[3.16] 🔥 Sanavi's Armageddon Brand | Elementalist 🔥 SSF/HC Starter Viable ✔️

I'm using your guild so far and it's going great, only question i have is where can i squeez a herald of ash? Love the skill effect and would like t use it if at all possible without hindering the build
What's up dude, loving your guide. Its made the league-start super enjoyable!

When I got into red maps it got a bit iffy but I want to suggest speccing into staff mastery via Steelwood stance down by glancing blows and gettting 2% life on attack block. It reallyyyy helps. You wont get any damage but you'll get 13% attack block and +800 armor if you've blocked recently. In return for this amazing discovery could you help me check how I can get more damage in terms of currency efficiency. Much thanks!
Have you considered using Devouring Diadem with this build at all? Apologies if you've addressed this already; I haven't had a chance to read through the entire thread just yet.
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Vodai wrote:
What's up dude, loving your guide. Its made the league-start super enjoyable!

When I got into red maps it got a bit iffy but I want to suggest speccing into staff mastery via Steelwood stance down by glancing blows and gettting 2% life on attack block. It reallyyyy helps. You wont get any damage but you'll get 13% attack block and +800 armor if you've blocked recently. In return for this amazing discovery could you help me check how I can get more damage in terms of currency efficiency. Much thanks!


I was thinking to try and get Unwavering Stance to avoid stun permanently from my side for more tankiness
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Vodai wrote:
What's up dude, loving your guide. Its made the league-start super enjoyable!

When I got into red maps it got a bit iffy but I want to suggest speccing into staff mastery via Steelwood stance down by glancing blows and gettting 2% life on attack block. It reallyyyy helps. You wont get any damage but you'll get 13% attack block and +800 armor if you've blocked recently. In return for this amazing discovery could you help me check how I can get more damage in terms of currency efficiency. Much thanks!


Thanks! I appreciate the kind words :)

I looked at that wheel and decided not to go with it, instead to pick up a Rumi's to max block. However, the extra % life on block is really enticing. I'll have to see how my character feels once I level it more.

You already have a Martyr and Flasks. At this point, I would be looking for rings/amulet/gloves/boots with dmg modifiers we need (Dot DPS, Burning Dmg, etc). You're going to want to get some Apothecary gloves, for instance, and start working on crafting those for dmg. I'd also look for a good base-influenced helm that you can start crafting for the Nearby Enemies -% fire res.

Also, I would generally try and just farm currency because you're going to want to go for some cluster jewels.

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Catemonster wrote:
Have you considered using Devouring Diadem with this build at all? Apologies if you've addressed this already; I haven't had a chance to read through the entire thread just yet.


I actually haven't and that seems like a promising addition to the build.

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HollowSmile wrote:
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Vodai wrote:
What's up dude, loving your guide. Its made the league-start super enjoyable!

When I got into red maps it got a bit iffy but I want to suggest speccing into staff mastery via Steelwood stance down by glancing blows and gettting 2% life on attack block. It reallyyyy helps. You wont get any damage but you'll get 13% attack block and +800 armor if you've blocked recently. In return for this amazing discovery could you help me check how I can get more damage in terms of currency efficiency. Much thanks!


I was thinking to try and get Unwavering Stance to avoid stun permanently from my side for more tankiness


I added an additional PoB link with Unwavering Stance if you're interested.
About the stun issue, isn't the "80% stun avoidance if killed recently" enchant boots from uber lab better than using so many tree points into unwavering stance ? I just got the 65% one randomly and mapping feels really easier now.
Hi there!

As a fan of proliferating damage for clear i was wondering why you chose to not use ignite proliferation now that ignite should be stronger this league?

Hey,
Loving the build,
Is it really worthit to go into shaper of storms instead of Bastion of elements for ele reflect immunity and phat ele defenses?

Btw:
I picked up a amulet with #% of fire damage leeched as life and that shit is really dope for scourge encounters and mapping in general. For bosses it also gives really good additional regen since 2 brands are always dealing fire damage aswell as the ignites on the boss. Are there any drawbacks on using an amulet with that mod?

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ayyelemao wrote:

Btw:
I picked up a amulet with #% of fire damage leeched as life and that shit is really dope for scourge encounters and mapping in general.

You already have mastery - recover 2% of life when you ignite a non-ignited enemy.
This is enough for recovery, eg. igniting 20 mobs - will recover 40% of life, this is awesome sustain because in scourge there are a lot more mobs.
Great build, loving it so far :)

Any way to squeeze in elemental ailment immunity without having to use Purity of Elements instead Malevolence?

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