[3.19] Poisonous Concoction AutoFlaskFinder, detailed guide.

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MassDel wrote:
Been playing this build since league launch, got it to the point where i can do everything except Uber pinnacle bosses, still working on that. The damage is great but still need to learn the mechanics better.

All other content is fairly easy, Maven, Exarch, Eater, Sirus etc.

Was able to get to wave 29 Simulacram on the 1 attempt I did.

One thing i noticed early on is i was running out of life flask charges, and my damage would drop dramatically, so I had to pick up Field Medicine, which completely takes care of that problem

The build is very tanky, as seen on this run.

The Twisted, +58% life, 4proj map mod, all released at once.

https://www.youtube.com/watch?v=w2QVaIHWw8I

https://pastebin.com/UFm7eETq (Setup from that video)

Yeah, life flask charges are pretty big too. I actually was trying out Entrench for a while as opposed to the other life flask charge passives and it seemed to keep them full as well with all the suppression. Though it's a bit harder to hit on the tree.

Also, though it's not really "great" for late game. If you're using a perma quicksilver flask, one thing to consider is if you don't frequently get onslaught from other sources, you can just use an onslaught flask instead of quicksilver for slightly lower movement speed but increased attack/cast.

Early on in my build I was using the Graceful Assault passives as well with an Onslaught flask and it provided a pretty significant boost to armor/evasion. Though there are better options later.
Last edited by KaitoYamakage on Sep 26, 2022, 8:58:56 AM
Any idea how to get my survivability up with the stuff I currently have? I just can't see what I can do to improve my survivability anymore except in tiny steps. That means about 1-3k effective HP in POB. I have half of what the endgame POB for effective HP says and a third of every elemental hit. My chaos resistance sucks but that is something I want to incorporate in whatever items I can get to get my general survivability higher.

I'll definitely get an Anomalous Molten Shell 20/20. But testing out different things I don't see any improvement that validates the investment of money I'd have to make:
- Taste of Hate: Gives me more max hit for cold but that's it. EHP isn't affected much
- Basically my boots but with armour/evasion instead of only evasion: EHP goes up for a little bit.
- Same as the above for gloves.

Thank you.
I'm amazed you can maintain energy shield cost to spam concoction on bosses without 150 energy shield regen per sec when near unique mobs craft on belt or armor.

Flask with 50%+ increased armor and a 50%+ evasion one could be useful too though not super necessary. Quicksilver flask is kind of overkill for this build either way. A slightly higher physical to cold hit watchers eye maybe. Thanks to the Taste of Hate we have a lot of damage reduced when taken as cold. Dying Sun is also important for the 20% reduced fire damage as well. Throwing in a 20% reduced lightning damage flask is cool too.

I feel like the permanent flasks aspect one of the most important parts is the 20% reduced damage for the 3 elements. Then converting physical damage taken to elemental damage for those.

Edit: One thing to remember is we have 40-50% increased flask effect so the effects of 20% reduced damage is more like 30% reduced damage to all the elements and that's similar to a More rather than an increased with resists.

Some of the eater/exarch mods on rare armor can generate some nice defensive bonuses like 40% increased determination/grace effect or generate endurance charges.

Dendrobate is an interesitng armor choice though...Might try swapping one in for a test later myself.

Chaos resist on cluster jewels small passives is useful too.


Edit: Also just a personal preference of mine but I prefer the Burning Ground does no damage pantheon over the life flask one. Since DoTs are annoying for this build.
Last edited by KaitoYamakage on Oct 18, 2022, 6:39:45 PM
This build carried this league for me, even though i was not a fan of the league mechanics or the league overall.

GG Build
ty maydie13 o7

This guide is fantastic! Got to lvl 50 super easy in the 3.19 Mayhem event. Zoomy build!
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MindCTRL wrote:
This guide is fantastic! Got to lvl 50 super easy in the 3.19 Mayhem event. Zoomy build!
Right, I started Mayhem using it and I haven't run into anything "difficult" yet into yellow maps. Only annoying thing is it doesn't seem like there will be many devouring diadems for trade let alone dying sun. Farming them myself feels like a waste of time for a 10 day event.

Also, instilling orbs are barren. Having to manually use flasks and running out of mana a lot...Thief's Torment being a life saver on mana.

Others are complaining about constant hinder/maim/chill but haven't had a problem with those with this build.


I've been thinking of trying a remake of this build using Scion with pathfinder + either necro or one of the slayer ascendancies for a better defensive setup. Maybe adding 75% full block and life on block, fortify, or overleech, into the build while maintaining all the other defenses.
Last edited by KaitoYamakage on Nov 6, 2022, 3:50:52 PM
I'm using this build in Endless Delve.
Currently I'm level 77 and doing 75-77 Monster level depths.

It's a struggle to get the required Instilling Orbs to roll flasks, so currently I'm manually using my flasks.

Fitting auras is troublesome aswell, since it's not possible to get Devouring Diadem.

My struggles can also be because it's my first time trying any sort of SSF and crafting (in this case Fossil and/or Essence) has never been something I've invested time in XD

_____

Edit / Progression update:

Just reached level 90 and doing Depth ~90-95.
My gear is still bad'ish but managed to make a 6-linked armor and I'm using Null And Void gloves. The gloves give some much needed Mana Regen and the Rampage stuff is pretty useful aswell!

I've found a Icefang Orbit ring but I can't really decide if it brings any "wow-factor" to the build.

Currently I'm using these Flasks: Silver, Topaz, Sapphire and Quicksilver.
All with either Reused at end of flask effect, or Use on full Charge.
I'm considering swapping Quicksilver and Silver Flask out for some Armor and Evasion flasks, since I'm in dire need of some defensive solutions on my character.

Since we're struggling on Auras, I've tried some variations and I've settled on using Purity of Elements, Herald of Agony and Despair+Blasphemy.
Self-casting Despair isn't my cup of tea ^_^
Last edited by Wertron on Nov 17, 2022, 5:24:01 PM
Build seems clear to follow. Gonna use this for Delirium event today! :)
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Fixed a bug where modifiers that make ailments deal damage faster incorrectly lowered the duration of poisons twice, resulting in lowering total damage dealt over the lifetime of the poison debuff. Also fixed this issue for bleeding from the Puncture Skill (non-Puncture bleeding and ignite were unaffected by this bug).


peepoArrive

WE'RE GAMING NOW! Guess I'm starting this for the third time lol.

EDIT: Oh shit... just saw that maydie13 got banned. Guess we ain't getting any updates on this build. xD
FINALLY IT'S LUPUS!
Last edited by LupusImmortalis on Dec 2, 2022, 2:45:57 AM
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Fixed a bug where modifiers that make ailments deal damage faster incorrectly lowered the duration of poisons twice, resulting in lowering total damage dealt over the lifetime of the poison debuff. Also fixed this issue for bleeding from the Puncture Skill (non-Puncture bleeding and ignite were unaffected by this bug).


peepoArrive

WE'RE GAMING NOW! Guess I'm starting this for the third time lol.

EDIT: Oh shit... just saw that maydie13 got banned. Guess we ain't getting any updates on this build. xD


WTF, so basically we were dealing a lot less damage than we should have? Wow

Hopefully someone else can pick this guide up and keep it going, this build was nut for me in 3.19, easily my best league start ever.

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