[3.19] DO NOT USE - Fuzzy Duckzy's Lightning Strike Raider - Great League Starter

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BeachRPh wrote:
Could anyone give some guidance what to upgrade next. Love this build and have taken it farther than any other build I have played.

Thanks!


I didn't open our character in POB, but a few things that jump out at me.
I don't think you're 100% spell surpressed with currnet gear
Get all your gems to 20% quality
Quality your flasks as well
You def don't need 2 life flasks with this build.
I'd also drop the quicksilver flask.
You can get a diamond for crit chance, and a granite to add armor
Your claw needs a SIGNIFICANT upgrade (serach for one with more EDPS, attack speed and crit chance)
A helm with lightning strike enchant would be really helpful
Your amulet isn't doing much for you either.
If you have ichor currency, roll some on your boots (which could also use an upgrade)

You have a node at the start of your tree that is kind of useless, put that into ghost dance

Get that elusive matery in the dagger wheel (you're missing tonnes of damage there)

If you're having fun now, just wait until you make some of the changes above, you're QOL will improve and you'll be flying all the way too 100!
Thanks!
Hello everyone. I bored at league and decide to push this character to 100 on std. What should i change or should i upgrade next? My all items are self crafted. Any suggestion to craft something better ?

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Ultras13 wrote:
Hello everyone. I bored at league and decide to push this character to 100 on std. What should i change or should i upgrade next? My all items are self crafted. Any suggestion to craft something better ?



I would:
1) change the craft on amulet to increased ele damge with attack
2) maybe a crafted body armor would be better then the farruls?

You can also look to upgrade to Anomolous assasin's mark and divergent mark on hit.

I would get rid of warchief (you can put culling or enhance there), look at changing to phantasmal ancestral protector.
Great guide overall and it's gotten me deeper into the endgame than any character before, however I've seemed to hit a wall and could use some suggestions. I have followed this guide to a T and believe that for the most part my gear is equal or better than the items listed in the guide, but I keep dying on T16 maps and can't get past lvl93. Can anyone take a look at my gear and make a suggestion? I've really enjoyed playing this build but can't take on any of the top bosses as I stand currently.
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Dr_Sharvargo wrote:
Great guide overall and it's gotten me deeper into the endgame than any character before, however I've seemed to hit a wall and could use some suggestions. I have followed this guide to a T and believe that for the most part my gear is equal or better than the items listed in the guide, but I keep dying on T16 maps and can't get past lvl93. Can anyone take a look at my gear and make a suggestion? I've really enjoyed playing this build but can't take on any of the top bosses as I stand currently.


Firstly drop herald of ice if you are using it as this will make mana way too tight.

Endurance charges would help a ton here. I would have a chest similar to yours but instead of explode you want the Warlord mod that is gain an endurance charge every second when hit. This will also make your immortal call much better. This would be a hunter/Warlord chest with crit chance, endurance charges and then the ES craft

I would also swap your amulet for an Aul's uprising with either determination or Anger reservation (whichever is cheaper). This will mean you can now run determination for free and will make you a lot tankier. Then I would drop the sulphur flask for a granite flask and if you can afford it swap Atziri flask for bottled faith

I would probably rejig the tree a tiny but too I would drop the primevil force wheel as this is only really good early on and finish off getting the mark cull nodes and then take finesse.

If you wanted to free up a few more points I would drop the hunter boots since you do not need the pierce and get some big spell suppression boots. You can then roll action speed using eldritch currency. This should mean you can drop the big spell suppression wheel and take the two nodes at the bottom of the tree and the mastery.

I would also drop the onslaught nodes as they again are only really good if you have perma onslaught. Something like this is what I would aim for https://pastebin.com/ac77wp3w

EDIT: Last thing I would drop added cold for awakened added lightning damage it will give you much higher shocks and make trinity more consistent
Last edited by Adders79 on Jul 29, 2022, 10:33:07 AM
Please try to harmonize the PoB and http://www.pathofexile.com/forum/view-thread/3186978

(At least) the pantheon gods differ.
(Lunaris != Solaris, Yugul != Tukohama)

If PoB and http://www.pathofexile.com/forum/view-thread/3186978 contradicts, which one to follow? (Which has greater precedence.)
Thank you for the in depth analysis! I have gone ahead and addressed all of the items you mentioned. I have only tested it quickly on a few maps and so far it feels much more stable. I am excited to see what I can do now!
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Jhssutrx wrote:
Please try to harmonize the PoB and http://www.pathofexile.com/forum/view-thread/3186978

(At least) the pantheon gods differ.
(Lunaris != Solaris, Yugul != Tukohama)

If PoB and http://www.pathofexile.com/forum/view-thread/3186978 contradicts, which one to follow? (Which has greater precedence.)


Pantheons really depend on personal preference and what content you want to run. There is not really any that is better than the other it just depends what content you want to run. For example if you run exarch influenced maps you would run burning ground immunity. Major it depends whether you are mapping or bossing you ideally want to unlock them all
What is "can (or cannot) proc Trinity"?
When is Trinity "procced"? (What is "proccing"?)
Do I need some lightning damage (too)?

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