Improvements to Item Drops

Never thought I would say the developers of Path of Exile are being elitist in their vision for the game.

Just one weekend is all it took. Chris didn't say anything in the interview with ZiggyD about anything to do with the issues the game has now. Its like someone in the office flipped a switch or someone else (or someone new) took over a job or something of that nature.

I play a few F2P games or games that go through update patches. I've never witnessed a bigger shift in a game like 3.19. That makes me think a massive change happened in or around GGG as a company that forced them to update the game like this. It's the only thing that seems logical to me atm.
Literally fixed by reverting the loot changes+giving harvest 10 times the amount of life force to become equal to amount of crafts like it was before this hellhole of a league. Also Put back re-roll prefix/suffix in order to make it usable what so ever. Until that happens me+10 other people are simply going to quit. We are done with your "game philosophy". This was my nail in the coffin if kept in this terrible state.
If not, have fun with your game template of 50 players in total in your new wet "hardmode" dream simulator. Also bet your shareholders will love you for it.
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Kirneh89 wrote:
So tried the so called improvements and its litterally the same as before the patch.

Yes the idea behind harvest and beyond is good, but with your nerfs to said mechanics make the updates become pointless.

the only usefull thing added in the entire patch of 3.19 is trade Qol. which doesnt even affect gameplay and which is pointless when there is no trade cause of no loot.

Your patch changed nothing, just revert to 3.18, you havnt added anything good/worth keeping it in the entirety of the 3.19 patch and no band aiding is gonna fix it.

I was gonna buy atleast 1 high tier supporter pack, but god am i glad i didnt and support this ignorant approach to listing to the player base.


You're so right about QoL, i had a blast when first saw it. Praise the QoL team
Last edited by AmiNoIAsHeS#2912 on Aug 24, 2022, 9:45:46 AM
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We have reduced the cost of many Harvest crafts, with many becoming twice as cheap.We relied too much on players having specialized in Harvest when we were costing these. It's now balanced around less Harvest investment. We have also reduced the life of all Harvest monsters. These changes will be deployed tomorrow rather than today.


I hope you are also looking at increasing the amounts of life force that drop as well. Harvest is currently fubar and cutting costs by 50% (at most) without doing anything else is not going to fix or return Harvest to 3.18 status.

Anyone interacting with Harvest always kept multiple base types at hand to be able to use whatever random crafting options a Harvest presented. With this, every plot of seeds in the garden granted half a dozen or more usable crafting attempts; and an entire garden could yield up to a couple dozen chances at getting something usable; or even something saveable for a guaranteed upgrade.

Sure, the interruption to monster killing may have been annoying. And sure, it may have been annoying to have to use or lose the crafts right there and then, but this implementation is way better than the current system where after completing an entire harvest, or multiple entire harvests, one cannot craft anything at all.

It's completely terrible to open the harvest crafting screen after doing several harvests to find out you only have enough resources to do one or two random crafts, one or two random craft against a random base type you have on hand, that will most likely result in garbage and need to be re-crafted a dozen or more times before receiving anything remotely useful.

Most all Harvest crafting options are still RNG. Getting anything good still requires pulling the slot machine handle multiple times, and luck. But here we are with the new system that completely removed our ability to work or fund the slot machine. After completing several Harvests it's not fun to only be able to pull the slot machine handle a few times. For the same amount of work in 3.18 we'd have been able to pull the slot machine handle a few dozen times.

Why has Harvest been nerfed so hard for 3.19?
This is the things what GGG make for the supporter ?
Are we a joke to you GGG ?
This is nothing changed after your patch, is still sucks.
This is definitely the worst league.
Have you play this before release to the players?
Thank you GGG, Thank you for destroyed my favorite game.
FUCK THIS SHIT IM OUT. THX FOR FUCKING THE GAME INTO OBLIVION
Just played for 1 map after the d patch and BOY what a difference.... Now I SERIOUSLY wonder how bad the number was before this patch... not sure if it comes close to the number in 3.18 since I'm not a juicer and only play single, just reached tier 8 map.. I'll prob play for a few more days and see what GGG plans for the game.. I wonder if cutting down drop rate is the way GGG wants the game to be in the future
instead of this. you could just revert everything when it comes to loot drops. thats also a great option.
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premantomang wrote:
Just played for 1 map after the d patch and BOY what a difference.... Now I SERIOUSLY wonder how bad the number was before this patch... not sure if it comes close to the number in 3.18 since I'm not a juicer and only play single, just reached tier 8 map.. I'll prob play for a few more days and see what GGG plans for the game.. I wonder if cutting down drop rate is the way GGG wants the game to be in the future


They do. No idea why, but they do.
THAT DROP RATE ISNT EVEN CLOSE TO WHAT IT USED TO BE!!!!!!!!!!!!!!!!!!!!
Drop Rate doesnt even come close to what it was though... Archnemesis? REMOVE IT u guys are way too protective of archnemesis mods. THEY SUCK. They are deff ruining the game in many ways. Complicating the game is fine making it more challenging etc. But this is next level shit. My Eyes can no longer keep up with anything that kills me lol. I have to be checking monster mods as if its easy to put a mouse on a monster to see what I should avoid + having the knowledge of these mod combos too????? BRUH? Minions are dying too easily for the most part AG is just not fair for the amount of money u invest into ur AG if it dies to invisible dmges that make no sense when ur AG is suppose to Survive these certain situations. Very Unhappy with the recent changes. Even if u guys buffed the drop rate it doesnt even come close to the values we used to have. Can barely sustain map. The game feels empty. Currency is out of control and its not even been that long since league start... Sad. Group Loot is dead for Beefed maps full party. RIP Path of Exile. All they want is a game that is TOO hardcore to even play at this point.

Very sad since I've been playing this game for years. I honestly expected this League to be so much better but it has been a big disappointment. But for now it just feels like we are TOLERATING stuff rather than having fun. You cant have fun if all you do is get rekt. The game feels out of place. Doesnt feel like GGG is heading torwards PLAYER FUN. Just seems like they enjoy to see us squirm everytime they try to take something that makes the game great away.

Harvest is Dead
Down with Archnemesis - REMOVE THAT NOBODY LITTERALLY LIKES IT NOBODY!!!!!!!!!!!!!!!
Minion life be like = i get hit i die

Make POE playable again before all the youtubers decide to leave and not even provide builds for the rookies lol.

I dont think you guys are understanding that people have other things to do. Making the game so complicated to the point I have to spend 5 mins killing one MONSTER THAT DOESNT EVEN DROP 5 MINS WORTH OF TIME.. Makes me feel like i wasting my time 100%. If you work 5 days a week for example the fact that u can barely do anything in 1 day because of all the nerfs hue idk man Just my personal opinion. GL Trying to get people to come back after its too late.

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