[3.19] DO NOT USE - Fuzzy Duckzy's Lightning Strike Raider - Great League Starter

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WilliamCZE wrote:
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siemepp wrote:
Was wondering about something, cant find it anywhere.. So I have 'Chance to gain flask charge on crit' rolled on my flasks. There is also a precision watcher's eye mod that says 'gain a flask charge on crit'. So what if I use both? Do these mods stack to give me more flask charges on crit or are the 'chance to gain flask charge on crit' mods on my flasks useless if I have a watchers eye with the mod that guarantees a flask charge on crit? Does anyone know how this works?


They stack, so they give you a higher chance, they do not work independently.

Meaning let's say you have 45% chance to gain a charge, but not 25% and 20%.


I mean the watcher's eye mod says Gain a Flask Charge when you deal a Critical Strike while affected by Precision. So it basically gives you a 100% chance to gain a flask charge on crit right? Having the 'xx% chance' mod on your flasks would mean you go up to 130% or whatever, which would be useless, because you're already 100% guaranteed a flask charge on crit with only the watchers eye mod. Or do you first gain a flask charge on crit because you have the watchers eye, and after that you have a xx% chance to gain another flask charge because of the mod on your flask?

I'm just not sure how it works exactly. Let's say I have a silver flask with 20% chance to gain a flask charge on crit, and a watchers eye that guarantees a flask charge on crit.. does it
a) gain 1 charge on crit (watchers eye) with a 20% chance to gain another (flask mod), so max 2 in total.
Or b) gain 1 flask charge on crit because it now has 120% chance to gain a charge.
Hello everyone.
I am looking to increase my survivability, dmg seems ok but could go higher if i go Crystallized Omni.

Could you take a look at my gear and tree and give me some suggestions? I know what needs to be improved but i dont know what i should upgrade first.

3 ex left :/

Char is: ibotchedmypreviouschar on Archnemesis league


Edit: I prefer using the Gull since i run shrine points in atlas but if its not worth it let me know.

Ty
Last edited by Skadaa on Feb 23, 2022, 7:08:46 AM
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siemepp wrote:
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WilliamCZE wrote:
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siemepp wrote:
Was wondering about something, cant find it anywhere.. So I have 'Chance to gain flask charge on crit' rolled on my flasks. There is also a precision watcher's eye mod that says 'gain a flask charge on crit'. So what if I use both? Do these mods stack to give me more flask charges on crit or are the 'chance to gain flask charge on crit' mods on my flasks useless if I have a watchers eye with the mod that guarantees a flask charge on crit? Does anyone know how this works?


They stack, so they give you a higher chance, they do not work independently.

Meaning let's say you have 45% chance to gain a charge, but not 25% and 20%.


I mean the watcher's eye mod says Gain a Flask Charge when you deal a Critical Strike while affected by Precision. So it basically gives you a 100% chance to gain a flask charge on crit right? Having the 'xx% chance' mod on your flasks would mean you go up to 130% or whatever, which would be useless, because you're already 100% guaranteed a flask charge on crit with only the watchers eye mod. Or do you first gain a flask charge on crit because you have the watchers eye, and after that you have a xx% chance to gain another flask charge because of the mod on your flask?

I'm just not sure how it works exactly. Let's say I have a silver flask with 20% chance to gain a flask charge on crit, and a watchers eye that guarantees a flask charge on crit.. does it
a) gain 1 charge on crit (watchers eye) with a 20% chance to gain another (flask mod), so max 2 in total.
Or b) gain 1 flask charge on crit because it now has 120% chance to gain a charge.


That's two different mods that work separately then. So it's a)
Last edited by WilliamCZE on Feb 23, 2022, 10:10:55 AM
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siemepp wrote:
I mean the watcher's eye mod says Gain a Flask Charge when you deal a Critical Strike while affected by Precision. So it basically gives you a 100% chance to gain a flask charge on crit right? Having the 'xx% chance' mod on your flasks would mean you go up to 130% or whatever, which would be useless, because you're already 100% guaranteed a flask charge on crit with only the watchers eye mod. Or do you first gain a flask charge on crit because you have the watchers eye, and after that you have a xx% chance to gain another flask charge because of the mod on your flask?

I'm just not sure how it works exactly. Let's say I have a silver flask with 20% chance to gain a flask charge on crit, and a watchers eye that guarantees a flask charge on crit.. does it
a) gain 1 charge on crit (watchers eye) with a 20% chance to gain another (flask mod), so max 2 in total.
Or b) gain 1 flask charge on crit because it now has 120% chance to gain a charge.


Not sure how the prefixes interact with the WE mod, but there's a cooldown of 100ms for the mod and it applies to a random flask, so every second you get 10 charges randomly towards any flask that's not full. I'm not sure if the flask prefix also procs separately from this or is affected by the cooldown as well.

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Skadaa wrote:
Hello everyone.
I am looking to increase my survivability, dmg seems ok but could go higher if i go Crystallized Omni.

Could you take a look at my gear and tree and give me some suggestions? I know what needs to be improved but i dont know what i should upgrade first.

3 ex left :/

Char is: ibotchedmypreviouschar on Archnemesis league

Ty


You're only running one defensive aura, no defiance banner or grace. Shield and chest have low life rolls, your Gull and Mark of the Elder don't have max life rolls. Belt and two abyss jewels have no life, the ghastly eye jewel is awful, they generally all have low damage rolls. No enchant on amulet. A lot of your gear bases aren't that good and don't provide much evasion (or armour). Molten shell is bad if you don't have any armour, not even using a granite flask. Never seen anyone use a Corundum flask. Life and Diamond flask suffixes are useless since you're ailment immune already. Quicksilver flask suffix is also mediocre.
this build can do Innocence + Brine King + Kitava + Abberath ?
What's the recommended mod for sustaining mana? I'm having a bit of issue on bosses with a lot of health even with mana flask.
Great build, i want to switch to clusters. Any suggestions for medium ones?
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UltronFR wrote:
this build can do Innocence + Brine King + Kitava + Abberath ?


of course, it depends on your current investment, map mods and monster level though.
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Barricade223 wrote:
What's the recommended mod for sustaining mana? I'm having a bit of issue on bosses with a lot of health even with mana flask.


either a ring with -mana cost of skills or reduced cost of skills in % will work.

you're using ancestral call, once you make the swap to inspiration you will have a way better time sustaining mana
What boots would you recommend for the endgame? Tailwind mod or action speed + elusive?

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