👻3.20👻 Kay's Summoner💥SRS Bomber💀Poison SRS💀Melee SRS🕷️Spiders💀Skeleton Mages

Soooo, pure spectres are still an option or not?
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TemusOrigami wrote:
Soooo, pure spectres are still an option or not?


For sure no, unless there will be new OP spectres or additional +level mods on gear, outside of helmet.

Anything outside of spectres and maybe zombies (srs, both skelle, spiders, golems) will be at least OK.

In fact you only may pray on new OP spectres, but i do not think GGG will add +lvl mods outside of helmet or OP spectres.
Ofc you may try spectres, but in compare to other minions they will be... eh, shit.



Also fun fact, spectres now are almost in that state, what they was when we have only Cold/Fire sentinels to play with or even more ded. What this means? Only what Raise Spectres now only for masochists and players with a lot of currency to spend, not for casual, mid and even high skilled players.
Last edited by DontRepairYourselfMind on Aug 15, 2022, 3:22:04 PM
Thoughts on looking at Iron Mass this league for a mid league build with new Alberons?
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Figgleton wrote:
Thoughts on looking at Iron Mass this league for a mid league build with new Alberons?


In current state both skelle are agressive by default, which means what they says "feck you summoner" and run offsreen to fight mobs.
With this bots they will say "feck mobs" and follow summoner.

Boots only looks good, but in fact they will cut your DPS by at least 1/3, more real what they will break agressive AI and halve+++ your dps. They also will not work with mages as stated in item desc.

Maybe some good interactions will come later, but for now - hell no.
Hello, played some time ago. (delve league)
Will do this one after a challenge from a friends

I have a question simple with those changes that feels like big nerfed :
Skelle builds (warrior and/or mage) seems really impacted,
Will i suffer to push my witch or... will be just slightly hard ? ^^"


And what to think a build around the new Alberon's warpath + From dust + Iron mass ?

(currently looking with changes for skelle mage also)
Last edited by liucao on Aug 15, 2022, 5:36:32 PM
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liucao wrote:
Hello, played some time ago. (delve league)
Will do this one after a challenge from a friends

I have a question simple with those changes that feels like big nerfed :
Skelle builds (warrior and/or mage) seems really impacted,
Will i suffer to push my witch or... will be just slightly hard ? ^^"


And what to think a build around the new Alberon's warpath + From dust + Iron mass ?

(currently looking with changes for skelle mage also)


There is not so big impact on regular both skellies.

And i'm not the boss of skellies, but if we speak just about numbers i do not think Iron Mass without 50% more added damage may now outscale so easily regular skellies DPS.
Last edited by DontRepairYourselfMind on Aug 15, 2022, 6:26:59 PM
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CantripN wrote:
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kayella wrote:
Guardian can get block cap without offering, so can use Flesh offering. He also has 40% ias from ascendancy.

Necro needs Bone offering for block cap. and she only has 10% ias on ascendancy.


A bit of a blasphemy here, but why not just go for Spell Suppression instead of Block? You get to use better gear, too.


I was thinking about your question, even though it's not directed to me.

I think what you meant to say was, why not go for Spell Suppression combined with high armor to handle Physical mitigation? I'm asking for my own edification, not to question you :)

Just brainstorming here, but personally, I like the block route because this can be combined with a life or ES on block mechanic which will really help sustain. Plus, if you're going with a shield you are probably already trying to build in armour, so you're getting great phys dmg mitigation as well as a side effect.

Even SS at 100% won't guarantee you won't die from taking a mega hit because the calculation is random for how much dmg it prevents (right?). Spell BLock is 100% dmg avoided (but yes, only 75% of the time).

I guess from a logistics point of you, which is BETTER:

Stop all spell damage 75% of the time or stop a random amount of spell damage every time? LOL. Heck I dunno.
"
"
Figgleton wrote:
Thoughts on looking at Iron Mass this league for a mid league build with new Alberons?


In current state both skelle are agressive by default, which means what they says "feck you summoner" and run offsreen to fight mobs.
With this bots they will say "feck mobs" and follow summoner.

Boots only looks good, but in fact they will cut your DPS by at least 1/3, more real what they will break agressive AI and halve+++ your dps. They also will not work with mages as stated in item desc.

Maybe some good interactions will come later, but for now - hell no.


Why would skeletons stop being aggressive just because they follow you?
Golems, Zombies and Spectres et.c. already follow you.
It's not like Aggressive mods on them don't work.
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Boschmorden wrote:
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CantripN wrote:
"
kayella wrote:
Guardian can get block cap without offering, so can use Flesh offering. He also has 40% ias from ascendancy.

Necro needs Bone offering for block cap. and she only has 10% ias on ascendancy.


A bit of a blasphemy here, but why not just go for Spell Suppression instead of Block? You get to use better gear, too.


I was thinking about your question, even though it's not directed to me.

I think what you meant to say was, why not go for Spell Suppression combined with high armor to handle Physical mitigation? I'm asking for my own edification, not to question you :)

Just brainstorming here, but personally, I like the block route because this can be combined with a life or ES on block mechanic which will really help sustain. Plus, if you're going with a shield you are probably already trying to build in armour, so you're getting great phys dmg mitigation as well as a side effect.

Even SS at 100% won't guarantee you won't die from taking a mega hit because the calculation is random for how much dmg it prevents (right?). Spell BLock is 100% dmg avoided (but yes, only 75% of the time).

I guess from a logistics point of you, which is BETTER:

Stop all spell damage 75% of the time or stop a random amount of spell damage every time? LOL. Heck I dunno.


Spell Suppression at 100% prevents 53% of Spell Damage, 100% of the time, actually. It's pretty freaking good, since there's no RNG there at all, it just cuts it by more than half no matter what.

Both are good... I mean, I have a guide for that if you wanna check it out, I just won't post it here in Kay's guide.

I went with Evasion (+Grace), Armor (+Determination) and 100% Spell Suppression.
[3.22] 💀The Grim Reaper💀 - Hexblast Poison Mines Assassin
https://www.pathofexile.com/forum/view-thread/3347191

[3.22] ❄️⚡CantripN's Hadoken! - Lightning Conduit / Crackling Lance / Arc Permafreeze⚡❄️
www.pathofexile.com/forum/view-thread/3229590
Last edited by CantripN on Aug 15, 2022, 7:03:03 PM
Still learning.

And btw, I already talked your build(s) up on /r/pathofexilebuilds subreddit lol. I am still deciding between your "take" and Kayellas.

Regardless, I think both of you are smart and I love different takes on builds.

I'm leaning guardian right now.

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