Updated to 3.22 - Trial of The Ancestors League
Added POB for 3.22, no change to the build
Previous Version Update
Spoiler
3.21 Crucible League- Changes to the build
Spoiler
1. Sanctified Relic is no longer available in 3.21, we will get the Ghost Dance keystone from passive tree instead.
2. Non-Damaging Ailment effect is removed from "Elemental Mastery" in 3.21
Spoiler
Removed the entire Elemental passive cluster. Because of this non-damaging ailment effect removal, "Fury of Nature" forbidden jewels has become more important in 3.21 for ubers content.
3. Spell Suppress chance apply to Critical Strike chance is removed from "Spell Suppression Mastery" in 3.21
Spoiler
Replaced the Spell Suppression mastery with "+1 Power Charge" notable, combined with the power charge buff in 3.21, we only lose 30% increased critical chance.
As the build become more rely on power charge to gain critical chance, "Blind Support" on Frenzy setup will be replaced by "Increase Critical Strike Support" to allow more reliable power charge generation.
4. 10% maximum life is removed from "Life Mastery" in 3.21. The mastery will be replaced with additional life nodes on passive skill tree.
Introduction
It has been while since last time I played a totem build and I think this is my first ever bow attack totem build. I make this build because I wanted to play with the new helmet "Wilma's Requital", surprisingly this build does crazy damage, has good mobility and decent defense. What's better is the budget is not too high either considering it can do all uber bosses rather easily. Overall this build feels really good, definitely recommend to try out this build if you are ok with totem playstyle.
Build Thought
Spoiler
This build is built around "Wilma's Requital" unique helmet.
The idea is to abuse the mod "Increase to cast speed also apply to attack speed. By using buff that increase both attack speed and cast speed, the helmet essentially double the buff effect for attack.
The buffs that increase both attack speed and cast speed I used this this build:
i) Haste Aura
Spoiler
I further buff the Haste aura effect by using
Since sublime vision disable all other aura, I take "Supreme Ego" keystone to buff Haste aura even more.
Ultimately the haste aura is providing 110% attack speed ((24% + 24%) x (1 + 23% + 38%) x 1.42)
ii) Frenzy Charge
Spoiler
Players gain more Damage and increased Attack and Cast Speed for each Frenzy Charge they have
4% increased Attack Speed per Frenzy Charge
4% increased Cast Speed per Frenzy Charge
4% more Damage per Frenzy Charge
iii) Onslaught
Spoiler
Sleepless Sentries
20% increased Totem Duration
You have Onslaught if you've Summoned a Totem Recently
Onslaught Grants 20% increased Attack, Cast and Movement Speed.
Why Deadeye instead of Raider?
Spoiler
We already got so many attack speed from Haste aura, attack speed bonus from Raider ascendancy will provide much less value to dps. Deadeye ascendancy on the other hand provide so much "more" multiplier to damage (extra projectiles, far shot, tailwind and mark effect).
Why Elemental Bow instead of Physical Bow?
Spoiler
Physical Bow needs Hatred Aura to be good, and since we can only have Haste aura in this build, Elementa Bow would be a better option.
Why Artillery Ballista?
Spoiler
"Wilma's Requital" has a keystone "Ancestral Bond" on it, which means I cannot deal damage myself, and need to use totem/ballista to deal damage instead. Since we got double attack speed effect, attack totem/ballista would be the way to go.
It actually can be any Ballista or Bow skill with Ballista support, I find Artillery Ballista the best after testing a few other skill. Feel free to try out other skills, and find the one that is best for you.
(This POB is only for skill tree sharing purpose, make sure you read through the gears/skill gem section below as the gears/skill gem in the POB might not be complete.)
Kill all bandits.
17 Aug 2023 - [POE 3.22] 97 lvl skill tree (Latest) https://pastebin.com/NWAcfh0N
(Added "Non-Forbidden Jewel" version passive skill tree in the POB, "Default" version will still be using Forbidden Jewels)
6 Apr 2023 - [POE 3.21] 97 lvl skill tree https://pastebin.com/1sj73AxN
(Added "Non-Forbidden Jewel" version passive skill tree in the POB, "Default" version will still be using Forbidden Jewels)
Gathering Winds -> Far Shot -> Endless Munitions -> Focal point
Gears
Spoiler
Weapon
Spoiler
Early/Mid Game
Ele Dps rare Bow
End Game
High Ele Dps rare Bow
Critical chance is not so important on weapon, because the build will hit 100% crit chance with brittle anyway. Accuracy is more important because the build cant use precision aura.
Projectile speed and critical strike multiplier is also good on the weapon suffix.
Quiver
Spoiler
Early/Mid Game
Life/Ele Dmg Rare Quiver or
End Game
Life/Projectile Speed/Bow damage/Crit Mult/STR & INT
(Projectile speed is important for this build, prioritize getting high proj speed on quiver)
Helmet
Spoiler
Early/Mid Game
Life/Resis Rare Helmet
End Game
(Enchant : Artillery Ballista Fire 2 additional Arrows)
If you cannot find the enchant on POE trade, you can use tainted mythic orb on corrupted Solaris Circlet with the enchant, there is chance to turn it into "Wilma's Requital", not sure what is the odds, but I personally got it in 5 tries. Or just pay a lab runner to enchant for you.
Body Armour
Spoiler
Early/Mid Game
Life/Resis Rare Body Armour
End Game
Life/Spell Suppression/High EV/Resis Rare Body Armour
Try to get at least 1500 evasion on the body armour, this will be the main source of Evasion because the build cannot use Grace Aura.
Gloves
Spoiler
Early[ Game
Life/Resis Rare Gloves
Mid Game
Life/Resis/Attack Speed Rare Gloves
End Game
(Corrupted Implicit : +1 Maximum Frenzy Charge)
Boots
Spoiler
Early/Mid Game
Movement Speed/Life/Resis Rare Boots
End Game
Movement Speed/Spell Suppress/Life/Resis Rare Boots
(Eldritch Implicit : Increased action speed)
(Enchant : Add lightning damage if you haven't killed recently)
Belt
Spoiler
Early Game
Life/Resis Rare Belts
Mid/End Game
Life/Ele attack damage/Resis Rare Stygian Vise Belt
Amulet
Spoiler
Early/Mid Game
Life/Ele Damage/Resis Rare Amulet
(Anointment : Ash, Frost and Storm)
End Game
Life/-mana cost/Str/Int/Ele Damage/Resis Rare Amulet
(Anointment : Whispers of Doom)
This build is lacking INT, you can get INT on tree early/mid game, try to get as much INT as possible on your amulet in late game to free up passive points.
(Non-Channeling skill have -mana cost on rare rings or amulet (at least 2))
Rings
Spoiler
Early/Mid Game
Life/Crit Mult/Ele Damage/Resis Rare Rings
End Game
(Non-Channeling skill have -mana cost on rare rings or amulet (at least 2))
Jewels
Spoiler
Abyss Jewel (Belt)
Chance to blind/Mana Regen/Life
Unique Jewel
Cluster Jewel
Legion Jewel
(Slot in specific jewel socket, refers to POB)
Look for the following mods
i) Chance to intimidate on hit (must have)
(I got chance to intimidate on hit on my sanctified relic, so I don't have it on the jewel)
ii) Chance to do double damage
iii) % maximum life
Flasks
Spoiler
Optional End Game Flask
Suggest to get this flask if you plan to farm high tier juiced map.
Gem Link
Spoiler
6L Artillery Ballista (Weapon)
Spoiler
6L Frenzy (Body Armour)
Spoiler
4L Haste/Sniper Mark
Spoiler
3L SteelSkin
Spoiler
4L Curse/Movement Skills
Spoiler
Build Related Info
Spoiler
Abhorrent Interrogation Gloves Interaction with Totems and Adjustment made to the build
Spoiler
As confirmed by GGG in the "Build of the Week" video (3:20), withering support from the frenzy setup does not increase the damage dealt by totem. GGG also confirmed in the same video (3:03) that the totems can inflict wither (from Abhorrent Interrogation) and have their damage output increased.
I think that implies whither inflicted by the character only increase damage dealt by character itself, and whither inflicted by the totems only increase damage dealt by totems.
If the above is true, there is no need to have "Withering Touch Support" in the frenzy setup. I have updated the 6l frenzy link to replace "Withering Touch Support" and "Barrage Support" with "Blind Support" and "Maim Support".
(Barrage support is also not needed anymore, because we no longer need to hit a single target multiple times to inflict as many wither as we can.)
Defensive Layers
Spoiler
I have seen quite some comments saying this build is a glass cannon which is not true. This build might not be the tankiest build I have made, but to say this build is glass cannon is a bit overkill.
Why the build's defense look bad in POB (maybe offense as well)?
Spoiler
I personally am not good at configuring POB, I only use POB to plan out skill tree, at best I tick some obvious buff to check what are the better nodes/support gems for DPS, I mostly ignore defense configurations in POB, so the POB I shared normally do not show the full potential of the build.
Defenses used in this build
Spoiler
1. Decent evasion rating
Main source of flat evasion are from Body Armour and Flask
2. 100% spell suppression cap
3. Blind on hit
4. Ghost Dance
I have Ghost Dance on my sanctified relic so I dont take it on the tree, and hence is not showing in POB. You can take the keystone on tree if you dont want to get it on sanctified relic, it is just 2 point away.
5. 20% Sap prolif
With "Fury of Nature" from forbidden jewel and Secrets of Suffering keystone, this build can apply 20% Sap to entire screen, which is equivalent to 20stack fortification.
6. CWDT Steelkin
7. Fast movement and Totem playstyle
This build has over 100% increase move speed, together Totem playstyle, make it pretty safe if play cautiously.
8. Progenesis flask and Wellspring of Creation Atlas Keystone
These two are great defenses that can be used on almost any build. This build has excessive damage, you should play with Wellspring of Creation Atlas Keystone all the time.
9. Pantheon
Soul of Lunaris/Garukhan for mapping
Soul of Araakali/Ryslatha for bossing
10. More defense
IF you need more defense, you can drop some offensive nodes on the tree and take more defense, this build has more than enough offense.
For instance, "5% of Damage from Hits is taken from your nearest Totem's Life before you" is a great alternative totem mastery if you want to have more defense.
Updated to 3.22 - Trial of The Ancestors League
Added POB for 3.22, no change to the build
Previous Version Update
Spoiler
3.21 Crucible League- Changes to the build
Spoiler
1. Sanctified Relic is no longer available in 3.21, we will get the Ghost Dance keystone from passive tree instead.
2. Non-Damaging Ailment effect is removed from "Elemental Mastery" in 3.21
Spoiler
Removed the entire Elemental passive cluster. Because of this non-damaging ailment effect removal, "Fury of Nature" forbidden jewels has become more important in 3.21 for ubers content.
3. Spell Suppress chance apply to Critical Strike chance is removed from "Spell Suppression Mastery" in 3.21
Spoiler
Replaced the Spell Suppression mastery with "+1 Power Charge" notable, combined with the power charge buff in 3.21, we only lose 30% increased critical chance.
As the build become more rely on power charge to gain critical chance, "Blind Support" on Frenzy setup will be replaced by "Increase Critical Strike Support" to allow more reliable power charge generation.
4. 10% maximum life is removed from "Life Mastery" in 3.21. The mastery will be replaced with additional life nodes on passive skill tree.
Introduction
It has been while since last time I played a totem build and I think this is my first ever bow attack totem build. I make this build because I wanted to play with the new helmet "Wilma's Requital", surprisingly this build does crazy damage, has good mobility and decent defense. What's better is the budget is not too high either considering it can do all uber bosses rather easily. Overall this build feels really good, definitely recommend to try out this build if you are ok with totem playstyle.
Build Thought
Spoiler
This build is built around "Wilma's Requital" unique helmet.
The idea is to abuse the mod "Increase to cast speed also apply to attack speed. By using buff that increase both attack speed and cast speed, the helmet essentially double the buff effect for attack.
The buffs that increase both attack speed and cast speed I used this this build:
i) Haste Aura
Spoiler
I further buff the Haste aura effect by using
Since sublime vision disable all other aura, I take "Supreme Ego" keystone to buff Haste aura even more.
Ultimately the haste aura is providing 110% attack speed ((24% + 24%) x (1 + 23% + 38%) x 1.42)
ii) Frenzy Charge
Spoiler
Players gain more Damage and increased Attack and Cast Speed for each Frenzy Charge they have
4% increased Attack Speed per Frenzy Charge
4% increased Cast Speed per Frenzy Charge
4% more Damage per Frenzy Charge
iii) Onslaught
Spoiler
Sleepless Sentries
20% increased Totem Duration
You have Onslaught if you've Summoned a Totem Recently
Onslaught Grants 20% increased Attack, Cast and Movement Speed.
Why Deadeye instead of Raider?
Spoiler
We already got so many attack speed from Haste aura, attack speed bonus from Raider ascendancy will provide much less value to dps. Deadeye ascendancy on the other hand provide so much "more" multiplier to damage (extra projectiles, far shot, tailwind and mark effect).
Why Elemental Bow instead of Physical Bow?
Spoiler
Physical Bow needs Hatred Aura to be good, and since we can only have Haste aura in this build, Elementa Bow would be a better option.
Why Artillery Ballista?
Spoiler
"Wilma's Requital" has a keystone "Ancestral Bond" on it, which means I cannot deal damage myself, and need to use totem/ballista to deal damage instead. Since we got double attack speed effect, attack totem/ballista would be the way to go.
It actually can be any Ballista or Bow skill with Ballista support, I find Artillery Ballista the best after testing a few other skill. Feel free to try out other skills, and find the one that is best for you.
(This POB is only for skill tree sharing purpose, make sure you read through the gears/skill gem section below as the gears/skill gem in the POB might not be complete.)
Kill all bandits.
17 Aug 2023 - [POE 3.22] 97 lvl skill tree (Latest) https://pastebin.com/NWAcfh0N
(Added "Non-Forbidden Jewel" version passive skill tree in the POB, "Default" version will still be using Forbidden Jewels)
6 Apr 2023 - [POE 3.21] 97 lvl skill tree https://pastebin.com/1sj73AxN
(Added "Non-Forbidden Jewel" version passive skill tree in the POB, "Default" version will still be using Forbidden Jewels)
Gathering Winds -> Far Shot -> Endless Munitions -> Focal point
Gears
Spoiler
Weapon
Spoiler
Early/Mid Game
Ele Dps rare Bow
End Game
High Ele Dps rare Bow
Critical chance is not so important on weapon, because the build will hit 100% crit chance with brittle anyway. Accuracy is more important because the build cant use precision aura.
Projectile speed and critical strike multiplier is also good on the weapon suffix.
Quiver
Spoiler
Early/Mid Game
Life/Ele Dmg Rare Quiver or
End Game
Life/Projectile Speed/Bow damage/Crit Mult/STR & INT
(Projectile speed is important for this build, prioritize getting high proj speed on quiver)
Helmet
Spoiler
Early/Mid Game
Life/Resis Rare Helmet
End Game
(Enchant : Artillery Ballista Fire 2 additional Arrows)
If you cannot find the enchant on POE trade, you can use tainted mythic orb on corrupted Solaris Circlet with the enchant, there is chance to turn it into "Wilma's Requital", not sure what is the odds, but I personally got it in 5 tries. Or just pay a lab runner to enchant for you.
Body Armour
Spoiler
Early/Mid Game
Life/Resis Rare Body Armour
End Game
Life/Spell Suppression/High EV/Resis Rare Body Armour
Try to get at least 1500 evasion on the body armour, this will be the main source of Evasion because the build cannot use Grace Aura.
Gloves
Spoiler
Early[ Game
Life/Resis Rare Gloves
Mid Game
Life/Resis/Attack Speed Rare Gloves
End Game
(Corrupted Implicit : +1 Maximum Frenzy Charge)
Boots
Spoiler
Early/Mid Game
Movement Speed/Life/Resis Rare Boots
End Game
Movement Speed/Spell Suppress/Life/Resis Rare Boots
(Eldritch Implicit : Increased action speed)
(Enchant : Add lightning damage if you haven't killed recently)
Belt
Spoiler
Early Game
Life/Resis Rare Belts
Mid/End Game
Life/Ele attack damage/Resis Rare Stygian Vise Belt
Amulet
Spoiler
Early/Mid Game
Life/Ele Damage/Resis Rare Amulet
(Anointment : Ash, Frost and Storm)
End Game
Life/-mana cost/Str/Int/Ele Damage/Resis Rare Amulet
(Anointment : Whispers of Doom)
This build is lacking INT, you can get INT on tree early/mid game, try to get as much INT as possible on your amulet in late game to free up passive points.
(Non-Channeling skill have -mana cost on rare rings or amulet (at least 2))
Rings
Spoiler
Early/Mid Game
Life/Crit Mult/Ele Damage/Resis Rare Rings
End Game
(Non-Channeling skill have -mana cost on rare rings or amulet (at least 2))
Jewels
Spoiler
Abyss Jewel (Belt)
Chance to blind/Mana Regen/Life
Unique Jewel
Cluster Jewel
Legion Jewel
(Slot in specific jewel socket, refers to POB)
Look for the following mods
i) Chance to intimidate on hit (must have)
(I got chance to intimidate on hit on my sanctified relic, so I don't have it on the jewel)
ii) Chance to do double damage
iii) % maximum life
Flasks
Spoiler
Optional End Game Flask
Suggest to get this flask if you plan to farm high tier juiced map.
Gem Link
Spoiler
6L Artillery Ballista (Weapon)
Spoiler
6L Frenzy (Body Armour)
Spoiler
4L Haste/Sniper Mark
Spoiler
3L SteelSkin
Spoiler
4L Curse/Movement Skills
Spoiler
Build Related Info
Spoiler
Abhorrent Interrogation Gloves Interaction with Totems and Adjustment made to the build
Spoiler
As confirmed by GGG in the "Build of the Week" video (3:20), withering support from the frenzy setup does not increase the damage dealt by totem. GGG also confirmed in the same video (3:03) that the totems can inflict wither (from Abhorrent Interrogation) and have their damage output increased.
I think that implies whither inflicted by the character only increase damage dealt by character itself, and whither inflicted by the totems only increase damage dealt by totems.
If the above is true, there is no need to have "Withering Touch Support" in the frenzy setup. I have updated the 6l frenzy link to replace "Withering Touch Support" and "Barrage Support" with "Blind Support" and "Maim Support".
(Barrage support is also not needed anymore, because we no longer need to hit a single target multiple times to inflict as many wither as we can.)
Defensive Layers
Spoiler
I have seen quite some comments saying this build is a glass cannon which is not true. This build might not be the tankiest build I have made, but to say this build is glass cannon is a bit overkill.
Why the build's defense look bad in POB (maybe offense as well)?
Spoiler
I personally am not good at configuring POB, I only use POB to plan out skill tree, at best I tick some obvious buff to check what are the better nodes/support gems for DPS, I mostly ignore defense configurations in POB, so the POB I shared normally do not show the full potential of the build.
Defenses used in this build
Spoiler
1. Decent evasion rating
Main source of flat evasion are from Body Armour and Flask
2. 100% spell suppression cap
3. Blind on hit
4. Ghost Dance
I have Ghost Dance on my sanctified relic so I dont take it on the tree, and hence is not showing in POB. You can take the keystone on tree if you dont want to get it on sanctified relic, it is just 2 point away.
5. 20% Sap prolif
With "Fury of Nature" from forbidden jewel and Secrets of Suffering keystone, this build can apply 20% Sap to entire screen, which is equivalent to 20stack fortification.
6. CWDT Steelkin
7. Fast movement and Totem playstyle
This build has over 100% increase move speed, together Totem playstyle, make it pretty safe if play cautiously.
8. Progenesis flask and Wellspring of Creation Atlas Keystone
These two are great defenses that can be used on almost any build. This build has excessive damage, you should play with Wellspring of Creation Atlas Keystone all the time.
9. Pantheon
Soul of Lunaris/Garukhan for mapping
Soul of Araakali/Ryslatha for bossing
10. More defense
IF you need more defense, you can drop some offensive nodes on the tree and take more defense, this build has more than enough offense.
For instance, "5% of Damage from Hits is taken from your nearest Totem's Life before you" is a great alternative totem mastery if you want to have more defense.
My current bow sucks, but i'm broke.
For around 80-90 chaos, should i buy a spine bow, farm fossils, essences, etc and try to craft something useful or better to buy the best one i can afford?