👻3.20👻 Kay's Summoner💥SRS Bomber💀Poison SRS💀Melee SRS🕷️Spiders💀Skeleton Mages

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Dartiuseg wrote:

Thanks for reply.
After switching haste(used with phasing) to determination(with skin of the lords and rumi its 90% phys) skelebuild is so much more satisfying. Only problem is clear speed, if compared to spectres build(unlike boss killing).
On a way from 92 to 93 lvl i died 2 times, but it was 15+ corrupted maps with scourge and delving 150, so its a way. Added ag with kingmaker and ephemeral, but didnt test it yet.
Still thinking about switching to pure spectres with herders, but will wait for currency and few patches.




I can recommend melee splash damage instead of e.g. brutality. Makes clear speed extremely good. I swap back to Brutality for bosses. No matter what I do, even if I switch out all my defense for more offense, the clear speed is nothing compared to using melee splash gem.

Even if you have 0% on melee splash, as long as their are at least 2 enemies in Range of your skeleton (1 main target, 1 aoe target), it increases the damage your skeletons dish out and therefore increase clear speed. And if you add quality to either Anomalous or Divergent this will get much better. I recommend Anomalous since this increases DPS against single target for tanky rares, betrayel guys, etc.
"
Hakairo wrote:
"
Dartiuseg wrote:

Thanks for reply.
After switching haste(used with phasing) to determination(with skin of the lords and rumi its 90% phys) skelebuild is so much more satisfying. Only problem is clear speed, if compared to spectres build(unlike boss killing).
On a way from 92 to 93 lvl i died 2 times, but it was 15+ corrupted maps with scourge and delving 150, so its a way. Added ag with kingmaker and ephemeral, but didnt test it yet.
Still thinking about switching to pure spectres with herders, but will wait for currency and few patches.




I can recommend melee splash damage instead of e.g. brutality. Makes clear speed extremely good. I swap back to Brutality for bosses. No matter what I do, even if I switch out all my defense for more offense, the clear speed is nothing compared to using melee splash gem.

Even if you have 0% on melee splash, as long as their are at least 2 enemies in Range of your skeleton (1 main target, 1 aoe target), it increases the damage your skeletons dish out and therefore increase clear speed. And if you add quality to either Anomalous or Divergent this will get much better. I recommend Anomalous since this increases DPS against single target for tanky rares, betrayel guys, etc.


Well, i'm already using it. Still not as fast as spectre.
Thanks for advice with anomalous version)

Also i use melee strike gem, not brutal - for intimidate and unholy might mastery(even if it proc only on kill). And brutal cost like 10 times more.
Maybe i miss something in brutal?
Last edited by Dartiuseg on Nov 3, 2021, 6:08:27 AM
Hello Kay.

Being played for carrion golems for past 3 leagues, but have been building them by guides on russian website.

So there was combination of:

3x Primordial Harmony
3x Primordial Eminence
1x The Anima Stone
1x Primordial Might

So the Might has been giving me the buff that makes my golems Aggresive same as same skill gem available in the game(but in order to save a gem socket, we using Primordial Might)

So my question is: How are you making golems aggresive without popping a mark on every mob on the screen?

I know that golems actually protecting you, but you can't facetank every hit to make golems attack your enemy.

P.S. Because I havent't seen any aggresive gems in the build linked to golems. It would be great to have your answer. Thanks!
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Dartiuseg wrote:
"
Hakairo wrote:
"
Dartiuseg wrote:

Thanks for reply.
After switching haste(used with phasing) to determination(with skin of the lords and rumi its 90% phys) skelebuild is so much more satisfying. Only problem is clear speed, if compared to spectres build(unlike boss killing).
On a way from 92 to 93 lvl i died 2 times, but it was 15+ corrupted maps with scourge and delving 150, so its a way. Added ag with kingmaker and ephemeral, but didnt test it yet.
Still thinking about switching to pure spectres with herders, but will wait for currency and few patches.




I can recommend melee splash damage instead of e.g. brutality. Makes clear speed extremely good. I swap back to Brutality for bosses. No matter what I do, even if I switch out all my defense for more offense, the clear speed is nothing compared to using melee splash gem.

Even if you have 0% on melee splash, as long as their are at least 2 enemies in Range of your skeleton (1 main target, 1 aoe target), it increases the damage your skeletons dish out and therefore increase clear speed. And if you add quality to either Anomalous or Divergent this will get much better. I recommend Anomalous since this increases DPS against single target for tanky rares, betrayel guys, etc.


Well, i'm already using it. Still not as fast as spectre.
Thanks for advice with anomalous version)

Also i use melee strike gem, not brutal - for intimidate and unholy might mastery(even if it proc only on kill). And brutal cost like 10 times more.
Maybe i miss something in brutal?


I just imported your character in PoB and at least the numbers are way better than mine (which was expected) so I am not sure why it should be slower for you :o

I have a theory which could explain this even though the better numbers in PoB. Please keep in mind that I am not a pro and this is all theory:

1. You do not have Generosity for Dread Banner for the 100% impale chance. (Also be aware that you want Divergent quality to get 100% and not superior). And Generosity also increases the impale effect.
2. Number 1 alone is not that important but a difference is that you do not use Multistrike but I do. The Combination of Splash, Multistrike und 100% impale basically generates a quick wave of Impale Splashes. Attacking quickly to impale quickly is helpful for clearing fast
3. The above mentioned implies that attack speed is key. Thats Why I use Brutality. Melee Damage has reduced attack speed. Also in PoB Brutality gives me slightly better numbers. Anyhow this should be irrelevant for clearing.
4. Also I noticed that you do not use the double curse setup with punishment and and Poachers mark. On bigger/tankier packs I throw a quick double curse. This causes the first few mobs to die very quickly. Thanks to Poachers mark the skeletons will now have full frenzy charges and just rush through the remaining mobs

This is all theory but all these things should be the difference why you are maybe feeling slow while I do not? Anyhow you currently should be way faster at killing bosses than I am. Also "Clear Speed" is a hard thing to meassure or compare due to many factors.

Anyhow I also took some inspiration from your setup to maybe make some changes on my setup. and maybe one, some or all of the above can change your clear speed.

EDIT: since I had the feeling I was not quite clear about one thing, I want to clarify what my point is, by just quoting the wiki on Impale: "The slower the attack speed of the character and the less hits per attack, the longer it will take to start doing maximum impale damage per hit.".
So with lower attack speed you take longer to benefit from impale. This is fine for bosses (maybe even better?). But for clearing Impale gets way weaker the lower the attack speed and impale chance is. This is why I think that increasing attack speed with multistrike and frenzy and impale chance will increase clear speed since it takes way less time to benefit from Impale.
Last edited by Hakairo on Nov 3, 2021, 7:51:35 AM
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I just imported your character in PoB and at least the numbers are way better than mine (which was expected) so I am not sure why it should be slower for you :o

I have a theory which could explain this even though the better numbers in PoB. Please keep in mind that I am not a pro and this is all theory:

1. You do not have Generosity for Dread Banner for the 100% impale chance. (Also be aware that you want Divergent quality to get 100% and not superior). And Generosity also increases the impale effect.
2. Number 1 alone is not that important but a difference is that you do not use Multistrike but I do. The Combination of Splash, Multistrike und 100% impale basically generates a quick wave of Impale Splashes. Attacking quickly to impale quickly is helpful for clearing fast
3. The above mentioned implies that attack speed is key. Thats Why I use Brutality. Melee Damage has reduced attack speed. Also in PoB Brutality gives me slightly better numbers. Anyhow this should be irrelevant for clearing.
4. Also I noticed that you do not use the double curse setup with punishment and and Poachers mark. On bigger/tankier packs I throw a quick double curse. This causes the first few mobs to die very quickly. Thanks to Poachers mark the skeletons will now have full frenzy charges and just rush through the remaining mobs

This is all theory but all these things should be the difference why you are maybe feeling slow while I do not? Anyhow you currently should be way faster at killing bosses than I am. Also "Clear Speed" is a hard thing to meassure or compare due to many factors.

Anyhow I also took some inspiration from your setup to maybe make some changes on my setup. and maybe one, some or all of the above can change your clear speed.

EDIT: since I had the feeling I was not quite clear about one thing, I want to clarify what my point is, by just quoting the wiki on Impale: "The slower the attack speed of the character and the less hits per attack, the longer it will take to start doing maximum impale damage per hit.".
So with lower attack speed you take longer to benefit from impale. This is fine for bosses (maybe even better?). But for clearing Impale gets way weaker the lower the attack speed and impale chance is. This is why I think that increasing attack speed with multistrike and frenzy and impale chance will increase clear speed since it takes way less time to benefit from Impale.


I didn't mean its too slow, just in compare with my spectre experience from prev leagues.
I'm in a way from early to mid gear, so its a mess right now.
For 100% impale and double curse i need to waste some gems and remake res and rings, problem is i didn't choose the way yet(will i stay in skellis or go to herders).
Also i'm too lazy for cursing by myself, so its like this for now.

Thanks for impale explanation, i'l buy impale anomalous and dread divergent - it's 95% and think about multistrike.

Also, boss killing is a candy - swapping splash for multistrike only on tanks(if i don't forget about it). On this gear level with FAS spectres it takes for me a lot more time to kill bosses from 12+ maps.
Still have a few questions about the skeleton army build, I'm quite new so hope they are not too stupid:

1 I noticed in the video Kay has a icon (top left) to show Flesh Offering being active yes or no. How? I don't get that, only the indicator above my head.

2 How does the Poachers mark work together with Pride?

The wiki says Casting either one manually will trigger all of the socketed curses. But you only cast Pride once because its an aura? Or am I supposed to manually cast Poachers Mark?

3 Related to 2: Why does the video say: *must have 20% Poachers Mark.

Someone already said that its better at 20% and ofc it is, but why MUST it be 20%?
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Koroqz wrote:
Still have a few questions about the skeleton army build, I'm quite new so hope they are not too stupid:

1 I noticed in the video Kay has a icon (top left) to show Flesh Offering being active yes or no. How? I don't get that, only the indicator above my head.

2 How does the Poachers mark work together with Pride?

The wiki says Casting either one manually will trigger all of the socketed curses. But you only cast Pride once because its an aura? Or am I supposed to manually cast Poachers Mark?

3 Related to 2: Why does the video say: *must have 20% Poachers Mark.

Someone already said that its better at 20% and ofc it is, but why MUST it be 20%?


2. You have to get something wrong and I dont know where. Pride has nothing to do with poachers mark. You use Punishment (or whatever curse u want technically) which triggers Poachers Mark due to Vixen.

3. Poachers Mark quality gives chance to get frenzy ON HIT. This is important for bosses so your skeletons get frenzy. For normal mob packs this is not important, but frenzy charges increase DPS a lot.

If you have another source for frenzy, this is not relevant. But in the exact build Kay shows, the only other source for frenzy is killing things, which does not really happen at bosses.
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Hakairo wrote:

2. You have to get something wrong and I dont know where. Pride has nothing to do with poachers mark. You use Punishment (or whatever curse u want technically) which triggers Poachers Mark due to Vixen.


Thanks! Im kinda new, I knew it was something stupid. But does that mean the poachers mark target a random target then? Since its a single target spell?

Or am I missing something again..
Last edited by Koroqz on Nov 3, 2021, 1:34:23 PM
Tell me how best to pump a character by Pob 3.16 or by video PoE 3.15 - Complete Act 1 to 10 Levelling Guide for Necromancer Summoner ?
.....
Last edited by mia_poe on Nov 17, 2021, 10:19:13 AM

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