Content Update 3.22.0 -- Path of Exile: Trial of the Ancestors

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bauermayers wrote:
Part of the community is so naive...

This patch shows the team is focused on POE2 and simply doesn't have enough time and people to make any substantial change.

Did you actually believe that "dual support" thing? Come on, it's been 5 months, and all they could do was what it looks like a more elaborate league and bring Sanctum back. There is some interesting Atlas tree stuff, but no meta shake-up or anything like it.

I'm not complaining about the patch notes, there are some nerfs that look completely random like always, and personally, for someone who came back in Crucible after a year, the game still feels fresh. I just think they should be more honest about POE 1's future.

Maybe they're working on some major expansion that will be released before POE 2. Whatever the case is, I still believe they'll just keep POE 1 on life support after POE 2 drops, kinda like what Arenanet does with Guild Wars. People can argue that after POE2's release they can split the teams more evenly so both games can have substantial updates, but that's simply not very realistic is it?


Maintenance mode has begun...
https://getyarn.io/yarn-clip/988f3369-4b68-4eb9-bc0e-edfce4c3c950
75% of this Table of Contents is about ruthless?
3 ascendency changes for the entire game
25 changes for ruthless?

is that a joke or what ?
https://www.youtube.com/channel/UCSZ7RbcDVKuy3FHYQyuKkXQ
still waiting for the real patch notes
I take my words back..
Last edited by yyoteko on Aug 14, 2024, 4:46:06 AM
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I thought I have seen everything on poe forums but to actually see a delusional person who thinks that 1% phys damage reduction and 0,2% life regen per aura enabled is worse the 5% increased recovery rate of life, mana and es per aura enabled is for sure up there in the stupidest things people stated in POE category. Lets say you have 5 auras enabled with guardian... with old Unwavering Faith you would get additional 5% phys damage reduction and 1% life regen per second. With the new version you get 25% increased regeneration rate of life,mana and es. And you think 25% life/mana/es regen rate is better then 5% phys damage reduction and 1% life regen per second. OMFG.

20% chance to gain a endurance/power/frenzy charge on hit is USELESS and link is better? Im not even going to comment that cause it it obvious you are clueless. Yes of course it is far better to have a link then getting max all charges with any skill and sharing them with your minions/party according to "YOUR" infinite wisdom and flawless logic. Go back to Diablo 4.



Stop trying so hard to prove something. You are NOT cooking shit. 25% recovery rate is the best stat you can have for recovery in general.

Also I didnt say that the link one is better as in the stats it provides. It's better in the sense that someone would actually pick this for fun, instead of the other one where no one would pick it ever.

This guy needs to get muted because he is cursing for no reason, it's kinda crazy how this is not punished yet.
And no, I'm not playing Diablo, why would I?
Last edited by Voidbreaker1 on Aug 11, 2023, 11:39:19 AM
Atlas Tree looks nice

Don't care about Ruthless anymore, their changes should be presented separately and not in the middle of the patch notes

Sanctum is not my favorite but curious about how rare the good uniques will be

Hopefully the trials of ancestors will bring some fun diversity to play style and won't become too boring after a couple of tournaments

Chieftain is interesting, probably trying another RF marauder league start and see if the 5% explode is enough to be satisfying. Otherwise probably changing it into some ignite attack build later on, but really I will just see what the pros come up with, I don't have the time and energy to figure all this out anymore

some support skills look very underwhelming (1 trauma stack per enemy?! and who will use devour instead of a support that helps dmg or clear?!) whereas others look busted (spellblade? battlemage? maybe with energy blade? on archmage build?)

hopefully the 5-way xp farm nerf was enough and not just inflated the price, because it feels so cheap and unsatisfying to get from 70 to 90+ without even playing the game (yes I did it once or twice and yes I would rather not do it again, kinda like you wanna binge on a whole bag of sweets but it doesn't feel good afterwards)

All in all I have a mixed feeling between wanting to play now and something is missing from the patch notes. Anyways, seeing other people's posts i can only shake my head because it seems like they read a line that stuck out to them and they based all their repressed anger onto that with nothing else to provide other than a biased negative post
Last edited by sham_pain on Aug 11, 2023, 11:42:15 AM
Long patch notes with skill balance changes and meta shake-up is 80% of the hype going into any new league.

How long has it been now, since we got real ''old school'' patch notes... *Sigh*

Current 3.22 hype level : 2/10
Affliction and Necropolis worst leagues ever. The current game design has slowly turned this game into a loot-shower fest, chase uniques are way too available; and obtaining chase items through stacked decks simply isn't fun. Rework stacked decks needed.
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Voidbreaker1 wrote:
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I thought I have seen everything on poe forums but to actually see a delusional person who thinks that 1% phys damage reduction and 0,2% life regen per aura enabled is worse the 5% increased recovery rate of life, mana and es per aura enabled is for sure up there in the stupidest things people stated in POE category. Lets say you have 5 auras enabled with guardian... with old Unwavering Faith you would get additional 5% phys damage reduction and 1% life regen per second. With the new version you get 25% increased regeneration rate of life,mana and es. And you think 25% life/mana/es regen rate is better then 5% phys damage reduction and 1% life regen per second. OMFG.

20% chance to gain a endurance/power/frenzy charge on hit is USELESS and link is better? Im not even going to comment that cause it it obvious you are clueless. Yes of course it is far better to have a link then getting max all charges with any skill and sharing them with your minions/party according to "YOUR" infinite wisdom and flawless logic. Go back to Diablo 4.



Stop trying so hard to prove something. You are NOT cooking shit. 25% recovery rate is the best stat you can have for recovery in general.

Also I didnt say that the link one is better as in the stats it provides. It's better in the sense that someone would actually pick this for fun, instead of the other one where no one would pick it ever.

This guy needs to get muted because he is cursing for no reason, it's kinda crazy how this is not punished yet.
And no, I'm not playing Diablo, why would I?


nah he is right
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nah he is right



Care to explain?

Anyways, the original post wasn't about these changes, I was refering to the new minions that Guardian provides. So he is wrong about the main point regardless.
Last edited by Voidbreaker1 on Aug 11, 2023, 11:50:39 AM
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Anyways, seeing other people's posts i can only shake my head because it seems like they read a line that stuck out to them and they based all their repressed anger onto that with nothing else to provide other than a biased negative post



Indeed.

I personally find the occultist's change very impactful, despite being such a small thing. Right now I have to decide if I want to revisit occultist for cold dot.

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