3.19.0c Patch Notes and Update on Community Feedback
" You're arguing with a dude who likely doesn't understand numbers. If he did, he'd see that the "happy majority" is right now invisible instead of "happily playing". Will be a shocker when the "happy majority" goes poof when it becomes clear that GGG won't do shit to improve the state of the game. There are as many players now as there were in month 3 of 3.13. |
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Thanks for realizing you ****** up. And admitting it, most game companies don't.
Easy fix for everything you've discussed: revert drop changes, revert archnemesis mods on rares and magic packs. You don't seem to be able to fine-tune the latter, please stop trying. |
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good luck GGG, serious thank you on lowering the amount of loot though, i feel like i can finally make a rarefinder, cant wait to try it out this or next league.
Innocence forgives you
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" +1 |
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One step forward after 37 steps back.
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Come on GGG...
You didnt even address your loot nerf, the BIGGEST thing you ever changed, not to mention it was a stealth nerf. I just wish we could have a ama with Chris Wilson and streamers like Ziz, Gazzy, Koby, and Empyrian to ask the questions. This stupid radio silence and shit patch seriously you screwed up say it GGG. O and i feel bad for the ninja pull of 32:9 support that was just rude. |
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why wasting my time?
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" You seem to understand the problem with the loot about as well as GGG (that is not at all in case the sarcasm isn't obvious). The problem is not that there is "less bad loot". The problem is that there is significantly a lot less loot in general. You're still getting shit loot. It's just less of it. And the Empyrian example is so prominent and went viral because he's running a full MF team that ultra juice their maps with 250-300 chaos each and they make 6,5 chaos "profit". Imagine what the casual normal player gets with "alch and go". Because the other thing you refuse to understand is that this is not a specific individual nerf targeted at the top 1% of the 1% MFers. It affects absolutely everyone and even much worse the casual players because they cannot afford to run such maps anyway. AND what is even worse is that this change was not documented and announced in the league patch notes to begin with. But let's bash on reddit because that's the cool thing to do as a "superior" forum poster who isn't toxic at all and clearly understands the game better than those reddit plebs. Yes, reddit is the problem. Your post is about as useful as these patch notes (that is not at all in case the sarcasm isn't obvious). |
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So more band-aids instead of fixing the core issue.
AN mods in combination create ridiculous monster scaling. This change does nothing for that. Why are you so insistent that rare mobs be more difficult than the many cool bosses this game possesses? This seems so backwards. In most every other RPG, Platform, Fighter, etc... game, the boss is the pinnacle event, not the trash leading up to it. In PoE, the 4 AN mod red beast essence is the real pinnacle event. Why even build new boss encounters? It seems like a waste of resources when you can just dream up new AN mods and combos to stick on rare mobs. Loot, so basically block the league content in the mirror and run only the elemental trash tiles because chests don't suffer as much from the loot removal, right? So again, you want us engaging with generic snakes and spiders instead of Legion, Breach, and other prior league content. This is sheer madness. PoE 2, already DoA before it ships. ![]() |
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Bring back base drop rarity quantity of leuguem monsters
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