Ruthless with Gold Is Live!

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paladin40306 wrote:
I can't understand why so many get so upset and say "ruthless" (with gold) is a bad gamemode.

Totally agree. I enjoy this mode very much.

P.S.: Prizes for 50+ lvls are guaranteed of there is only a chance to get them?
I'm glad you are enjoying the event, imo if someone work 8 hours per day for a living has not the time nor the will to suffer more in a useless no drop suffering masochistic game. Is not even close to be funny, if you grind and spend your free time you need at least to be payed back with some good loot or what's the point, just waste time ? No thanks. Worst idea ever doing these events in Ruthless.
Last edited by JoeGoldie#4090 on Mar 13, 2023, 5:56:21 PM
my exp summed up in a video

https://youtu.be/v_FAJBMkpP0

Totally not worth it. As of GGG it should be a showcase where gold would be the currency. But nothing happened. Gold is just for buying low curreny from vendors.

All Trades (if any occur due to low playerbase / currency drops) are handled by Orb of Alchemy.

Even www.pathofexile.com/trade handles Orb of Alchemy by around 5k gold as it should be around 85k gold. So you can't even trade for gold because all 1-5 alch placings are listed before any gold placing.

Trading site's should really sort by currency value. Nothing has changed in this respect. Not even after pathofexile.com took over the trading site. Rather it got worse!
Hello ,how I suppose to play ruthless when so low map drops ? I'm level 80 and I don't saw yet a yellow map and even white maps are so low drops ,I have no currency to buy maps from Kirac or from trade site .
Last edited by w4rkr4f7#0333 on Mar 16, 2023, 9:12:18 AM
Will the rewards for Ruthless with Gold also have tiers for class builds? I see nearly all builds being Occultist, Champion, or Jugg. I find it hard to get gear to level up where these 3 classes blast everything to leap frog to top of all leaderboards. My Inquis is stuck at 76 because no support gems or decent gear drop even to T4 maps.

Plus total waste to gamble gold with NPCs as you get <1500 gold per map
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paladin40306 wrote:
I can't understand why so many get so upset and say "ruthless" (with gold) is a bad gamemode.

You don't have to understand, every player has different preferences.

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paladin40306 wrote:

It is a completely different experience to play PoE.
And honestly, it feels absolutely right. Like it's exactly the right way to play this game.

It is, but saying it's the right experience is your opinion, nothing more. To me, ruthless is the absolut worst way to experience PoE.


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paladin40306 wrote:

+ you really experience the environment through the slower progression

I "really" experienced the environment the first time I did the campaign, and to a lesser extend the dozens of times afterwards having to run the campaign over and over again. I personally don't need to experience it even slower than these occurences.

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paladin40306 wrote:

+ you enjoy the drops and you don't even need a filter (at least during the campaign)

No, I don't. To me getting lot's of different loot is a hallmark of ARPGs, and a big draw towards the genre.

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paladin40306 wrote:

+ it's great that not all support gems are immediately available and the character is not already completely overpowered from act 2 onwards
And it's fun to find support gems, exactly because they have a direct impact on player-power.

It's really not. Power-fantasy is a big draw in most ARPGs, taking that away does not make it better, just more tedious, at least for me.

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paladin40306 wrote:

+ also the fact that there is no crafting is good, otherwise it would undermine the relevance of the item drops and lead to certain limitations being overcome too quickly

Taking away one of the defining parts of PoE is good because it otherwise undermines another important part?

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paladin40306 wrote:

+ the classes have much more identity by having only a base set of matching abilities available to them at the beginning. And by the fact that the attributes also can't be arbitrarily changed and inflated by items. A templar feels like a templar and can't directly access dex-based gems and items, just like a ranger can't use str-based gems and items at will.

Imho, PoE never had class identity like other ARPGs had. The only defining feature is there starting point on the shared (!) passive skill tree. I find it hard to see class identity if all classes use the same skill tree. GGG decided that the skill tree is shared and skills are not bound to classes.

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paladin40306 wrote:

+ The boss fights are completely different. You get to know the mechanics and sometimes even see them for the first time.

Are they? To me, boss fights are only different in the sense that they take excruciatingly longer and pose a much higher risk for RSI or carpal tunnel.


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paladin40306 wrote:

+ you concentrate much more on the defenses and perceive strengths and weaknesses of the character much more

No, at least I don't. The campaign isn't particularly challenging to begin with, and I always have an eye on defences in regular game modes anyway. Ruthless only makes it more tedious to actually get these defences up and running, but it doesn't fundamentaly alter the way I play this game.

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paladin40306 wrote:

+ you use a lot more different abilities, even those you would not use otherwise

That is probably the only redeeming quality I can find in ruthless, that I use all abilities I find. Unfortunately, that is not why I play PoE, as this makes it exactly the same as any other ARPG out there: just use what you get at a certain level. Seeing that GGG changes the way gems work in PoE2, that seems to be an issue even they realized needed adressing.

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paladin40306 wrote:

+ It's no longer about building a god-like character at the speed of light - it's just about playing the game and adapting to the current situation instead of choosing from a seemingly infinite number of items that make your character overpowered.

Why did they design the game to be super fast to begin with then? To me, that is THE draw to PoE, the fact that you can go full on zoomies and have a blast while blasting through content. Putting the brakes on that concept is like giving you a racing car, but only allowing you to drive in 1st gear.


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paladin40306 wrote:

All in all, I think ruthless makes the game a much much better game.
But I can understand that over the years players have gotten used to and expect power-inflation. It is what it is, I just hope ruthless continues to be part of PoE and continues to improve.

Players have gotten used to and expect power-inflation, because that's what the game was designed around. That's why I, like many others, think ruthless is ultimately just a sleep-inducing game mode. If you take away PoEs main identity, why keep playing PoE at that point? Serious question: Did you actually enjoy PoE before ruthless? To me it kinda sounds like PoE never really was "your game" to begin with. But hey, happy if you have fun with, but it's definitely not for me,no matter which changes and "improvements" they make to it.
ruthless with gold felt fine to me, gave a challenge fighting bosses trying not to get hit once and also i got a free cosmetic so really nothing to complain about.
Fun game mode, MTX prizes are cool and gold seems decent later on at least and gives a steady form of slow progression.

Ignore people's complaints about ruthless. It's nice having the choice to play ruthless or regular league. Gives both the zoomers and people wanting things slowed down what they want.
Last edited by radhatter#2348 on Mar 21, 2023, 10:22:29 PM
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w4rkr4f7 wrote:
Hello ,how I suppose to play ruthless when so low map drops ? I'm level 80 and I don't saw yet a yellow map and even white maps are so low drops ,I have no currency to buy maps from Kirac or from trade site .


%rarity seems to help quite a lot, I'm getting plenty of maps at around 70%.
Last edited by intrepidx#6782 on Mar 23, 2023, 11:51:21 AM

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