👻3.20👻 Kay's Summoner💥SRS Bomber💀Poison SRS💀Melee SRS🕷️Spiders💀Skeleton Mages

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Aijendo wrote:

Fleshcrafter also gives Minion ES and Chaos Dmg does not Bypass this like CI.

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Deadandlivin wrote:

They needed to give Fleshcrafter the ability for ES to protect against Chaos dmg like with Shavronnes Wrapping.


I repeat once again:

Fleshcrafter: Chaos Damage Does not bypass Minions Energy Shield
https://pathofexile.fandom.com/wiki/Fleshcrafter?so=search

But you are right, less regular Life = lower % Life Regen for Example.


Last edited by Aijendo on Mar 31, 2022, 7:25:15 AM
I had an Awakened Spell Excho drop off Maven today. I'm trying to decide if it's really worth it for Mages or if I'm better off selling it to fund other upgrades like wand or even better ghastly eye jewels. There is a lot of conflicting info out there about whether or not the double damage on final cast actually does anything for skeleton mages.

Anyone have the definitive on how much, if any, Awakened Echo adds over regular 21/20?
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pearlbrian wrote:
I had an Awakened Spell Excho drop off Maven today. I'm trying to decide if it's really worth it for Mages or if I'm better off selling it to fund other upgrades like wand or even better ghastly eye jewels. There is a lot of conflicting info out there about whether or not the double damage on final cast actually does anything for skeleton mages.

Anyone have the definitive on how much, if any, Awakened Echo adds over regular 21/20?


Example numbers for one skele in my build:

SE 21/20: 2.55M
Anom SE 20/20: 2.60M
Aw SE 5/20: 2.83M

POB calculated the DPS with the double damage mod, but skele mages don't get a repeat cast on their spell just 59% more cast speed. If they don't get dd, then DPS is just 2.62M.

If you want more damage, you can try Elegant Hubris near Devotion. Use divine orbs until you get double or triple +80% dmg.
🔰🌀✨ Video guides on youtube! https://www.youtube.com/KayGaming ✨🌀🔰
🔶🔷🔶 Kay's Summoner build guide: https://www.pathofexile.com/forum/view-thread/3179145 🔶🔷🔶
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kayella wrote:
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pearlbrian wrote:
I had an Awakened Spell Excho drop off Maven today. I'm trying to decide if it's really worth it for Mages or if I'm better off selling it to fund other upgrades like wand or even better ghastly eye jewels. There is a lot of conflicting info out there about whether or not the double damage on final cast actually does anything for skeleton mages.

Anyone have the definitive on how much, if any, Awakened Echo adds over regular 21/20?


Example numbers for one skele in my build:

SE 21/20: 2.55M
Anom SE 20/20: 2.60M
Aw SE 5/20: 2.83M

POB calculated the DPS with the double damage mod, but skele mages don't get a repeat cast on their spell just 59% more cast speed. If they don't get dd, then DPS is just 2.62M.

If you want more damage, you can try Elegant Hubris near Devotion. Use divine orbs until you get double or triple +80% dmg.


Yep, I've been spamming one with divines looking to do exactly that. I honestly think outside that and a better wand I'm pretty happy with the character.

I was seeing a similar lack of a difference with Awakened Spell Excho in PoB. It's just that so many of the top end Skelly Mage players I thought it must have been more of a difference maker and I was just missing something.
I built these gloves for my AG and you can do some really neat things with these new implicits. Not very cheap but super strong once you starting hitting that point where you have currency really explore what you can do with your AG.

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taggor wrote:
I built these gloves for my AG and you can do some really neat things with these new implicits. Not very cheap but super strong once you starting hitting that point where you have currency really explore what you can do with your AG.



Nice glove.

With similar one, only my AG survived in an expedition logbook battle.
hi all! could someone please explain how infinite pirsuit boots stop your AG from taking bleeed dmg? it looks like it still will, just not the moving part of it. am i missing something with this build?
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demodread1975 wrote:
hi all! could someone please explain how infinite pirsuit boots stop your AG from taking bleeed dmg? it looks like it still will, just not the moving part of it. am i missing something with this build?


You are right! It doesn't stop completely, only stops the moving part of the bleed. Base bleed is 10% of hit. moving bleed is 200%. Your AG should be able to heal through the base bleed.
🔰🌀✨ Video guides on youtube! https://www.youtube.com/KayGaming ✨🌀🔰
🔶🔷🔶 Kay's Summoner build guide: https://www.pathofexile.com/forum/view-thread/3179145 🔶🔷🔶
if you need to use


wouldn't it be better to use the upgraded version with more life, armour, and frenzy charges
poe is going down fast. Diablo 4 and Baldur's Gate 3 have no performance issues. play them instead
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spaceace7373 wrote:
if you need to use


wouldn't it be better to use the upgraded version with more life, armour, and frenzy charges
The upgraded one does not have the "Moving while bleeding doesn't cause you to take extra damage" line.

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