👻3.20👻 Kay's Summoner💥SRS Bomber💀Poison SRS💀Melee SRS🕷️Spiders💀Skeleton Mages

I am saving currency to upgrade to skeleton mages, how much exalteds would it be needed to upgrade?
How are the defenses of the phys skelly build? Can you tell me what I can do to improve the tankiness of my build? I'm fresh out of act10 and want to be reasonably tanky.
Also I am curious if melee physical damage gem isn't better than predator support for impale skellies? Maybe I don't understand predator enough but don't you have to constantly cast that special ability? Whereas melee damage just does what it does straight out of the gate?
"
kayella wrote:
"
Shynty wrote:
any1 know what os the best support gems for sprectre demon harpy ? i whnat give she a shot.


Not sure yet, I'll add it to POB. But I don't know when is next release...

Is there another spectre people want me to add to POB? Pale Angel?


Please add Demon Herder <3

I tried doing it myself and had to reinstall POB after I broke it :D
[3.22] 💀The Grim Reaper💀 - Hexblast Poison Mines Assassin
https://www.pathofexile.com/forum/view-thread/3347191

[3.22] ❄️⚡CantripN's Hadoken! - Lightning Conduit / Crackling Lance / Arc Permafreeze⚡❄️
www.pathofexile.com/forum/view-thread/3229590
Last edited by CantripN on Oct 28, 2021, 6:29:18 PM
"
CantripN wrote:

Please add Demon Herder <3

I tried doing it myself and had to reinstall POB after I broke it :D


OK! I added Demon Herder, Demon Harpy, Pale Angel. Not sure when next POB release will be though!

https://github.com/PathOfBuildingCommunity/PathOfBuilding/pulls

If you can't wait. try to add this stuff to the end of two files.

spectres.lua:
Spoiler


-- Demon Herder
minions["Metadata/Monsters/LeagueHellscape/DemonFaction/HellscapeDemonElite2_Spectre"] = {
name = "Demon Herder",
life = 2.85,
energyShield = 0.4,
fireResist = 0,
coldResist = 0,
lightningResist = 75,
chaosResist = 0,
damage = 1.95,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 12,
accuracy = 1,
weaponType1 = "None",
weaponType2 = "One Handed Mace",
skillList = {
"GTHellscapeDemonEliteVomit",
"MMSHellscapeDemonEliteTripleMortar",
"MMSHellscapeDemonEliteVomitMortar",
"GSHellscapeDemonEliteBeamNuke",
},
modList = {
},
}


This is for skills\spectre.lua
Spoiler


skills["MMSHellscapeDemonEliteTripleMortar"] = {
name = "Triple Mortal",
hidden = true,
color = 4,
baseEffectiveness = 3.2000000476837,
incrementalEffectiveness = 0.032000001519918,
description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
skillTypes = { [SkillType.Projectile] = true, [SkillType.SkillCanVolley] = true, [SkillType.Spell] = true, [SkillType.Hit] = true, [SkillType.Area] = true, [SkillType.SkillCanTrap] = true, [SkillType.SkillCanTotem] = true, [SkillType.SkillCanMine] = true, [SkillType.SpellCanRepeat] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, },
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.5,
baseFlags = {
spell = true,
hit = true,
triggerable = true,
area = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"spell_maximum_action_distance_+%",
"projectile_spread_radius",
"skill_physical_damage_%_to_convert_to_fire",
"active_skill_damage_+%_final",
"is_area_damage",
"base_is_projectile",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = { 0.80000001192093, 1.2000000476837, -50, 15, 25, -30, critChance = 5, levelRequirement = 1, statInterpolation = { 3, 3, 1, 1, 1, 2, }, cost = { }, },
[2] = { 0.80000001192093, 1.2000000476837, -50, 15, 25, 0, critChance = 5, levelRequirement = 19, statInterpolation = { 3, 3, 1, 1, 1, 2, }, cost = { }, },
[3] = { 0.80000001192093, 1.2000000476837, -50, 15, 25, 1, critChance = 5, levelRequirement = 20, statInterpolation = { 3, 3, 1, 1, 1, 2, }, cost = { }, },
[4] = { 0.80000001192093, 1.2000000476837, -50, 15, 25, 24, critChance = 5, levelRequirement = 84, statInterpolation = { 3, 3, 1, 1, 1, 2, }, cost = { }, },
},
}
skills["MMSHellscapeDemonEliteVomitMortar"] = {
name = "Vomit Mortar",
hidden = true,
color = 4,
baseEffectiveness = 1.875,
incrementalEffectiveness = 0.032000001519918,
description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
skillTypes = { [SkillType.Projectile] = true, [SkillType.SkillCanVolley] = true, [SkillType.Spell] = true, [SkillType.Hit] = true, [SkillType.Area] = true, [SkillType.SkillCanTrap] = true, [SkillType.SkillCanTotem] = true, [SkillType.SkillCanMine] = true, [SkillType.SpellCanRepeat] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, },
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.7,
baseFlags = {
spell = true,
hit = true,
triggerable = true,
area = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"spell_maximum_action_distance_+%",
"projectile_spread_radius",
"skill_physical_damage_%_to_convert_to_fire",
"active_skill_damage_+%_final",
"is_area_damage",
"base_is_projectile",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = { 0.80000001192093, 1.2000000476837, -50, 5, 25, -30, critChance = 5, levelRequirement = 1, statInterpolation = { 3, 3, 1, 1, 1, 2, }, cost = { }, },
[2] = { 0.80000001192093, 1.2000000476837, -50, 5, 25, 0, critChance = 5, levelRequirement = 19, statInterpolation = { 3, 3, 1, 1, 1, 2, }, cost = { }, },
[3] = { 0.80000001192093, 1.2000000476837, -50, 5, 25, 1, critChance = 5, levelRequirement = 20, statInterpolation = { 3, 3, 1, 1, 1, 2, }, cost = { }, },
[4] = { 0.80000001192093, 1.2000000476837, -50, 5, 25, 24, critChance = 5, levelRequirement = 84, statInterpolation = { 3, 3, 1, 1, 1, 2, }, cost = { }, },
},
}
skills["GSHellscapeDemonEliteBeamNuke"] = {
name = "Beam Nuke",
hidden = true,
color = 4,
baseEffectiveness = 5,
incrementalEffectiveness = 0.033500000834465,
skillTypes = { [SkillType.Triggerable] = true, },
statDescriptionScope = "skill_stat_descriptions",
castTime = 2,
baseFlags = {
spell = true,
hit = true,
triggerable = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"spell_maximum_action_distance_+%",
"skill_physical_damage_%_to_convert_to_fire",
"active_skill_damage_+%_final",
"is_area_damage",
},
levels = {
[1] = { 0.80000001192093, 1.2000000476837, -50, 25, -30, critChance = 5, cooldown = 7, levelRequirement = 1, statInterpolation = { 3, 3, 1, 1, 2, }, cost = { }, },
[2] = { 0.80000001192093, 1.2000000476837, -50, 25, 0, critChance = 5, cooldown = 7, levelRequirement = 19, statInterpolation = { 3, 3, 1, 1, 2, }, cost = { }, },
[3] = { 0.80000001192093, 1.2000000476837, -50, 25, 1, critChance = 5, cooldown = 7, levelRequirement = 20, statInterpolation = { 3, 3, 1, 1, 2, }, cost = { }, },
[4] = { 0.80000001192093, 1.2000000476837, -50, 25, 24, critChance = 5, cooldown = 7, levelRequirement = 84, statInterpolation = { 3, 3, 1, 1, 2, }, cost = { }, },
},
}



🔰🌀✨ Video guides on youtube! https://www.youtube.com/KayGaming ✨🌀🔰
🔶🔷🔶 Kay's Summoner build guide: https://www.pathofexile.com/forum/view-thread/3179145 🔶🔷🔶
"
kayella wrote:
"
CantripN wrote:

Please add Demon Herder <3

I tried doing it myself and had to reinstall POB after I broke it :D


OK! I added Demon Herder, Demon Harpy, Pale Angel. Not sure when next POB release will be though!

https://github.com/PathOfBuildingCommunity/PathOfBuilding/pulls

If you can't wait. try to add this stuff to the end of two files.

spectres.lua:
Spoiler


-- Demon Herder
minions["Metadata/Monsters/LeagueHellscape/DemonFaction/HellscapeDemonElite2_Spectre"] = {
name = "Demon Herder",
life = 2.85,
energyShield = 0.4,
fireResist = 0,
coldResist = 0,
lightningResist = 75,
chaosResist = 0,
damage = 1.95,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 12,
accuracy = 1,
weaponType1 = "None",
weaponType2 = "One Handed Mace",
skillList = {
"GTHellscapeDemonEliteVomit",
"MMSHellscapeDemonEliteTripleMortar",
"MMSHellscapeDemonEliteVomitMortar",
"GSHellscapeDemonEliteBeamNuke",
},
modList = {
},
}


This is for skills\spectre.lua
Spoiler


skills["MMSHellscapeDemonEliteTripleMortar"] = {
name = "Triple Mortal",
hidden = true,
color = 4,
baseEffectiveness = 3.2000000476837,
incrementalEffectiveness = 0.032000001519918,
description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
skillTypes = { [SkillType.Projectile] = true, [SkillType.SkillCanVolley] = true, [SkillType.Spell] = true, [SkillType.Hit] = true, [SkillType.Area] = true, [SkillType.SkillCanTrap] = true, [SkillType.SkillCanTotem] = true, [SkillType.SkillCanMine] = true, [SkillType.SpellCanRepeat] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, },
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.5,
baseFlags = {
spell = true,
hit = true,
triggerable = true,
area = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"spell_maximum_action_distance_+%",
"projectile_spread_radius",
"skill_physical_damage_%_to_convert_to_fire",
"active_skill_damage_+%_final",
"is_area_damage",
"base_is_projectile",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = { 0.80000001192093, 1.2000000476837, -50, 15, 25, -30, critChance = 5, levelRequirement = 1, statInterpolation = { 3, 3, 1, 1, 1, 2, }, cost = { }, },
[2] = { 0.80000001192093, 1.2000000476837, -50, 15, 25, 0, critChance = 5, levelRequirement = 19, statInterpolation = { 3, 3, 1, 1, 1, 2, }, cost = { }, },
[3] = { 0.80000001192093, 1.2000000476837, -50, 15, 25, 1, critChance = 5, levelRequirement = 20, statInterpolation = { 3, 3, 1, 1, 1, 2, }, cost = { }, },
[4] = { 0.80000001192093, 1.2000000476837, -50, 15, 25, 24, critChance = 5, levelRequirement = 84, statInterpolation = { 3, 3, 1, 1, 1, 2, }, cost = { }, },
},
}
skills["MMSHellscapeDemonEliteVomitMortar"] = {
name = "Vomit Mortar",
hidden = true,
color = 4,
baseEffectiveness = 1.875,
incrementalEffectiveness = 0.032000001519918,
description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
skillTypes = { [SkillType.Projectile] = true, [SkillType.SkillCanVolley] = true, [SkillType.Spell] = true, [SkillType.Hit] = true, [SkillType.Area] = true, [SkillType.SkillCanTrap] = true, [SkillType.SkillCanTotem] = true, [SkillType.SkillCanMine] = true, [SkillType.SpellCanRepeat] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, },
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.7,
baseFlags = {
spell = true,
hit = true,
triggerable = true,
area = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"spell_maximum_action_distance_+%",
"projectile_spread_radius",
"skill_physical_damage_%_to_convert_to_fire",
"active_skill_damage_+%_final",
"is_area_damage",
"base_is_projectile",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = { 0.80000001192093, 1.2000000476837, -50, 5, 25, -30, critChance = 5, levelRequirement = 1, statInterpolation = { 3, 3, 1, 1, 1, 2, }, cost = { }, },
[2] = { 0.80000001192093, 1.2000000476837, -50, 5, 25, 0, critChance = 5, levelRequirement = 19, statInterpolation = { 3, 3, 1, 1, 1, 2, }, cost = { }, },
[3] = { 0.80000001192093, 1.2000000476837, -50, 5, 25, 1, critChance = 5, levelRequirement = 20, statInterpolation = { 3, 3, 1, 1, 1, 2, }, cost = { }, },
[4] = { 0.80000001192093, 1.2000000476837, -50, 5, 25, 24, critChance = 5, levelRequirement = 84, statInterpolation = { 3, 3, 1, 1, 1, 2, }, cost = { }, },
},
}
skills["GSHellscapeDemonEliteBeamNuke"] = {
name = "Beam Nuke",
hidden = true,
color = 4,
baseEffectiveness = 5,
incrementalEffectiveness = 0.033500000834465,
skillTypes = { [SkillType.Triggerable] = true, },
statDescriptionScope = "skill_stat_descriptions",
castTime = 2,
baseFlags = {
spell = true,
hit = true,
triggerable = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"spell_maximum_action_distance_+%",
"skill_physical_damage_%_to_convert_to_fire",
"active_skill_damage_+%_final",
"is_area_damage",
},
levels = {
[1] = { 0.80000001192093, 1.2000000476837, -50, 25, -30, critChance = 5, cooldown = 7, levelRequirement = 1, statInterpolation = { 3, 3, 1, 1, 2, }, cost = { }, },
[2] = { 0.80000001192093, 1.2000000476837, -50, 25, 0, critChance = 5, cooldown = 7, levelRequirement = 19, statInterpolation = { 3, 3, 1, 1, 2, }, cost = { }, },
[3] = { 0.80000001192093, 1.2000000476837, -50, 25, 1, critChance = 5, cooldown = 7, levelRequirement = 20, statInterpolation = { 3, 3, 1, 1, 2, }, cost = { }, },
[4] = { 0.80000001192093, 1.2000000476837, -50, 25, 24, critChance = 5, cooldown = 7, levelRequirement = 84, statInterpolation = { 3, 3, 1, 1, 2, }, cost = { }, },
},
}






Thanks!

I added the text to the files you noted, but it's not showing up in POB for some reason. Amusingly, when I did it myself before it did show up, but also bricked the program until I re-installed. I guess I'll wait for the update.
[3.22] 💀The Grim Reaper💀 - Hexblast Poison Mines Assassin
https://www.pathofexile.com/forum/view-thread/3347191

[3.22] ❄️⚡CantripN's Hadoken! - Lightning Conduit / Crackling Lance / Arc Permafreeze⚡❄️
www.pathofexile.com/forum/view-thread/3229590
"
CantripN wrote:

Thanks!

I added the text to the files you noted, but it's not showing up in POB for some reason. Amusingly, when I did it myself before it did show up, but also bricked the program until I re-installed. I guess I'll wait for the update.


Hm. Strange.

Try the full files. Just copy everything in the pastebin and replace all.

spectres.lua:

https://pastebin.com/Gw5C8WrE

skill/spectre.lua:

https://pastebin.com/C2hSBxxX
🔰🌀✨ Video guides on youtube! https://www.youtube.com/KayGaming ✨🌀🔰
🔶🔷🔶 Kay's Summoner build guide: https://www.pathofexile.com/forum/view-thread/3179145 🔶🔷🔶
For Skeleton Mages build,

what spectres we use?

1-
2-
3-

?
I was wondering if the Skeleton Mage damage is considered to be spell damage? Great guide as usual, thanks!
How can I improve my damage? doing t14 and feeling zdps :(

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