3.25 WRETCHED DEFILERS, all content viable afk wave 30, ubers down
Hello
Just wanna share my CI minion build that finally fit all my needs The build can carry u from the begin till the end with no effort Start from the budget 12 div till the max. The very start budget (lvl 70-90) can be done with almost 10-12div The concept is simple, become as tankier as u can get, kill everything automatic and just press 1 button to move faster.This is done by aurastacking mostly. BUILD HISTORY 3.23 PAGE 24 3.22 page 20 3.19 + 3.18 on page 11 3.17 MAGEBLOOD + GRASPING MAIL BUILD (page 4) 3.25 I'll be posting more videos and final MB pob later on the leaguge 3.25 VIDEOS AFK WAVE 15 2 BOSS https://www.youtube.com/watch?v=vBKX_ZiJMyI UBER EXARCH ALMOST AFK ONLY AVOIDING INCINERATION https://www.youtube.com/watch?v=fu0kKC2LeBk UBER CORTEX https://www.youtube.com/watch?v=XDAmxlZbAP0 POB WITH ALL INFORMATIONS: POB WITH LEVELING+EARLY MAP+FINAL BUILD https://pobb.in/kZojnrDg29Ht POB LIFE VERSION FINAL VERY HIGH BUDGET: https://pobb.in/0hq_ao_jDK51 Last edited by Bhaltamoz on Aug 19, 2024, 7:45:56 PM Last bumped on Oct 29, 2024, 10:46:21 AM
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Thanks for the writeup. Just wanna say that Brittle on AG boots is vastly overrated. It does not apply, it simply doesn't work in any scenario when you would need it to.
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" Yup, get brittle on your own boots instead. I did alot of testing with it on AG. Doesn't work 98% of the time. The brittle pools drop behind you/the AG so for it to work the AG has to run through the boss. He never will, he will run towards the boss and start attacking leaving the last pool out of range. On the topic of the build, it's good. Another day, anoter Aurora Aegis build :D Should start preparing with a backup plan for next league though. I don't see how Aegis Aurora could survive the next patch notes. |
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can you tank maven slam? with molten shell, maybe?
Also, how your build beat blight ravaged map with full juiced? Last edited by youngjuzell on Mar 30, 2022, 11:15:15 PM
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" Build towers. You can do blight ravaged maps with a Tabula on day 1. |
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Hello thank everyone for the feedback
as suggested i droped the ag britlle ground and put on my own boots, instead i went for Windshriek to +1 curse After that i dropped phase run and increased duration to change for divergent dash that also gives perma phasing and anomalus assasin mark lvl 8, and drop the divergent precision lvl to 1 The dps rose to 42.1M Also i changed all the clusters to Renewal + Vicious Bite + Rotten Claws losing about 3-4m dps on POB as it not count the Renewal double damage.So the final dps will be a greater amount more. Edit: found the option minions on full life, the dps rose to 48.5m Other change is the abbys jewel, now it gives minion regen, minion all resist, phy damage and flat ES, that will improve even more minion survavibility. I need only 10pct to reach 100 then ill test all the boss game and put some videos. Ill edit the main post today giving more details for the budget build and the updates. Thx all Last edited by Bhaltamoz on Apr 1, 2022, 1:20:27 AM
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have you considered switching bone barrier for mistress of sacrifice + bone offering + molten shell?
You'd be able to drop some minion survival nodes and tempest shield for the cost a trigger craft on your wand and a gem slot. |
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" This basically reminds me of a carbon copy of Ethans(TheGamereport) build, but running ES instead of life. Some things to keep in mind in your PoB: - EHP is bugged because of Aegis Aurora. Your EHP is not 12.3 million, it's way lower and not breaking 1 million. Keep that in mind. The easiest way to see this is by removing Aegis Aurora and see the difference in numbers. Your Maximum Hit drops by 60k but your EHP drops down to 300k. For your Effective hit, it's a 40% loss in value but for your EHP it's a 98% decrease. This values usually follow eachother realtively well which should be a clear redflag for you that something in the PoB is bugged. - Not sure why you've added a 10% increased minion damage modifier in your gloves. I guess you think your quality from Anomalous Assassin's Mark doesn't work? If that's the case, you should remove the 10% dmg mod. Also wondering why you're running so much minion survivability? It's really excess to have that much. These values are something I'd expect for someone trying to push records in Delve with a minion build. Zombies, Carrions and AG has 40% base ele res, 20% chaos. Spectres have 30% ele res. They already get 30% from Commander in Darkness which will cover them 99% of the time, especially since you're running all the Aura radius nodes in the world aswell as Ashes of the Stars for an addiional 60% aura radius. Your Auras literally cover the entire screen, your minions will never run out of your screen, even with aggressive. The radius of your Auras is bigger than the acquisition range of your aggressive minions. If they're ever outside of their auras they will stop attack and run back to you.
Spoiler
All you need to cap their resistances is Indomitable Army + Commander in Darkness. That's +53% and puts all your minions well above 75% all res with your Golems/Zombies/AG at 93% and Spectres at 83%. Your AG has Windshriek meaning he has 98% all res without counting his body. There's no reason to ever go above that. Elemental Weakness map mods don't affect minions and even if monsters selfcast curses on your minions, those are lvl 1 curses and minions have 50% reduced curse effect on them. Which means something like Ele weakness only reduces your minions resistances by 10%. Also curious why you don't run +8% max ele res on your minions from a mastery which easily can be allocated from Golem Commander. The only thing that really kills minions in this game is elemental damage shotgunning, elemntal crits or Detonate Deads. It's all elemental damage. You really should reconsider and get this mastery if you do care about minion survivability. It's 1 billion times better than wasting 3 points into Grave Intentions. The only benefit of Grave Intentions is that it gives your minions 40% chaos res, which doesn't matter. Your minions will NEVER die to chaos damage unless you're delving at ~1500 depth with Desecrate Pools spawning from killing Zombies down there. The added Ele res from Grave Intentions does nothing. The only thing I can think of is the added extra ES, which is useless for all your minions except for the AG since you run a Mask of the Stitched Demons. But you can instead craft 10% of life as extra ES on your AGs chest since you run a rare one which mean you don't need Grave Intentions at all. It's basically wasted points imo. (Personally I would path from the left and get Enduring Bond instead, saves you points too) ES can be recovered elsewhere. As others have mentioned aswell, you really should consider running an Offering in your build. You're only running 1 Unset Ring so you could easily make room for an Offering with Trigger. This would allow you to remove your Thread of Hope for Glancing Blow and get block cap with 20% increased effect of offerings mastery, Mystic Bulwark and Divergent Bone Offering. If you want more dps you can keep Glancing Blows and add Divergent Flesh Offering into a trigger for like, 15 million more dps. You should also consider removing Increased crit support from your Zombies and replace it with Molten Shell. With Enduring Bond + Mistress in Sacrifice your Molten Shells will last ~7 seconds and absorb a whopping 10k damage instead of Bone Barrier which lasts for ~3 sec and absorbs 2.2k. This setup would let you have full block values instead of glancing blow values aswell which would make you WAY tankier. Since the league is over I suggest you go back to the drawing board a little and try to rethink some of the aspects in your build. You can squeeze out alot of more efficiency out of it, both dps and survivabilitywise. You really should limittest your minion survivability aswell to see whether you're investing too much into it and wasting skill points. |
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It's very funny to me when a build touts huge armour numbers and all you have to do to get there is...have a mageblood.
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" PoB isn't bugged. It's just that the monster damage is chosen too low. Think of this scenario: If monster damage is 100 after factoring in defenses and you recover 1000 ES on block, it is very unlikely that you will ever die unless the monsters hit a VERY lucky streak where you dont block at all (and this is assuming no other energy shield regen) If you scale up the monster damage to where 10 non-blocked hits in a row can actually kill you, you'll see the EHP number dropping significantly Last edited by Liberatorist on Apr 1, 2022, 10:07:33 AM
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