👻3.20👻 Kay's Summoner💥SRS Bomber💀Poison SRS💀Melee SRS🕷️Spiders💀Skeleton Mages

For skelley mages - does precision do anything? Was thinking of maybe replacing the enhance in the gloves with it but wasn't 100% sure.

Loving the build!
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Gotownéd wrote:
For skelley mages - does precision do anything?
It gives your Skelly some +Critchance , I could run LvL 6 Precision.
Can someone tell me the next 3 upgrades I should get? I only have 2ex and 72c atm and still on the no cluster jewel tree

https://pastebin.com/weadj6V7
Last edited by TheChosenOne_ on Feb 22, 2022, 11:05:13 PM
These items should be good for low budget ag gear for mage skelly build right?



Last edited by TheChosenOne_ on Feb 23, 2022, 12:09:25 AM
I decided to play through the golems while collecting these things. What would you recommend to change now, buy in addition?

For Poison spider build, I'm thinking about ditching the support minions since they are too squishy. What can I put on body to replace them? Anyone ahve an idea?
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lottelita wrote:
For Poison spider build, I'm thinking about ditching the support minions since they are too squishy. What can I put on body to replace them? Anyone ahve an idea?


I posted my WIP PoB without the minions earlier. It's mostly auras and in the other slots something like convocation, whirling blades, poacher's mark, and spell cascade linked to desecrate so I dont have to cast it twice.
Arakaali's Spiders here too. I tried Decay Ward and it does make a big difference, however the supports still die during the hard fights where they would be making the most difference. They are great to have for most of the game, but when you are at the point where spiders are ripping through maps, the supports make little difference.

I am still keeping them, because they don't die always. Some bosses or big fights kill them easily, some don't. But now that I am focused on endgame bosses I am just following the original build again for more dps.

It feels a little like a waste of the 6L but I don't know what other 6L skills can be used here. I am thinking of keeping just the golem with both feeding frenzy and meat shield, since it can be resummoned. Maybe see if I can survive with Victario's Charity too!

Edit: I die more with Victario's Charity compared to my heal on block shield, but have more damage with just the golem. This probably evens out in many cases, making boss fights shorter where big hits are more dangerous than healable damage. Makes mapping even faster though, without the need for spectres, and even though I am not getting the full benefit from the helm.
Last edited by Devilator on Feb 23, 2022, 11:37:49 AM
yeah i got rid of the spectres and if I'm bossing I just summon my golem again. Nice thing is that if you've got a despair ring the profane bloom counts as your hit so it prolifs without a problem and your whirling blades apply poeachers for frenzies. Btw with whirling blades you don't really need to have a quicksilver flask so I got myself a rumi's for less block maps, so I can run almost all map mods apart from the new nasty less aura effect mod, which is doable but annoying.
hi, awesome build! atm just finish all the acts and doing some small maps to get to lv 73, but i wanna ask if there is any option for swapping animate guardian i hate that mechanic :/ can i put in the helmet something like a carrion? xd

edit: i play skeleton mages xdd
Last edited by Monocito on Feb 23, 2022, 7:01:28 PM

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