Nerfing Defensive Archnemesis Modifiers
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Thanks for trying to solve the problem. I would like to say my thought. I write this for the GGG support to take this constructively.
- Essence mobs are way nicer to fight now imo. - Bring back harvest keep prefixes-suffix (gamble is trash way of playing imo) - Bring back the quantity buff loot and also apply it to the Lake - Bring back beyond like its was before - Archnemesis clearly need a big rework, its has been nerf how many times now and still OP when combined with other mods. Why we are now dropping so much ; blacksmith whetstone ; armorers scraps ; armor 6 socket instead of jewelers ; 20 item rare drop from 1 mob ; 1 rare with Kitava Touch dropped me 23 flasks. In fact this lead to more click (if you pick them lol) and by the way, most of us don't pick them up to id them as it would be a complete waste of time so its completely useless imo. In conclusion, the drop feel inconsistent and unrewarding this league compare to Sentinel. I noticed many change you did where not mentioned in the manifesto and also in the patch notes that I've read completely. This is the kind of info very important so I would like to know why you don't communicate those information? Hope you take the feedback to the office when its need to be heard and wish you good luck with that. Cheers Eat Sleep Repeat
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Is this change, work now or not?:>
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Thank's for this but i'm not sure this is gonna be enough.
Example: I encountered rare foe with 6!! arch mods in a level 77 delve, it was impossible to avoid, can't run out. solution : die or altf4 well... Do you really think that this is the kind of foe we should encounter on this low tier stuffs.. this kind of rare should only appears on "high end" tier content. (or if it choosen) Maybe doing something like that could be good. -white content : 1-3 maximum arch mods -yellow content : 2-4 maximum arch mods -red content : could be max i guess ![]() I also think that you really should play your game few days before releasing a new content. this could avoid a lot of simple mistakes. I cannot believe that this content has been tested and if it's the case the testers was hardly drunk. Hope you'll change guys. Last edited by mordawf#5376 on Aug 26, 2022, 3:08:43 AM
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Needs more balancing offensive and defensive
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I appreciate all the hard work your team does. Love the game.
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remove vampiric's "cannot be life-leeched" plz
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Wow, now i'll do 11 Damage instead of 10 damage.
Great....this changes nothing. Why are you killing this game? Please talk about big changes on monday. You can't stem this tide otherwise. |
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Honestly hope the patch got delayed and isn't yet implemented because I feel 0 difference. Still takes 3 years to kill a monster that can 1shot me. Doesn't help that on top of course we can no longer have spell supression cap that justified a large part of AN last league and that to still be able to afford the gear to beat the solaris mobs to get money to gear up you need to actually kill the mob for which you need the gear to get money to gear up. 3 steps back on the lagging behind of reward vs difficulty which you literally started cleaning up finally but now apparently totally forgot about.
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poe is dead
https://youtu.be/GF3Z-aAp1uw Last edited by DarthSephira#0140 on Aug 27, 2022, 10:27:03 AM
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