Game Balance in Siege of the Atlas
" maybe they say that because you can clear up to shaper and white invitations on toxic rain with a quill rain that you can buy 4 hours in the league for 5c. once u have 10 ex you can craft your endgame bow that shots your dmg to the sky. yes. TR is too strong. |
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Rip dancing duo. They'd better add rampage back to the item in the patch notes because it makes zero sense to remove it.
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The Bow&Quiver "Buffs" are to small to achieve your proclaimed goal of enabling bow meta outside of 300 ex investment range. Especially in conjunction with the awakend added damage nerfs. The %more damage values on the bow skill gems themselves need to be buffed as well otherwise you'll just have wasted your time .. again. Spell damage buffs on some of the selfcast stuff look promising. Still mechanicly some of the must underwhelming&clunky stuff in the game so i wonder how many people will be baited there .. again :D
Redundant manifesto overall; the bottom line .. AGAIN to little and to inconsequential with a sprinkle of nonsense far away from logic&reason and good measure. Not my game anymore. | michaelstrangedotfoundation | r>=0
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" Wait...why are you here, then? Did you stop playing the game but still read the forums? I appreciate your commitment. *slow clap* |
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Please buff scorching ray, a self cast spell that you missed
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game still sucks, when are you going to fix crafting, drops, league mechanics stacking too much, lag, servers disconnecting during sirius, maven, and elder at higher rates, all of the skill gems at 1% of builds at the end of the game, Trade scams, bot spams, insta deaths, wall clips, unlootable items, lag spikes, monsters bleeding and poisoning for way too much damage in an unintended manner, monsters bleeding and poisoning for way too much damage at an intended manner, flasks using too many charges, flasks using not enough charges, memory leaks, and Chris Wilsons ego.
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" I am really not sure why they are so hard trying to kick every single player out of the game ?! Not sure until which point we can hold it. [Removed by Support]
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Changes to Toxic Rain sucks. It doesn't benefit from mastery changes and not much from quiver changes. Bow mastery for toxic rain was in fact nerfed and TR dmg was nerfed 16.5%. See you next league I guess. No support too. GGG at it's best breaking fun as always.
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Improve many skills that rely heavily on unique Threshold Jewels to enhance their damage and remove or change these jewels. For many such skills, this means granting more damage in exchange for efficient sources of extra projectiles. This includes skills like Freezing Pulse, Frostbolt, Heavy Strike and Cleave. For damage-focused spells, the result of these changes means that their damage has increased on top of the damage multiplier noted above.
So by changing, you mean total removal...Nice one. Frost orb in particular moves slow as snot. Without the extra projectiles to cover a larger cone, this spell just made the trashbin. No amount of damage will save this. Maybe someday you will be able to stop utterly destroying builds that have never been in the meta and never will be. Am glad I basically stopped playing this the last two seasons. (I had played a lot every single season since open beta). Too many cases of things like this totally breaking characters to an literally an unplayabel state (hint marks and hexes change) to just not worth any investement to actual make viable at all. Until you can make a patch that leaves the core of the game intact, I won't bother playing or giving you another red cent. |
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At last !! Enough of chaos, DoT and mines..
Recommend visiting physical damage as well Last edited by omarmoustafa#0961 on Feb 3, 2022, 4:27:35 AM
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