(3.16) NERFED DO NOT PLAY THIS Raider Archmage BF/BB [CHEAP, Tanky, HCSSF viable, (100m+ dps)

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DanyStormborn wrote:
Question: in the clarity POB, why is clear mind jewel equipped if we are using clarity? which reserves mana?
It's an error, swap it for any rare jewel with mana / life / something else useful. Good place for a corrupted blood immunity jewel.
Current league IGN: Teldra_Anc_LAD
Feel free to message me in game if I'm on.
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grimjack68 wrote:
If you mark your profile as public, it's a lot easier for us to check your character. :)

You could use another sceptre for bossing, it will boost your DPS output by quite a bit.

Awakened AOE > Intensify.

Spell cascade should be level 1.

You have conductivity on hit on your ring, but you still have the gem socketed in your sceptre? Maybe pull that for Enduring cry. I'd drop portal and second wind, fit in vaal righteous fire and blood rage instead.

New boots with move speed, mana, life, and resists.

After that, I'd be looking for a corrupted blood immunity jewel.

Then clusters, which last I checked, shouldn't cost you more than 11-12 exalts, which leaves you a fair bit of change for quality of life upgrades - anomalous blood rage, unnatural instinct jewel, nice watcher's eye, etc.


Ok thanks! My character is now in public i think
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Sekkhh wrote:
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grimjack68 wrote:
If you mark your profile as public, it's a lot easier for us to check your character. :)

You could use another sceptre for bossing, it will boost your DPS output by quite a bit.

Awakened AOE > Intensify.

Spell cascade should be level 1.

You have conductivity on hit on your ring, but you still have the gem socketed in your sceptre? Maybe pull that for Enduring cry. I'd drop portal and second wind, fit in vaal righteous fire and blood rage instead.

New boots with move speed, mana, life, and resists.

After that, I'd be looking for a corrupted blood immunity jewel.

Then clusters, which last I checked, shouldn't cost you more than 11-12 exalts, which leaves you a fair bit of change for quality of life upgrades - anomalous blood rage, unnatural instinct jewel, nice watcher's eye, etc.


Ok thanks! My character is now in public i think
That worked! Your tree and jewels look fine, so work on the list and you should roll through content easy.
Current league IGN: Teldra_Anc_LAD
Feel free to message me in game if I'm on.


Hey all, loving this build and absolutely melting T16 bosses - looking to crank out a bit more DPS and was curious where you'd look to upgrade next? Have a fair amount of currency laying around but would prefer to go for "end game" items in a slot instead of a bunch of smaller upgrades across the boards.

Thanks in advance.
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Enkryptions wrote:


Hey all, loving this build and absolutely melting T16 bosses - looking to crank out a bit more DPS and was curious where you'd look to upgrade next? Have a fair amount of currency laying around but would prefer to go for "end game" items in a slot instead of a bunch of smaller upgrades across the boards.

Thanks in advance.
So the big upgrade is going to be clusters. Probably ~12ex all in. Blind on hit gloves would help a lot towards tankiness as well.

As for some little bits... :)
- Second wand, I'd replace that flat lightning damage with increased Spell Damage / increased Mana Regeneration Rate hybrid.
- Anoint mind drinker on your amulet.
- If you can swing it, move corrupted blood immunity to a jewel, and switch your mana flask to curse immunity.
- Alchemist on Jade is a no. Get either increased duration or reduced charges used or increased charge recovery.
- Do something with the quartz as well. Knockback isn't useful, and the prefix is also sub optimal.
Current league IGN: Teldra_Anc_LAD
Feel free to message me in game if I'm on.
Last edited by grimjack68 on Jun 6, 2021, 11:59:51 PM
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grimjack68 wrote:
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Enkryptions wrote:


Hey all, loving this build and absolutely melting T16 bosses - looking to crank out a bit more DPS and was curious where you'd look to upgrade next? Have a fair amount of currency laying around but would prefer to go for "end game" items in a slot instead of a bunch of smaller upgrades across the boards.

Thanks in advance.
So the big upgrade is going to be clusters. Probably ~12ex all in. Blind on hit gloves would help a lot towards tankiness as well.

As for some little bits... :)
- Second wand, I'd replace that flat lightning damage with increased Spell Damage / increased Mana Regeneration Rate hybrid.
- Anoint mind drinker on your amulet.
- If you can swing it, move corrupted blood immunity to a jewel, and switch your mana flask to curse immunity.
- Alchemist on Jade is a no. Get either increased duration or reduced charges used or increased charge recovery.
- Do something with the quartz as well. Knockback isn't useful, and the prefix is also sub optimal.


Thank you! I actually must have swapped my amulet with one in my stash and never changed it back - feel stupid. Noted on 2nd wand - mana regen is much more important higher tiers when you aren't just 1 shotting every single boss. Fixing the flasks then trying for a few more levels to start getting clusters!
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Enkryptions wrote:

Thank you! I actually must have swapped my amulet with one in my stash and never changed it back - feel stupid. Noted on 2nd wand - mana regen is much more important higher tiers when you aren't just 1 shotting every single boss. Fixing the flasks then trying for a few more levels to start getting clusters!


I went and got mana regen in as many slots as I could and do not regret it one bit. It doesn't increase your PoB DPS but makes it much easier to hit them in practice as you'll have much less downtime between casts.

You can pretty much burst endgame bosses down in a second or two of constant BF/BB spam with enough regen. Note that misery essence crafting rings can get you a lot of mana regen in that slot but getting curse on hit, good life/mana with that is pretty hard. I opted to put curse in trigger weapon alongside Void Sphere and Anom Blood Rage for auto frenzy charges.
Hey Chem & Grim. Just wanted to say thank you for such an amazing build. I've played POE for a long time but this league I cleared all of the end game bosses that I wanted to. Great work.

Just out of curiousity for next season (because I'd rather not play the same build twice) did any other builds come close to the tankyness, speed and damage of this build?
Intresting discussion, just wanted to pop in and ask a question real quick:
How many blades hit the bosses on average, in a spread sheet here I saw around 35-40 blades, is this correct?
I am trying to compare my ball lightning raider, just to see if it would be worth while to switch to BF/BB.
As comparison ball lightning with spell echo/greater spell echo tends to hit 50-60 times, but you have to use the staff instead of wands.
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ynnad wrote:
Hey Chem & Grim. Just wanted to say thank you for such an amazing build. I've played POE for a long time but this league I cleared all of the end game bosses that I wanted to. Great work.

Just out of curiousity for next season (because I'd rather not play the same build twice) did any other builds come close to the tankyness, speed and damage of this build?
This build is pretty much perfectly balanced between tank, damage, and speed. I've played builds that clear faster, and builds that have more tank. The only thing that comes close to both is the herald of agony mana guardian, which has more tank but less damage output.
Current league IGN: Teldra_Anc_LAD
Feel free to message me in game if I'm on.

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