What Happened with Items
" The problem isn't just in the loot changes being undocumented though. I could almost buy it being a mistake if it weren't for the fact that there is a history of undocumented changes that are unpopular. You also can't judge this in isolation from the other undocumented/glossed over things from just in this league such as: the extent of the harvest removals and removal of some of the most popular harvest crafts; or the metamorph 6 link loot bonus changing to 5 link, etc. One of these types of communication issues every once in a while could be a mistake. Serveral in one patch with a history of this that goes back years, strains my credulity and is almost definitely not. "We don't want to take away the feeling of closing your eyes and Exalting an item, scared to see whether you ruined it or not." - Harvest Manifesto 3/10/2021
So unbelievably inane it has to be memorialized. |
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What Happened With Poe?
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So many ways to spend free time for everyone - many games, interesting streams, watching tournaments, etc. Why GGG so sure players forgive them all mistakes they do? I doun't know why GGG so proud whith changes they make this league. This changes almoust all need to be deleted or rebalanced, if this hard to do - just turn back loot core mechanics from 3.18, give us back harvest crafts you deleted, all players will love you for that. Now it only hate from comunity, streamers and casual players, so make your choise.
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GUYSSSSSSS I figured it out! We all got phones don't we?!?!?! Less clicks for a mobile version! Less loot! Less of a game so it can be optimized better for mobile! This explains everything!
Also, someone told me to turn off my loot filters and suddenly I have a LOT more useless loot now, without waiting for a patch! Have a great day! :) Get over it!
twitch.tv/Heartgrave |
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I am so disappointed |
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" This is the PROBLEM HERE, too many archnemesis rares at one time yet you added them into other league content that SPAWNS MULTIPLE RARES AT A TIME. Have you seen what a t16 expedition encounter looks like. The damn thing gets map mods followed by expedition mods then stacks on ridiculous archnemesis crap. Then proceeds to fill the screen when the bombs go off. Disable archnemesis rares from spawning in other league content! Don't blend league content together. |
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zero words about harvest, why make the game worse? 3 leagues ago the game was better, the same RITUAL lyre, it was so-so, but due to the harvest and other mechanics it was interesting to play for MONTHS, they all began to clean it up and the harvest was almost completely removed.
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It's not that I'm not enjoying the league. I am. I'm just not sure where this is headed anymore. Is the vision to make the game very hard? Is the vision to make sure that during a league most people will not see an endgame boss? I'm not the creme of the crop, but I really did enjoy playing in a league that felt like there was something for everybody. Mappers, crafters, people who just want to get rich, people who just want to build something that destroys everything... Harvest was it. I played until the last second. I made 4 characters. I learned how to craft a few things. I beat bosses I haven't seen since. I don't know what vision you all are working towards I really hope that you all have your eye on even the sparrows in this game.
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"^ AN is [Removed by Support] remove it. We have said it for 6mo now...stop gripping onto a terrible idea. Let it go, its like Sirius mobs in T14+ maps...it was a bad idea. No one likes 1 shots from un-seen abilities. We dont need niche mechanics on rares....just give blue mobs "X" more hp and resists than white mobs.....and "XX" more for rare mobs and LET THE MOB TYPE DETERMINE the special nature of the attacks...not some pseudo dreamt up modifier.
Literally every mob in delve has AN mods...and every mob is blue or yellow so its unplayable. Also----gimping the elite crafting hurts everyone in the game because the economy is awful right now. Last edited by Lisa_GGG#0000 on Aug 26, 2022, 8:17:38 PM
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It seems like a few other people have touched on this, but I figured I'd throw in my two cents:
AN is overtuned. I disagree with removing it completely - it brought a much-needed breath of fresh air IMO - but in many cases AN monsters are doing significantly more damage than bosses. My current build has died a couple dozen times in white maps so far, and about half of those were due to Heralding Minions on its own. Only 3-4 deaths were to bosses, and all of those were because my chaos resistance wasn't that high. Even with the defensive nerfs, there's some much needed changes to make AN what most of us would consider "balanced." My suggestion is to bring back how modifiers used to stack together. That is, only allow certain, lower-tier modifiers to appear at first (such as Flameweaver). Then, if a monster rolls modifiers that can combine together (Flameweaver and Hasted, for example), those modifiers get replaced with their combined modifier (Flame Strider in this case). This would keep the monster encounters interesting without allowing for the stacking shenanigans that have plagued the system since its introduction to Core. Drop rate needs to be looked at. I don't disagree that item drops are in a good spot - the vast majority of items actually make it past my loot filter, and most of those are base types I'm actually somewhat interested in (I run a semi-strict filter, YMMV). However, since in most cases the modifiers those items get aren't tied to how they dropped, the fact is that most items don't roll modifiers I'm actually interested in. Here's the real problem, though: I end up turning those items into alt shards because I don't have enough currency to consider using them as crafting bases, which is kind of the whole point of the armour changes. While certain AN modifiers do convert those items to currency, it seems the vast majority of the time they gave something unhelpful (usually scrap and whetstones from my experience). If you don't want to buff quantity across the board, at least buff quantity for currency drops, because as it is we're having to wait for a 1/200 modifier to get any decent currency drops. Finally: You claim that most content didn't have a huge cut to drop rate, and certain encounters (Incursion being the big one) actually give better loot. Well, I have news for you, but regardless of what the code should be doing, that isn't the case. In past leagues, just Incursion (that is, no other stacking mechanics) dropped a significant amount of loot - usually an entire ring of stuff. This league, all but one encounter has yielded less than 5 rare items, and very little in the way of currency, with one case yielding precisely 3 Scrolls of Wisdom and nothing else. This, frankly, is unacceptable - it's not just not worth it to juice content, in some cases it's not even worth it top play content, even with the patches. Again, I don't expect to be showered with items and currency after every little thing I do, but as it is I'm essentially wasting my time doing anything other than bosses. IMO, with balancing as it is either league-specific content needs to be increased another 3-4x or baseline content needs to be increased by 2x. |
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