[3.15] Eye of Winter ES/LL Self-Cast Occultist

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arkon9944 wrote:

The 5th seal of Unleashed only matters if you cast once every 1.65 seconds. If you cast a 2nd spell anywhere prior to that, the extra seal on the helmet is never part of your damage. In 99.9999% of cases, you'll only take advantage of that 5th seal on the initial cast of the spell, and never again during the entire fight.


I'm really glad that you went deep to clarify your state on something, but your second sentence is completely out of touch with how the current PoE looks. But first, Unleash is not instant, it has some "cast time" when you are locked in and all your seals are going off. That means, you already reoccur 3 seals (1x Seal Mender + Doedre's Malevolence) or almost 4 seals (2x Seal Mender + Doedre's Malevolence). It means that when casting ends (because it's not instant like you wrongly assumed) you already have "3.8" seals and have to wait about ~0.33 seconds to use another, fully reloaded unleash.

But this is not even that important. The real problem is that you're making a vacuum scenario, something like fighting a training dummy, wrongly assumed that you're able to use the skill at your will. Well Sirus, Maven, The Feared, etc. disagree with you.

Your build is low-life es unleash caster, using typical gear for this archetype, and that's all fine. What is not fine, however, is your assumption that somehow you can weave perfectly timed spells sitting at ~8k ES and marginal block chance with no other mitigations. End game encounters constantly throw dangerous skills at you so you have to be on the move. Of course, at some level of damage, you can phase/kill them instantly, but in my opinion, a 5 seal setup is way stronger for that.

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arkon9944 wrote:

As for the helmet ES...it's simple math my good sir. Your helmet has 150 ES. Inward eye has 130 ES PLUS 21% GLOBAL ES. I believe you might need to do your calculations a bit better...here are the factual numbers:


Well Sir, if you are going to lecture someone about math, first make sure that you're correct. You state that you use my helmet ("Your helmet") and yet you discard flat Int which increases ES. You can't delete an important part of the equation and call this math, cmon.
So I went ahead and spent like 35ex for science.

I bought these two items and swapped Anomalous EoW for a regular 21/20 EoW:



It's roughly the same DPS as my usual set up but heaps more movement speed.
IGN: Arkon_Melee_LoL

https://www.twitch.tv/arkon9944
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Xenhil wrote:
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arkon9944 wrote:

The 5th seal of Unleashed only matters if you cast once every 1.65 seconds. If you cast a 2nd spell anywhere prior to that, the extra seal on the helmet is never part of your damage. In 99.9999% of cases, you'll only take advantage of that 5th seal on the initial cast of the spell, and never again during the entire fight.


I'm really glad that you went deep to clarify your state on something, but your second sentence is completely out of touch with how the current PoE looks. But first, Unleash is not instant, it has some "cast time" when you are locked in and all your seals are going off. That means, you already reoccur 3 seals (1x Seal Mender + Doedre's Malevolence) or almost 4 seals (2x Seal Mender + Doedre's Malevolence). It means that when casting ends (because it's not instant like you wrongly assumed) you already have "3.8" seals and have to wait about ~0.33 seconds to use another, fully reloaded unleash.

But this is not even that important. The real problem is that you're making a vacuum scenario, something like fighting a training dummy, wrongly assumed that you're able to use the skill at your will. Well Sirus, Maven, The Feared, etc. disagree with you.

Your build is low-life es unleash caster, using typical gear for this archetype, and that's all fine. What is not fine, however, is your assumption that somehow you can weave perfectly timed spells sitting at ~8k ES and marginal block chance with no other mitigations. End game encounters constantly throw dangerous skills at you so you have to be on the move. Of course, at some level of damage, you can phase/kill them instantly, but in my opinion, a 5 seal setup is way stronger for that.

"
arkon9944 wrote:

As for the helmet ES...it's simple math my good sir. Your helmet has 150 ES. Inward eye has 130 ES PLUS 21% GLOBAL ES. I believe you might need to do your calculations a bit better...here are the factual numbers:


Well Sir, if you are going to lecture someone about math, first make sure that you're correct. You state that you use my helmet ("Your helmet") and yet you discard flat Int which increases ES. You can't delete an important part of the equation and call this math, cmon.


Again, you are still failing to see the problem with a 5th seal. You only ever have 5 seals by NOT casting for 1.65 seconds. Regardless of having to move or change position, you should be able to accomplish that faster than 1.65 seconds...rendering the 5th seal useless.

I also used a helmet that wasn't 'your helmet' that is far better. 'Your helmet' is a straight up DPS loss, and still a small ES loss. The helmet I used in the example at least competes with damage.
IGN: Arkon_Melee_LoL

https://www.twitch.tv/arkon9944
Last edited by arkon9944 on Aug 15, 2021, 4:57:33 PM
i did look at helmets before i decided to roll this build and i came to the conclusion that i'd rather use a 1ex crown with corruption over a theorcrafted 20ex+ helm that doesn't even exist on trade
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arkon9944 wrote:
Again, you are still failing to see the problem with a 5th seal.


Again, you still don't understand how casting spells via Unleash works even tho I explained it in one of the posts above. But I'm a patient man, so I'll try one more time.

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arkon9944 wrote:
You only ever have 5 seals by NOT casting for 1.65 seconds.


It's not true. That window is way smaller, about ~ 0.33-0.4 seconds (depends if you are using one or two Seal Mender notable). You keep failing to understand this part because you wrongly assumed that casting spells via Unleash is instant. It's not, it's scaleable with few things in this game. But the most important factor is how many Unleash Seals you deplete.

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arkon9944 wrote:
Regardless of having to move or change position, you should be able to accomplish that faster than 1.65 seconds...rendering the 5th seal useless.


Here we go, the wrong assumption strikes again. The real number is, as stated above, ~0.33-0.4 seconds. And I completely agree that is the perfect time to make a dodge or just move your character to wait for the 5th Seal again and evade crucial ability.

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arkon9944 wrote:
'Your helmet' is a straight up DPS loss, and still a small ES loss.


Yeah, for imaginary scenarios where the enemy is just a target dummy waiting patiently to get hit by your perfectly weaved spells. But in real PoE, it's a real DPS gain because you have better time windows to change the position of your character. It's even better when your DPS is close to instant phase/kill bosses.


I previously forgot about this one, but this is golden:
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arkon9944 wrote:
People have the horrible habits of just looking at numbers on PoB and being like "look look, an upgrade!"


People have the horrible habits of just copying items for a well-known archetype and creating a build guide for it, when their real work is to use some colors to format it and add an extremely small amount of their ideas, like debating whether 20% projectiles speed is good. But to each his own I guess.
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Xenhil wrote:
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arkon9944 wrote:
Again, you are still failing to see the problem with a 5th seal.


Again, you still don't understand how casting spells via Unleash works even tho I explained it in one of the posts above. But I'm a patient man, so I'll try one more time.

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arkon9944 wrote:
You only ever have 5 seals by NOT casting for 1.65 seconds.


It's not true. That window is way smaller, about ~ 0.33-0.4 seconds (depends if you are using one or two Seal Mender notable). You keep failing to understand this part because you wrongly assumed that casting spells via Unleash is instant. It's not, it's scaleable with few things in this game. But the most important factor is how many Unleash Seals you deplete.

"
arkon9944 wrote:
Regardless of having to move or change position, you should be able to accomplish that faster than 1.65 seconds...rendering the 5th seal useless.


Here we go, the wrong assumption strikes again. The real number is, as stated above, ~0.33-0.4 seconds. And I completely agree that is the perfect time to make a dodge or just move your character to wait for the 5th Seal again and evade crucial ability.

"
arkon9944 wrote:
'Your helmet' is a straight up DPS loss, and still a small ES loss.


Yeah, for imaginary scenarios where the enemy is just a target dummy waiting patiently to get hit by your perfectly weaved spells. But in real PoE, it's a real DPS gain because you have better time windows to change the position of your character. It's even better when your DPS is close to instant phase/kill bosses.


I previously forgot about this one, but this is golden:
"
arkon9944 wrote:
People have the horrible habits of just looking at numbers on PoB and being like "look look, an upgrade!"


People have the horrible habits of just copying items for a well-known archetype and creating a build guide for it, when their real work is to use some colors to format it and add an extremely small amount of their ideas, like debating whether 20% projectiles speed is good. But to each his own I guess.


You keep talking about Unleash seals, and still keep getting it wrong each and every time.



That is my current gear, and 4 seals max. Every .33 seconds I gain a seal to a maximum of 4. That means it takes 1.33s of me NOT CASTING to ever reach 4 stacks of Unleash. If I had a 5th seal, it would take 1.67s to reach max seals.

So..the way Unleash works since you clearly don't understand. Every time you cast a spell, you deplete your stacks and 'Unleash' however many stacks you have. If you are casting EoW every .66 seconds, that means you are always casting it with 2 Unleash stacks. So again, in order for you to EVER take advantage of a 5th stack of Unleash, you have to NOT cast a spell for 1.67s so that the 5th stack piles on top. Otherwise having 3 or even 4 stacks is enough to constantly keep depleting your stacks. Each stack doesn't ALL regen at the same time. Only one does at a time until you cast a spell, then it empties and starts over.

So yes, if you are only casting every 1.67s, you'll have a 5th stack. So as I have stated...repeatedly already...in 99.99% of the cases the only time you'll ever unleash 5 stacks is in an initial cast of the spell, then the rest will hover between 1-3 stacks depending on how much you have to dodge and move around. If you are taking 1.67s to dodge a bosses ability, you're already losing so much DPS in downtime that having a 5th Unleash is NOT going to be your problem with DPS.
IGN: Arkon_Melee_LoL

https://www.twitch.tv/arkon9944
Not sure on the numbers but I tend to agree with arkon here.
You can test this pretty easily in your hideout and just moving a little from side to side (or using flame dash) and casting EoW.
I do see 4 seals sometimes, but also 2-3 more often than not.
Not sure who well 5 would work, apart from the first cast against something.

Neverless the biggest QoL upgrade imho is more cast speed.
I recently bought a watcher's eye with 15% cast speed while affected by Zealotry and casting EoW just feels sooo much smoother.

I'll probably try to get cast speed corruptions on the gloves and maybe cast speed on the frostbite ring as well.
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blastinMot wrote:
Not sure on the numbers but I tend to agree with arkon here.
You can test this pretty easily in your hideout and just moving a little from side to side (or using flame dash) and casting EoW.
I do see 4 seals sometimes, but also 2-3 more often than not.
Not sure who well 5 would work, apart from the first cast against something.

Neverless the biggest QoL upgrade imho is more cast speed.
I recently bought a watcher's eye with 15% cast speed while affected by Zealotry and casting EoW just feels sooo much smoother.

I'll probably try to get cast speed corruptions on the gloves and maybe cast speed on the frostbite ring as well.


100% agree. If you check out my current gear on my character sheet compared to what's in the guide, I've made some upgrades leaning a lot more heavily into movement and cast speed (tailwind especially).

I also want a Zealotry Watcher's eye but I'm looking for a very specific set of 3 modifiers to it, but it just does not exist...yet! =P
IGN: Arkon_Melee_LoL

https://www.twitch.tv/arkon9944
Actually, it's quite funny, because every single time you put some virtual numbers, you ignore the time in which seals are depleted, which is blatantly wrong. So I'll use caps lock and bold while having some hope that this time you'll get it.

CASTING SPELLS WITH UNLEASH IS NOT INSTANT

It scales with things like the number of seals, cast speed, action speed, etc. So your takes, like this right here:

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arkon9944 wrote:
That means it takes 1.33s of me NOT CASTING to ever reach 4 stacks of Unleash. If I had a 5th seal, it would take 1.67s to reach max seals.


Are just plain wrong, because they ignore the time of depleting seals.

If you still don't get it, just try to use full sealed EoW in your hideout and try to cancel it in the middle of depleting seals or just flame dash, etc. You won't be able to. Do you know why? Because casting spells supported by Unleash IS NOT INSTANT. It takes a little time and some things mentioned above can speed it up. That means, your casting ends when the last seal is depleted, not when you start casting it. That's why values of "1.33" and "1.67" seconds are simply not real, because Unleash already gathers a new seal as you're depleting old ones.
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Xenhil wrote:
Actually, it's quite funny, because every single time you put some virtual numbers, you ignore the time in which seals are depleted, which is blatantly wrong. So I'll use caps lock and bold while having some hope that this time you'll get it.

CASTING SPELLS WITH UNLEASH IS NOT INSTANT

It scales with things like the number of seals, cast speed, action speed, etc. So your takes, like this right here:

"
arkon9944 wrote:
That means it takes 1.33s of me NOT CASTING to ever reach 4 stacks of Unleash. If I had a 5th seal, it would take 1.67s to reach max seals.


Are just plain wrong, because they ignore the time of depleting seals.

If you still don't get it, just try to use full sealed EoW in your hideout and try to cancel it in the middle of depleting seals or just flame dash, etc. You won't be able to. Do you know why? Because casting spells supported by Unleash IS NOT INSTANT. It takes a little time and some things mentioned above can speed it up. That means, your casting ends when the last seal is depleted, not when you start casting it. That's why values of "1.33" and "1.67" seconds are simply not real, because Unleash already gathers a new seal as you're depleting old ones.


I never once disputed that Unleash casting is not instant. However, you're acting like the animation takes the full 1.67s it takes to recharge all 5 of your seals. Go record yourself spam casting with unleash. If your build is somewhat similar to this guide you will have a cast speed of .5 or lower. Meaning you should be able to cast 3-4 times in the span of 1.67s. Yes, there is a hitch to the animation of the spell, but again, it's not 1.67s. You will still cast 3-4 times within 1.67s. You just simply have no concept of time or how simple mathematics work. It's cool though man. Clearly I'm speaking to someone that cannot do basic math. You go ahead and stack your 5 unleashes bro, tear them up for all of us plebs doing it the wrong way.
IGN: Arkon_Melee_LoL

https://www.twitch.tv/arkon9944

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