What Happened with Items
With current drop system I feel game not rewarding.
Chance to drop/create something valueble is less then nothing. Currency drop is stupidly low. For now playing just to test limit of build with items prepared befored Kalandra. What to do after that no clue. |
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i think we must to stop playing in this game until Chris realizes that none of us are close to his "Philosophy", and we play the game, not him...
Last edited by ztembl4#3804 on Aug 28, 2022, 11:04:59 AM
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dead game
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I'm very sad about the state of the game right now. Loot is now just made of lottery tickets, a mechanic no one is enjoying. Bossing and deterministic juice is ok and fun, but mapping has always been the core of the true PoE experience.
Imo there are a few fixes that are pretty much mandatory to make this game feel good again: 1) redistribute the rewards of rare monsters. If a rare monster would drop like 50 divines, make it so every rare monster has a certain flat % chance to drop a divine orb, even a very low one. That would be very exciting to me! Knowing I can have a little chance to drop a Divine every time a face a Rare! 2) buff Beyond, simply enabling the Beyond mechanic to continue after you killed the first Beyond Boss. Maybe buff a little bit the Beyond Boss rewards, feel kinds whatever tbh. 3) give an option to save a certain atlas passive tree setup, and swap paying a discounted price of orbs of unmaking. Many people both like mapping and boss. Having to swap between the 2 setups have a very high opportunity cost, both in time and currency, and feels really unnecessary. 4) here is a bit of a mad idea, but you can make a new game mode called "Wild" in which all old content are available like they were pre-nerf, so full power beyond (just different art for monsters), pre-nerf harvest, pre-nerf delirium orbs, etc.. you could even drop, VERY rarely ancient reliquary keys to get legacy items, or new mirror-tier rare divine reliquary keys, to get random alt-arts from the past. MF Academy Discord Server: https://discord.gg/mfacademy
Farming Strategy Guide: https://tinyurl.com/2c5u7za8 |
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I killed a Lunaris touched mob during heist and it dropped absolutely nothing, nt even a white item! (yes I checked if filtered)
Bug or indented behaviour? |
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this post is pissing on people while telling them its raining ...
Last edited by phxCifer#5286 on Aug 28, 2022, 12:00:23 PM
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I'm usually not one for making dramatic posts about the state of the game, but this is far and away the worst change I can possibly imagine for a game like this. I don't want to hit the big jackpot once in x maps, I want some loot while I'm playing the game.
I don't know why you think everybody wants this game full of gambling to be even more full of the worst parts of gambling. I'm done. Maybe I'll be back if loot changes. |
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Hey, Michael here (Filthy Casual).
Quick Summary: Just my 2cc. I am also not happy with this league. Sentinel league was so much more fun and felt balanced. In this league I am seeing much less loot to build my characters and running the Lake is simply not rewarding. I have to run around to build out the pillars and then run through tiny little maps for what? a few rare drops? I will never powerplay or super grind for the end game. I look at one of Ghazzys minion builds (skeletons last league, Skulls this one) and use that as a basis for a fun, casual play. With Sentinel I had a lot of fun. I ran the storyline and had some OH SHLT moments when I overpowered mobs. It was fun and I never felt I hit a 'dry spell' where a 2 hour play session did not result in advancement. I must admit I don't understand all the math here. But playing 2 hours of POE followed by 5 hours of Diablo III and I felt so much more rewarded by my diablo playthrough. I also have to say the negative videos around this league hurt my motivation as well. I am casual, so I need to look things up a lot. And when I am trying to understand how something works, I keep running across videos of why its broken, not worth the time etc .. makes me want to wait for the next league. |
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Well RIP
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" At least in souls-like games you can avoid the well-telegraphed incoming damage; they don't feed amphetamines to the monsters by the truckload like GGG does the shit in this game. You also have the option of running past the trash instead of fighting every single enemy you come across, because the devs of souls-like games don't do everything in their power to prevent you from skipping those fights, unlike GGG which shoves every bit of trash right in your face constantly. You also get infinite retries, not six portals. Also and again, unlike this game, your actual positioning matters in souls-like games, you don't have shit magically popping up right behind you no matter how carefully you approach enemies or position yourself. You also tend to get consistent loot out of encounters, typically based on their challenge, not a lotto ticket. I don't particularly care for souls-like games, but at least they're fun for those who enjoy that genre. PoE, on the other hand, reminds me more and more of the worst sort of tabletop RPG experience, where a toxic game master thinks it's GM vs players; in such a setting, the GM can basically just say "you lose" and that means you lose, they're omnipotent, they define the world and the rules, so it's not even a challenge, let alone a fair one, and completely misses the point of that position: to facilitate a fun experience for everyone at the table. Fairgraves was a slave trafficker specialized in the kidnapping and transport of children. He was not "a good man".
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