[3.17] Forbidden rite str stack Occultist, 8k hp, 4mil dps, my league starter (HC viable)

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UkoCyanide wrote:
I am testing the league start potential of this build, most aspect after the transition is promising, but I can't find a reliable source of withered as we can't stack withered to 15 with only withering step and withering presence. Which brings the damage down a lot. Am I missing anything? or should I consider a wither totem set up for boss fight?


Good question! I put in the new pob a wither totem setup
What did you level with? I upgraded the build guide thinking creeping frost must be better then winter brand.

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Void_xy wrote:
is there a reason u removed the POBs?
Edit: U didnt, i just couldnt find them.


Alberons warpath is no use. Same for the replica, since u dont do attacks. I dont see any use of the Strength stacking here but more life. I see that it is good for FR, but if u are doing STr stacking as an Occ u simply should go alberons warpath, Cyclone, Replica Frostbreath and beat the shit out of everything while simply being close to immortal.


Alberons is 10% more dmg on boots slot, 143 str and 130 life what are you talking about? How can you beat that with less that 4c? You can't.
This is not a cyclone build, it's a Forbiden Rite build XD
Also i doubt cyclone can do more then 4mil dps without replica alberon (15ex boots, not a league starter)
Last edited by Snolaz on Jan 31, 2022, 4:45:28 PM
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GArchangel wrote:
consider me stupid, why choose iron fortress? just for the str/block?


It also grants 3% melee phys dmg increase instead of 2% which is the base increase per 10 str. With the Iron Will passive skill point we convert that increase to spell dmg, resulting in 168% increased spell damage.

That last modifier on Iron fortress gives 168% increased spell damage. Hard to beat.
If you dislike it, there is a rare version of the chest too.


POB UPDATED WITH WITHER
Last edited by Snolaz on Feb 1, 2022, 9:58:13 AM
Since we barely do any damage with leap slam the setup with fortify is kinda useless since the forfity rework no ? We could maybe replace it with zealotery + the new blessing support gem + increased duration and with a "skill cost no mana while focused" craft on a jewellery it would give us perma/almost perma uptime for a 16% damage boost
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Vanguar wrote:
Since we barely do any damage with leap slam the setup with fortify is kinda useless since the forfity rework no ? We could maybe replace it with zealotery + the new blessing support gem + increased duration and with a "skill cost no mana while focused" craft on a jewellery it would give us perma/almost perma uptime for a 16% damage boost


it's not about the fortify, it's about movement.
I planned to leap slam around and only now and then to flame dash to get the arcane surge bonus.
The leap slam animation shouldnt take longer then the shield charge one because we are dual wielding and we get some attack speed from tree too.
If you play with Saffaell, of course you would shield charge around no?

Fortify is removable, but at that point i'd go for defiance banner.

There are some problems implementing that idea too.
1. An extra button to press
2. Sockets pressure if you don't give up a good movement skill
3. suffix pressure on jewelry: if i had a spare suffix on rings i'd get cast speed with new modifiers or just minimum frenzy charges for a +6% increase in damage dmg minimum (you would have to subract this to zealotry 16% buff)
4. The buff wouldn't still have 100% up time so the effective dps would be decreased by the cast time and the number of times you have to cast it per long fight, not even taking in consideration player individual skill.

And to be fair i'm not sure "skill cost no mana while focused" affects mana reservation. It shouldn't. But i'm probably missing something here because i'm not familiar with the bessing mechanic.

Hard to say it's worth implementing in this particular build.
Hello Snolaz. Build looks fun I love the chaos spells most. Question I have for you is why does the Replica Fragile Bloom have 150% to all resists on the POB? Is that what the 5 fragile bloom stacks do? Searched all over can't find what that buff actually does. Thanks!
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EliVicious wrote:
Hello Snolaz. Build looks fun I love the chaos spells most. Question I have for you is why does the Replica Fragile Bloom have 150% to all resists on the POB? Is that what the 5 fragile bloom stacks do? Searched all over can't find what that buff actually does. Thanks!


No, I edited that to always get res capped for RF, so i can look at the dot better.

You will have to fill resists on gear. You will notice that most items lack resists that's because it's useless for me to say that you need lightning res on helmet when you can get that on other items instead.
I just left open suffixes to make count of that +150% all res there.

Also you need capped chaos res. That's why early on Death Rush is good.
Last edited by Snolaz on Feb 1, 2022, 5:45:44 PM
That explains it, thank you for the reply I was so confused haha.
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EliVicious wrote:
That explains it, thank you for the reply I was so confused haha.


I actually edited the pastebin now XD
Do u think u can sacale further the damage in a late version ? If so, how?

Nice build!!!!!!
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Snolaz wrote:
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Vanguar wrote:
Since we barely do any damage with leap slam the setup with fortify is kinda useless since the forfity rework no ? We could maybe replace it with zealotery + the new blessing support gem + increased duration and with a "skill cost no mana while focused" craft on a jewellery it would give us perma/almost perma uptime for a 16% damage boost


it's not about the fortify, it's about movement.
I planned to leap slam around and only now and then to flame dash to get the arcane surge bonus.
The leap slam animation shouldnt take longer then the shield charge one because we are dual wielding and we get some attack speed from tree too.
If you play with Saffaell, of course you would shield charge around no?

Fortify is removable, but at that point i'd go for defiance banner.

There are some problems implementing that idea too.
1. An extra button to press
2. Sockets pressure if you don't give up a good movement skill
3. suffix pressure on jewelry: if i had a spare suffix on rings i'd get cast speed with new modifiers or just minimum frenzy charges for a +6% increase in damage dmg minimum (you would have to subract this to zealotry 16% buff)
4. The buff wouldn't still have 100% up time so the effective dps would be decreased by the cast time and the number of times you have to cast it per long fight, not even taking in consideration player individual skill.

And to be fair i'm not sure "skill cost no mana while focused" affects mana reservation. It shouldn't. But i'm probably missing something here because i'm not familiar with the bessing mechanic.

Hard to say it's worth implementing in this particular build.


Well, GGG just said that they made it so the focus mana cost thing only apply to non-aura spells to prevent what I suggested, so leap slam it is.

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