[3.18] Wallach's Siege Ballista Hierophant (Enjoy Consistent Character Balance)
" well we lost +2 arrows at the end of the day. that hurts a bit. i kinda think it will be +extra arrow for every max totem :D | |
" I hope clearspeed won't suffer much from that. 95%+ increased attack speed should compensate " Smack 50% reduced maximum number of totems on top of it and we are good to go Last edited by Nabsta2201 on Dec 5, 2023, 10:44:17 AM
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ok new ballista that forks. i dont know this is godlike clear skill or total trash . cant decide
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Great for clear, bad for bossing. So at the end you will most likely have two setups...
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The new Simplex Amulet will be a HUGE Upgrade....
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" thats true . but to craft that is super expensive | |
" What kind of craft are you looking at? | |
" %increased dex % increased attributes % increased damage per 15 dex if you manage craft like that on that amulet its insane boots to stats and dps. but to craft that its a bit finicky | |
Process is quite easy to achieve but expensive the factors to fail and destroy the base is high.
Depending on the cost of the base that could be getting really expensive. 1. 2 simplex amulets, slam redeemer ex on both, reroll influence to Shaper on one via Harvest 2. Chaos spam on both until T1 %Attribute and T1 %Dex 3. Awakener orb both together (only one influence mod per amulet!, Anul if more) 4. Annul to remove the additional Prefix (chance to brick!, go back to one if brick) 5. craft suffix cannot be changed 6. reforge influence, add random influence via Harvest 7a. You hit % increased damage per 15 dex 7b. You hit something else, Anul. If Prefix removed go back to 5, if Suffix removed go back to 1. In best case you get close to: 20% increased Attributes 28% increased Dexterity 2% increased Damage per 15 Dexterity | |
" why chaos spam ? just spam alts :D its like 1 in 200-300 alts to get mod then awakener orb. its costly 1 try its like 5dives depending on harvest prices. but its 1 in 15 to hit. and if rly lucky you hit that damage per dex when awakening :) |