What We're Working On

To be perfectly honest, right now. I think I trust Blizzard MORE than GGG. Which is HILARIOUS to say.

If this "trend" of making standard PoE into Hard Mode continue. I dont think anyone will play PoE 2.

Times are changing. PoE is dying.
Thank You for all of those years. It was a blast.

Goodbye
Long time fan
Had to chime in, sorry to pile on, but the MASSIVE changes like Archnem and now "historical" loot just happening behind the scenes is unacceptable.

We're continually losing faith and trust which just hurts because GGG are such caring and awesome devs and WE LOVE your game.

Just please communicate better when such game-altering things are happening so we can be ready or have the choice to not waste our time.
sad day - I buy supporter packs when the game is fun...unfortunately I haven't bought one in a while. For whoever you are making this game for now...good luck and best wishes.
Last edited by ILikeDragons33#7364 on Aug 22, 2022, 8:48:58 PM
"
Korruna wrote:
Thanks for the communication, Chris. Keep up the good work! Don't let the vocal minority make you stray from your vision of the game. :)


Lolled.
IGN: GoldenPepe
So, after 2 leagues i give GGG chance again, for the Harvest change (in patch notes).

Feelings?

- 0 drop/loot (same reaction from my friend)
- Rly crazy AN monsters in small areas (arenas in 4 act etc.)
- Hard lags in Ritual/Delirium/Blight (16BG RAM, GF 2070S, Win 10) - never have before (just in Delirium)
- and this hiding nerfs for support packs juicing???

GGG make still much more jokes from their community. So its time to leave again.
GJ with player numbers GGG and primary CW

Arch is staying the same in T16..wow. It's super fun having 4 mod archnemesis mobs either one shotting you or regenning all its hp instantly so you do no damage.
You keep shoving this utter shit archnemesis down our throats and pretending its making the game better.

Gross..really gross.
Thanks Chris. Fix the game so us non 1%ers can get some where instead of disappointed OMEGALUL. Just kidding Chris, keep shitting on errybody hahahahaha
Holla at me on twitch, youtube, tiktok, X, and Rumble @beats4president

Always trading :)

Thank you GGG for the Great Game
Spoiler
If you think things are fine you have not made it to yellow maps yet.
Last edited by Rotgarg#0212 on Aug 22, 2022, 8:54:56 PM
I don’t buy any of this. Bottom line, players are the lab rats in this failed experiment.
I said it on Reddit, I'll say it here too...


Scourge, Sentinel and Lake of Kalandra

VS

Ritual, Ultimatum and Expedition.

Hands down give me last year back. Hands Down. Worst part, Lake of Kalandra isn't even that bad of a mechanic, but the lack of loot, changes to exalt, Arch Nemesis TRIPLE down and then saying that red maps are fine when BOSSES DIE FASTER THEN THE RARES, is my issue.

I'm just waiting for Archnemesis mods to start being used on bosses. Thats probably going to be Zizaran's next gauntlet modifier, all bosses(including ubers) now have 4 Arch Nemesis mods randomly rolled upon entering.

Not to mention the "Spawning ON TOP OF THE PLAYER" storm crap spawning on top of the player and detonating 1.5 seconds later is stupid. The visual indicator for them is horrible. They should Grow and Glow brighter before exploding beyond the character. Also have a Cooldown baked in to not SPAM the storm apparitions.

Ritual Harvest was about 12-24 per patch, Ultimatum crafts brought it down to 4-8 on average per patch. Lake of Kalandra is 0-2 Crafts. Whats wrong with this picture. And saying there is a chance of no Harvest materials per patch...I wont touch it period. Waste of my time and a mechanic you were better off deleting it.

Lake of Kalandra...Getting 1 drop per chest aint it chief, it aint it. Hitting T5 tile and still getting 1 drop, still aint it chief. And saying you are supposed to get "MORE" loot the later into the game you are is backwards.

Leveling should be dropping about 5 items per chest and go up to about 10 per chest depending on the type of chest and difficulty. Then start increasing in Quality the harder the content is by a multiplier.

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