[3.18] OUTDATED Arakaali's Fang Necromancer
" Do you have a POB for yours you can share? Last edited by thedukey on Jun 8, 2022, 11:25:08 AM
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" - Grab divergent withering touch for better wither uptime - You don't need to be using withering step unless you have the wither belt enchant - Your glove implicits are both worthless, any wither stacks you would apply would instantly get overwrote by our spiders. I only use withering step so I can apply at least 1 stack for the belt enchant to work. - Grab an ancient skull with the flesh offering enchant and bless orb the implicit to 20% - Don't bother with enkindling orbs unless you're using mageblood, just use gain charges when hit + used when charges reach full flasks with suffixes you want. Glad you're enjoying the build! |
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" Yeah, I notice you have mageblood but without squire damage will still feel a bit lacking and a good offense is a good defence. |
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" Thanks man, helped out quite a bit | |
" This is my current POB - https://pastebin.com/DaNC8UDZ Fair warning that I do use a Mageblood and don't know what the effectiveness of this variant is like without one. But apart from that, the rest of my gear is pretty trash. |
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" I'm saving up for a squire but keep losing all my money to Harvest div card gambling. 5 house of mirrors, 7 unrequited love and 1 doctor down so far. I did get 5 apothecary from 1 though, so can't complain. My previous build was Gryphen's phantasmal cremation tank build which uses Aegis+Melding. That build is practically immortal but the entry point for it is way too high with Ashes prices now. Your build is much better for league start and has great, affordable upgrade paths. Would definitely recommend! |
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Why are you going for Necromancer instead of Occultist if i may ask? :)
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From FAQu
"Most raise spider players seem to be playing occultist, I play necromancer but both are viable, I'll list reasons why I take necromancer over occultist here. Occultist has: Malediction: We only have run one curse in Despair, and if we really wanted to run two we could just allocated whispers of doom since we path right next to it on the tree, and the malediction debuff is the same exact thing as the Plaguebringer. It is effectively just a +1 curse +15% effect of curses passive. Profane Bloom: Very good ascendancy node, but with the introduction of forbidden flame and flesh in 3.17, we can now obtain it while staying necromancer, and it is also not necessary either way as clear is fine without it. Void Beacon: Another useful node for us, but just like Profane Bloom it is something obtainable while staying necromancer and gives us a hefty boost to single target, reducing chaos resistance of enemies around us even further. Withering Presence: Okay node, 15% more chaos damage doesn't seem to affect our minions, and the wither aspect of it IS useful if you have the wither belt enchant which requires YOU to wither, and your spiders will keep it up, and then chaos resistance which I personally don't need. Necromancer has: Commander of Darkness: More attack speed, more damage, more resistances to free up some suffixes on gear. Mindless Aggression: More Damage. Plaguebringer: similar to the malediction debuff, more damage and less damage taken. Mistress of Sacrifice: More skill effect duration for our spider uptime and having offerings affect us gives us a huge attack, cast, and movement speed steroid which is super nice to have. It also gives you a shit ton of block and spell block if you run bone offering over flesh offering. Or both at the same time if you use Leash of Oblation (I don't because I am gem socket starved and, well mageblood.) If you only run spirit offering - mistress of sacrifice is pretty unneeded unless you need it to cap your resistances, if you aren't somehow. If you drop it; either run Corpse Pact or Bone Barrier. Corpse Pact: Free shock+chill on everything around our desecrate, pretty good especially if you're running with a cyclone+cwc setup. I use spirit offering over flesh offering right now so I take this over mistress of sacrifice. You may want to take mistress + flesh offering if you feel slow, you will do less dps but it will probably feel better if you are feeling slow. I personally don't so I take spirit offering + corpse pact. Bone Barrier: 20% more life recovery rate and 10% extra phys reduction while our spiders are up. The bone barrier skill is a shitty guard skill I would not bother using. Comparing these ascendancies, I believe necromancer is the better choice as the only two ascendancies you want from Occultist are things you need at different times, so you can swap between forbidden flame/flesh setups when need be like me, or just keep one or the other in if you're lazy. If you chose occultist, you would be missing out on more from necromancer than the other way around, and that's why I am sticking with necromancer. " | |
" yeah what he said basically unless ur doing simulacrum early before forb jewels on i think necromancer is better |
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Thanks for the guide - it's really well put together! Finally got mageblood so going to try out your version of the build.
For the gloves, you say that gravebind is bait and rare is better. Is that only because you need the spell suppression & life? B/c with gravebind, you can comfortably use carrion golem + feeding frenzy (linked to anom cont dest he doesn't die too often), which is around 15% more damage.. much better than ~50% increased minion damage gloves. |
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