Improvements to Item Drops

Archnemesis literally bricks builds mid maps. Why is it so hard to understand that NOBODY wants ANY archnemesis content in the game. Anywhere. The numbers don't matter at all, the problem is the stacked mods are just horrible to play against and always will be. Either rework them again or remove them completely. You have no problem destroying the majority of past league content so you can do it with this one too. I mean it's terrifying players might actually enjoy your game like they used to right? Make an actual improvement before you destroy the game completely cause you're fast-tracking the player base right out of it.
Woah, what a MASSIVE 2,5-3,3% drop "Buff" Anchor.
Keep it up and soon you'll have a dead game GGG.

Why do you even try to fool players in a game where spreadsheet is an essential part of it?
I was so excited for Kalandra league. Taking free days at work after a looong time to be able to grind first days. It is a stab in everyones back.
So much text to basically say that nothing really changed.


Also please remove AN mods from Blight,Ritual,Heist,Ulti and similar mechancis that pop out lots of rares.
Masterpiece of 3.16 lore
"A mysterious figure appears out of nowhere, trying to escape from something you can't see. She hands you a rusty-looking device called the Blood Crucible and urges you to implant it into your body."

Only usable with Ethanol Flasks
Last edited by gandhar0#5532 on Aug 25, 2022, 12:41:31 AM
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Last edited by BluValk#6116 on Dec 9, 2023, 1:44:37 AM
Revert the Exalt/Divine change, it just simply doesn't feel the same anymore. Less excitement, less fun.
Affliction and Necropolis worst leagues ever. The current game design has slowly turned this game into a loot-shower fest, chase uniques are way too available; and obtaining chase items through stacked decks and valdo's boxes simply isn't fun.
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lexcaintt wrote:
Okay, folks, put on your tin foil hat cause I've got a theory.

Almost all previous leagues had some incredibly deep lore and mechanical depth put into them.
This league doesn't really offer any of that. It's very barebones compared to previous leagues.

My theory is that this is intentional, because they didn't want to waste ressources on a league that will introduce the massive loot reduction. It's clear that league won't be played, no matter how well it might have been done.

That implies they're really sure about those loot reduction and it's here to stay. For at least a couple of leagues until they realize they have no more players/money.

End of theory.


hey its a good theory.. i mean, its obvious they are using this one as an anchor point to nerf everything to shit and then gradually improve during the next few leagues, so why even bother
Is this some sort of out of season April joke?
I dont know what u guys have. I got alchs and i didnt notice AN mobs even tho i havent played the last 3 leagues
1. All changes slow the game very much, so ppl will see no bright future to invest so much time, even if they wish to do so, there is nothing interesting this league, there is no point to go through all that changes, cause there is nothing new this league, the league mechanic is the worst i have ever seen on the league start, the endgame is the same as it was last league, nothing new again, no new crafting methods, even that one which we have are nerfed to the ground.
2. Archnemesis problem is not the hp of the monster, it is the mods which make the game not fun, they are not even being rewarded how they should be for such difficultly.
3.Crfting is at dead state currently, even if u will not nerf harvest, all the crafters will have issues this league, because last league they had sentinels and now they have not, but u go even further and nerfed harvest to the ground, so the crafting now is mostly total rng with some Rog gamble or essence spam, which used to be early craft to gear up for red maps and mid game, the end game craft is completely gone, its not enjoyable and absurdly expensive.
4.The nerfs to item drop are too much, u could just nerf the party drop x2-x3 times if u wish so, why u decide to remove it completely? Yes, party farm groups affect economy much and its not healthy for the fresh league, but why u just completely destriy it? Solo farm and end game juice is another thing, and as i think u should not do that nerf at all, again u affect that player base which play each league alot, now they have no point to play.

Do u really wish ppl to play 3-4 days and leave? Or may be to kill their first end game bosses once, and then quit? Looks like u, GGG, dont even know what ppl like in your game and why they play at all.
Its time to make strong decisions and restore the game to be enjoyable again.

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