What We're Working On

"We're Working On" removing players from the game? Keep it up!
Last edited by Grinewald#0100 on Aug 22, 2022, 4:21:05 PM
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mostbrilliant2 wrote:
Are you'll intentionally trying to kill the game?


That's actually a very valid question.
The nerfs will continue until morale improves.
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Banove wrote:
I, for one, am actually fine with the changes. Less trash, more valuable loot is a-ok for me. I would actually like to see the gameplay slowed down even more, I'm so tired of zoom-zoom gameplay, that is killing whole screen of mobs in 0.3 seconds and dashing instantly away.


I don't think you understand....There's less loot period. Not just less good loot.

People can't even sustain mapping currency, and juicing maps is currently a loss for all but a few league mechanics like Expedition.

Empyrean and his crew were LOSING currency running super juiced maps, so bad that they all quit the game already.
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Banove wrote:
I, for one, am actually fine with the changes. Less trash, more valuable loot is a-ok for me. I would actually like to see the gameplay slowed down even more, I'm so tired of zoom-zoom gameplay, that is killing whole screen of mobs in 0.3 seconds and dashing instantly away.



This can't be a real player.
could add more build viability..
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mostbrilliant2 wrote:
Are you'll intentionally trying to kill the game?


this !
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hyyyben wrote:
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rolandojuantamad wrote:
its baffling how this amount of "oversight" made it to live launch. how disconnected are you from your playerbase, honestly?


They are by far the most hands on / paying attention to the playerbase, kinda firm. You should ashamed for writing something that disrespectful.
If you got critiques, then write them down...
They cant use your insult for anything.


Excluding massive changes from the patch notes presumably because we wouldn't have gotten as excited isn't disrespectful?

Everyone knowledgable about the game is unhappy with something. Empyrians team knows how to print mirrors and magebloods and they can't make a profit doing extremely optimized juicing. Ghazzy lives and breathes summoner builds and AG was made totally worthless by the changes, even using every tool available it dies in zero damage mod T16 maps.

Racers across the board like Ben, imexile, Zizaran are all really negative on the changes and Chris' response to them.

Anyone playing the game can tell things are very wrong. Monster balance is in shambles, rewards are gutted, what is the point of playing if juicing endgame isn't as profitable as running chaos recipe in magic maps. Why optimize a character when it will die to the same bad mod RNG anyway. The whole game has been flipped on its head.

And we're being told this is all intentional and tested?

Too many patches in a row things have been going wrong, we deserve an actual explanation as to what is going on, not more PR talk marketing and another post mortem defensive post from Chris while the team scrambles to salvage things.
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Banove wrote:
I, for one, am actually fine with the changes. Less trash, more valuable loot is a-ok for me. I would actually like to see the gameplay slowed down even more, I'm so tired of zoom-zoom gameplay, that is killing whole screen of mobs in 0.3 seconds and dashing instantly away.
You do realise the people who would go zoom zoom would flood the softcore market with the gear they don't need, so people who don't have the time, capability or are willing to go through the grind to get would actually be able to achieve it.
The community has its own hierarchy, we may not like the juicers but they have a place in the community that benefits even those unaware of them.
With the people who know what they are doing and are willing to do it gone, who is left?
As of now due to this tunnel-vision the game is going off a cliff, try to listen to the actual players not just your own small echo chamber, not everyone is a fan of bdsm GGG...

Try to apply your vision to PoE2 and stop ruining fun in PoE.

Now when I log in I feel sad so I won't log in anymore until these issues are fixed.
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saoulhigh0 wrote:
So very very, disappointing

Similar to most poe players, this was MY game, the #1, most incredible game to ever exist.

Recent changes have removed any sense or progression or achievement. There's so much hours one can spend using the same skill to kill packs of mobs. That sense or progression is needed to play past the 10h mark every league.

Changes in the last year were not enjoyed, but I love the game and adapted as much as possible to the new way players are expected to play.

Unfortunately, the changes this past week are far beyond expectations and enjoyment. It now officially feels like a chore.

I truly wish nothing, nothing, more than the game being enjoyable again through a tangible sense of control of progress. But it's not it.

Farewell, exiles :( It was fun while it lasted. Thank you GGG for the great years.



I don't want to give up but I' feel like this too. I have more hours in this game than Skyrim, "My game" before that. And I've only been playing since the 3.x era. When they said archnemesis was all rares in 3.18, I knew I'd probably be done but gave them the benefit of the doubt. Tried it. Said ok SURELY they'll revert this for 3.19... They didn't. I was worried about minion life nerfs but the idea of lowering the power of minions without gear in exchange for having a lot more gear to power up sounded awesome. There seems like a lot of damage to be gained at the very top end but they just fall over. Even AG's on experienced players dropping like flies. I tried it anyway. Might have to take another 3 months off. Definitely don't buy anything if you disagree with the design teams decisions right now.

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