it for a while. Did you want to give it a shot? See how far you can take it? https://www.ForeverExiled.com/: Forever Exiled, A Path of Exile Podcast
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"Oh ya! I guess I could have posted that here. Silly me. Good call. Now that Bone Barrier gives leech (new to this 3.24), and to us specifically (not our minions), I've spent some time seeing what it feels like/looks like while mapping. The Leech would have to be REALLY strong for me to consider investing into it further because our tree is already stretched pretty thin. I'm happy with the tree, but it there was no room to spare. So depending on how Leech performed with both this build and other minion builds was something I wanted to experience first, instead of adding to a build blindly. I decided to go with Leech because of the mastery option that gives us '10% of Leech is Instant'. Taking Lust for Carnage has 2 out of 3 nodes that improve our Leech as well so it's an even stronger selection. When we have 20 minions hitting at a time, it's insane how much more life recovery we get. I was skeptical before trying it because my builds don't have the offence of other builds, but even with my defence-first builds, the recovery is something we would normally only dream of. So once I experienced the crazy Leech, it was going in the build for sure. So, now the cost. Where the f*&% should I take 4 nodes from? Replacing the damage nodes would normally make sense for an HC build, but we're adding Leech. The better the damage, the better the recovery. And recovery is the whole reason I was adding Leech to begin with. As I looked around the tree I came up with two options: Bloodless or Juggernaut. I'm not a fan of cutting either life or Armour, but c'est la PoE vie. Normally, with any build, I HATE being under 175% life on the tree. This build at league-launch was already under that at 171%. At league-launch we had: - 170% Armour - 171% life. If we removed Bloodless for Lust for Carnage we have: - 170% Armour - 143% life (yikes!) Removing Juggernaut we have: - 138% Armour - 159% life My deciding factor was actually the mastery I have with Juggernaut, 100% Armour after being stationary for 5s. Adding 100% armour to the equation above turns into the following differences: Removing Jugg for Bloodless: - 132% decreased armour - for 16% increased life or By removing Bloodless for Jugg: - 132% increased armour - for 16% decreased life After looking at it like that the choice was much easier. I hate having only 143% life. So we'll see what changes for 3.25. https://www.ForeverExiled.com/: Forever Exiled, A Path of Exile Podcast
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