[3.18] CoC Forbidden Rite Build | Occultist | Sentinel | Path of Exile 3.18

Can someone please update the build for 3.19?
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BuIIyHunter wrote:
Can someone please update the build for 3.19?


Far from perfect, but here's my Standard version: https://pastebin.com/T7pL2Hf5

Note that I'm using a legacy Melding, a Mageblood, and it's a claw version. I'm sure someone could make some tweaks and get more DPS out of a dagger variant. Also I use Forbidden jewels so I can take Profane Bloom because I enjoy the pops.

I've no doubt someone made a better version than mine on Youtube somewhere.
Hi, first of all, thank you for this build! It can do all of the content! However, I'm having a problem sustaining my mana. Can someone please check my current setup if I'm missing something out?

POB: https://pastebin.com/qZT9VEU4

Thank you so much!
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MyKiel02 wrote:
Hi, first of all, thank you for this build! It can do all of the content! However, I'm having a problem sustaining my mana. Can someone please check my current setup if I'm missing something out?

POB: https://pastebin.com/qZT9VEU4

Thank you so much!


Since you're using the dagger version, you need to get the lab enchant for your boots that reduces mana costs when you get hit. If you add it to your PoB, you'll notice that having it and setting the config to having been hit recently reduces the cost to 0.

Edit: Also, I noticed that you aren't hitting the 52% CDR you need. You're at 51%. The boots need to be at least 18% CDR. Getting the new boots might be difficult, but pulling it off will get you over 80% more DPS.
Last edited by Soske on Sep 19, 2022, 4:29:20 AM
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Soske wrote:
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MyKiel02 wrote:
Hi, first of all, thank you for this build! It can do all of the content! However, I'm having a problem sustaining my mana. Can someone please check my current setup if I'm missing something out?

POB: https://pastebin.com/qZT9VEU4

Thank you so much!


Since you're using the dagger version, you need to get the lab enchant for your boots that reduces mana costs when you get hit. If you add it to your PoB, you'll notice that having it and setting the config to having been hit recently reduces the cost to 0.

Edit: Also, I noticed that you aren't hitting the 52% CDR you need. You're at 51%. The boots need to be at least 18% CDR. Getting the new boots might be difficult, but pulling it off will get you over 80% more DPS.


Hello, thank you so much for the feedback! I managed to get my CDR to 53%. Also, while working to get the boots enchant, I found a workaround about my mana issues. I sacrificed some passive points from Corruption then I allocated them on Life and Mana on Hit. Currently, it's doing pretty great compared before.

Below is my updated POB:
https://pastebin.com/JF48Yh5n (Updated)

My next action plan is to increase my crit multiplier. Or, do you have anymore advices? I would highly appreciate it! :)
Last edited by MyKiel02 on Sep 20, 2022, 2:11:07 AM
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MyKiel02 wrote:
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Soske wrote:
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MyKiel02 wrote:
Hi, first of all, thank you for this build! It can do all of the content! However, I'm having a problem sustaining my mana. Can someone please check my current setup if I'm missing something out?

POB: https://pastebin.com/qZT9VEU4

Thank you so much!


Since you're using the dagger version, you need to get the lab enchant for your boots that reduces mana costs when you get hit. If you add it to your PoB, you'll notice that having it and setting the config to having been hit recently reduces the cost to 0.

Edit: Also, I noticed that you aren't hitting the 52% CDR you need. You're at 51%. The boots need to be at least 18% CDR. Getting the new boots might be difficult, but pulling it off will get you over 80% more DPS.


Hello, thank you so much for the feedback! I managed to get my CDR to 53%. Also, while working to get the boots enchant, I found a workaround about my mana issues. I sacrificed some passive points from Corruption then I allocated them on Life and Mana on Hit. Currently, it's doing pretty great compared before.

Below is my updated POB:
https://pastebin.com/JF48Yh5n (Updated)

My next action plan is to increase my crit multiplier. Or, do you have anymore advices? I would highly appreciate it! :)


Unfortunately, you're now over the attack speed limit. You want to be no higher than 10.1 because after that Cast on Crit can't keep up so you're actually procing Forbidden Rite less often. Thankfully it's an easy fix, just replace the Quick Getaway cluster to something without attack speed.

Dying Sun is better for this build than Bottled Faith, since the extra projectiles are a lot of extra damage. (Plus you're hitting 100% crit without Bottled Faith so it isn't doing much for you.)

After that, yeah getting more crit multi sounds good.
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Hello, thank you so much for the feedback! I managed to get my CDR to 53%. Also, while working to get the boots enchant, I found a workaround about my mana issues. I sacrificed some passive points from Corruption then I allocated them on Life and Mana on Hit. Currently, it's doing pretty great compared before.

Below is my updated POB:
https://pastebin.com/JF48Yh5n (Updated)

My next action plan is to increase my crit multiplier. Or, do you have anymore advices? I would highly appreciate it! :)

"
Unfortunately, you're now over the attack speed limit. You want to be no higher than 10.1 because after that Cast on Crit can't keep up so you're actually procing Forbidden Rite less often. Thankfully it's an easy fix, just replace the Quick Getaway cluster to something without attack speed.

Dying Sun is better for this build than Bottled Faith, since the extra projectiles are a lot of extra damage. (Plus you're hitting 100% crit without Bottled Faith so it isn't doing much for you.)

After that, yeah getting more crit multi sounds good.


Thank you! Currently, I'm sitting at 10.06 trigger rate and I think that should be fine. I'm still working on my boots enchant to get rid of the mana leech and replica conqueror's efficiency (replacing it with a good jewel with max ES) and allocate back the points on Corruption. Replacing bottled faith with dying sun is really a good move since it boosted my DPS.

My next target would be getting my both rings with +1 max power charge implicit and a good watcher's eye. Other than that, everything else seems to be better at this point. :)

Here's my updated POB:
https://pastebin.com/WBqnuqdG

Cheers!
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MyKiel02 wrote:


Here's my updated POB:
https://pastebin.com/WBqnuqdG

Cheers!



-7% unserved mana.....what's the plan?
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Beskaius wrote:
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MyKiel02 wrote:


Here's my updated POB:
https://pastebin.com/WBqnuqdG

Cheers!



-7% unserved mana.....what's the plan?


PoB seems considering all of the skills as active so I disabled the Aspect of the Spider. Anyway, here's my updated POB as of this writing.

https://pastebin.com/LQD38zXx

I got a better shoes. My trigger rate is at 8.72 (I'm not sure if that's okay, but according to PoB, there are no wasted trigger opportunities). I'm still working on getting a +1 max power charge implicit for my rings. And probably, better gloves and armor for more ES.
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MyKiel02 wrote:
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Beskaius wrote:
"
MyKiel02 wrote:


Here's my updated POB:
https://pastebin.com/WBqnuqdG

Cheers!



-7% unserved mana.....what's the plan?


PoB seems considering all of the skills as active so I disabled the Aspect of the Spider. Anyway, here's my updated POB as of this writing.

https://pastebin.com/LQD38zXx

I got a better shoes. My trigger rate is at 8.72 (I'm not sure if that's okay, but according to PoB, there are no wasted trigger opportunities). I'm still working on getting a +1 max power charge implicit for my rings. And probably, better gloves and armor for more ES.


That's because while your new boots are better, your old ones had Onslaught on Kill so now your attack speed is lower. It's better this way since Onslaught on Kill wouldn't proc in most boss fights, so now you're open for getting more attack speed elsewhere. I used one of my flask suffixes to get a large chunk of mine, but as long as you stay below 10.1 you'll be fine.

If you go the flask route for yours, make sure to check PoB for the right attack speed to increased effect ratio.
Last edited by Soske on Sep 22, 2022, 5:32:18 PM

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