🌬️⛵☁️[3.25] Herald of Agony CI|The dirty Scorpion-tail|Minion-Pathfinder|150M+|Inbuilt Mageblood

My aegis actually has a +60% bleed avoid node that I am considering rolling, but I would have to take a -5% block +10% spell block node to get there. Think that's worth? If I could get bleed immune that'd be sick...
Any suggestions on how someone around level 80/Yellow maps should play to get currency for upgrades? Sitting on about 30c right now and missing all of the 1div+ items, only have 1-2 hours a day average to play.

I don't need to get to the point I can do Ubers, just want to get ~20-30 challenges done and maybe a few endgame bosses and Crucible encounters.
"
Budewnpa wrote:
"


1. You have no red in your 6-link (very bad, empower important)
2. I would consider using CIP as placeholder weapon. It's cheap and super strong, pob says it would like +75% your damage
3. Are you maintaining 55 viru stacks always? You don't have faster casting on your link, so I wasn't sure.
4. Use vaal disc. The active is essential to surviving hairy stuff
5. per pob your spiders aren't doing much of anything? Believe in the crawler
6. I don't see a second curse- despair should be on



Really thanks for the help.
1. Will gather a Skin of the Loyal (for now) with the perfect colors.
2. Changed to CIP to test for a while
3. Most of time yes, but changed my chance to poison for faster casting. Had it before on rare gloves, but changed to Triad Grips.
4. Kk.
5. Kk.
6. Get despair on hit in rings, right? I could, but would lose some auras.





In general, whenever we play with CIP or United in Dream: the only minion that we keep is the crawler? No other source as spiders or withers (if so, how are the links and skill to invoke them?)? I am playing that way and def missing some clearspeed.


You naturally have withers as pathfinder- it's in your ascendancy tree.

I don;t know if swapping off chance to poison will give you enough poison chance- maybe take some more tree nodes for now? There's soem on the right side to poison on it. Either way, make sure you can sustain max stacks on single target.

I manual cast despair for a long time before gettin ga despair ring, either way better than not having it.



Thanks once again, found some mistakes and really boosted after some adjustments. Will post some to make sure other players see them, as well:

1. Cast speed on gloves seems to be a must go after I went for Triad Grip gloves.
2. Despair indeed helps on bosses.
3. Noted that my Circle of nostalgia are Herald of Agony buff effect. Saw some players with Crawler damage, prob swapping in a while.
4. Empower is still leveling on the 6L, but seems better (together with CIP).
5. Make sure you are spamming convocation, specially on maps with bunch of obstacles/walls/doors.


Still needing a bit of patience to make potions loop, but prob not much pain.
Need to fix my Large Clusters, any tips on crafting it?

Another question I have: Isnt worth to go for Aul's Uprising with Discipline with no reservation when gathering divines for the next upgrade? Altough it has a lower % of mana reserved, its WAAAY less expensive.
"
Budewnpa wrote:
My aegis actually has a +60% bleed avoid node that I am considering rolling, but I would have to take a -5% block +10% spell block node to get there. Think that's worth? If I could get bleed immune that'd be sick...



That is a nice node, but the -5% block is harsh.



If you end up doing Elemental Flasks, its easy to maintain 100% Bleed/Corrupted blood Immune on them since they consume 20 Charges base per flask.


Other options


Exarch mod on Boots to Avoid Ele Ailements
Crafted Bleed avoid On Boots - 55-60%
Darkness Enthroned Belt with 1 Abyss - Avoid Ignite- 2nd Abyss Avoid Bleed

Bleed Immune/Ignite Immune combined with that.
"
SPYDER680 wrote:
I did find a fun little node last night.

Left of Ghost Dance, you can spend 3 pts and get the following.

Small node - 8% Evasion 5% Energy Shield
Large node -Soul Thief - 15% Evasion, 10% Energy Shield

Mastery - Every 4 Seconds Regen Energy shield equal to 1% of your Evasion over 1 Sec.



This "Could" Help with Degen's some.




Also a Note to those getting "1 Shot"

Please be sure you have the following Covered

- Immune to Ignite
- Immune to Burning Ground
- Immune to Bleed
- Immune to Corrupted Blood

All those from above can drop you in an instance. I ran 1 map and forgot to put a jewel back in to ignore Ignite and i kept seeing my HP get ripped for 50% or more at a time vs fire mobs.


Also.. another major Warning ive found - Cruicible Mobs.. there is a set that spawn that constantly shoot Red Ground AOE Pools.. I don't know what damage type it is.. but its bad and it hurts. You have 1-2 seconds to move.

Spiders that shoot red balls and leave ground AOE - Wish i knew more about them...




Yees, these crystalline mobs force to kite.

Soul thief is very strong (especially against many attacks in simulacrum or delirium), but unnatural calm + es-helmet mastery and split personality are a little bit stronger.

I added now by default the ancestral vision jewel for 100% ailment avoidances. Often you find a fitting unique cluster "elegant form" too.
Against ubers further adding lethe shade is adding doubled tankyness in many damagepeaks or with some b.i.s. clusters and b.i.s. helmet or enlighten-support building in melding of the flesh and purity of ice is nice doubling another time the ehp.
Last edited by Chromino on Apr 18, 2023, 3:50:24 PM
Hello Guys! :) Trying to get this Build rolling! Thanks for the nice Guide and Explanations so far. Played this Build few leagues ago as Guardian so im not totally new to this. So i have a Question regarding *United in Dreams* Weapon... do I want to activate that Aura? Does our Crawler benefit from that addional Chaos Damage? Thanks in advance :/
"
Chromino wrote:
"
SPYDER680 wrote:
I did find a fun little node last night.

Left of Ghost Dance, you can spend 3 pts and get the following.

Small node - 8% Evasion 5% Energy Shield
Large node -Soul Thief - 15% Evasion, 10% Energy Shield

Mastery - Every 4 Seconds Regen Energy shield equal to 1% of your Evasion over 1 Sec.



This "Could" Help with Degen's some.




Also a Note to those getting "1 Shot"

Please be sure you have the following Covered

- Immune to Ignite
- Immune to Burning Ground
- Immune to Bleed
- Immune to Corrupted Blood

All those from above can drop you in an instance. I ran 1 map and forgot to put a jewel back in to ignore Ignite and i kept seeing my HP get ripped for 50% or more at a time vs fire mobs.


Also.. another major Warning ive found - Cruicible Mobs.. there is a set that spawn that constantly shoot Red Ground AOE Pools.. I don't know what damage type it is.. but its bad and it hurts. You have 1-2 seconds to move.

Spiders that shoot red balls and leave ground AOE - Wish i knew more about them...




Yees, these crystalline mobs force to kite.

Soul thief is very strong (especially against many attacks in simulacrum or delirium), but unnatural calm + es-helmet mastery and split personality are a little bit stronger.

I added now by default the ancestral vision jewel for 100% ailment avoidances. Often you find a fitting unique cluster "elegant form" too.
Against ubers further adding lethe shade is adding doubled tankyness in many damagepeaks or with some b.i.s. clusters and b.i.s. helmet or enlighten-support building in melding of the flesh and purity of ice is nice doubling another time the ehp.



That ancestral vision jewel.. is very nice.




"
King_Haart wrote:
Any suggestions on how someone around level 80/Yellow maps should play to get currency for upgrades? Sitting on about 30c right now and missing all of the 1div+ items, only have 1-2 hours a day average to play.

I don't need to get to the point I can do Ubers, just want to get ~20-30 challenges done and maybe a few endgame bosses and Crucible encounters.


I am not that experienced in farming strategies. On youtube you find a lot great guides.

Simply style is to heist a lot. The heists are always nice for currency, gems, fracture-mods etc.
Essences-atlas-passives are an easy choice.
I personally love also delirium-mods added in the atlas-tree for more mods and rewards.
In 3.21 crafting weapons with crucible trees and sell them. Often you get also currency-passives in the trees.
When you are tanky enough, max juice the maps with scarabs etc. - but balance it that you have enough tankyness and damage in chosen content.
In endgame the build is a great simulacrum- and u-exarch-farmer.
Last edited by Chromino on Apr 19, 2023, 9:38:00 AM
"
Anena wrote:
Hello Guys! :) Trying to get this Build rolling! Thanks for the nice Guide and Explanations so far. Played this Build few leagues ago as Guardian so im not totally new to this. So i have a Question regarding *United in Dreams* Weapon... do I want to activate that Aura? Does our Crawler benefit from that addional Chaos Damage? Thanks in advance :/


No, envy boost HoA-damage almost zero.
Disable envy, the skill is titled in the pob so too.
picked up a nice Watchers Eye for 3.5div

15% Supression while Grace
24 Energy shield per hit Discipline



League is finally coming together.. first week ive never had such bad drops ever playing POE.

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