Prophecy Removal in 3.17.0
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Nice!
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really not sure about losing some of these uniques - the Effigon for instance is basically a build enabler all on its own, same with Realm Ender and Crystal Vault to a lesser extent. idk, guess it seems odd to remove this when you have so many unnecessary, smaller things from old leagues cluttering up the game. i feel like you'd be better off getting rid of most of the other pre-Abyss league content since it's mostly either straight up ignored or barely affects anything, aside from Breach which everyone rightly loves
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Talismans be like...
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Not happy with this at all... Remove Heist instead if you gonna remove something at all...
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" +1 I completely agree. Also agree with the questions around why choose prophecy to remove as it is non-invasive, completely optional and widely used. I just cannot believe that GGG does not have other areas where dev time would be better spent. |
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I'm totally fine with them removing prophecies. Only about 1% of them are worth anything anyway and the rest are garbage.........Most players I know don't even bother with using silver coins once they start mapping. I just sell all mine.....Anyway, glad to see the removing something that very few players even use.
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" Only about 1% of them are worth anything. Isn't this the same for the entire game? Rare items, uniques and fun maps. Last edited by hsuchijp#7366 on Dec 1, 2021, 7:57:14 PM
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" It's good item that can be alternative in some builds and situations. Why remove? Why not add all fated to the game in some way, like vendor recipes? E = mc^(OMG)/wtf
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"Remove Envoy" when? |
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I think Silverbough is a solid leveling unique!
I've used it many times to level a bow build. I understand it doesn't have much appeal outside of it's high phys and attack speed. I would like to see it reconsidered kept in the game. |
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