(3.16) NERFED DO NOT PLAY THIS Raider Archmage BF/BB [CHEAP, Tanky, HCSSF viable, (100m+ dps)

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ChemistHCSSF wrote:
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Lidjohn wrote:
Hey thanks for the build first
what do you think about the assassin version ? not better in therm of damage ? ( not the poison version )


Assassin is good at getting the most of your portal MTX.

In all seriousness I would never consider assassin over this iteration, if you mean physical assassin blade blast it is VERY bad.


Ok thanks for answer

what weapon are you aiming for leveling with lightning trap ? lot of spell damage / projectile damage i guess ?
Can i use this build (effectively) with some other spells? I don't like bb but do like the build concept itself
[BHoD]
the GG Build is expensive like hell :)))
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ChemistHCSSF wrote:
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Oilure wrote:
Hey,

Does anyone have a reasonable PoB with gear?
Gear in the first post seems unachievable thanks to harvest nerf.

Also i can't find the Table of Contents information?


Was updating the guide, there's multiple gear selections within the poB. The mid game section is with easily obtainable gear a few days in.


Thanks works now.

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Lidjohn wrote:
Hey thanks for the build first
what do you think about the assassin version ? not better in therm of damage ? ( not the poison version )


Poison crit version might be better for softcore trade, can't really go crit with this raider MOM version.
Nice build! Gonna play this for 3.14 league start however Im gonna be farming lab with this instead of TR ranger, hopefully this build doesn't fail me for uber lab day 1 haha
one question does in standard elague prices are crazy ?
cuz i cant find the middle build for less than 100 ex :)))
what kind of vendor recipe weapon do we use while levelin ?
Do you have a sense for how far away from your generals you can be to still get the fortify effect from The Vigil? And is the time it takes to do a General's Cry affected by our faster cast speed?

I agree as you say that Desecrate-General's Cry is clunky, especially when we only get fortify for 8 seconds. I'm kicking around the idea of just doing the Vigilant Strike myself with either faster attacks and fortify support or ancestral call and fortify support to get over 18 seconds of fortify time from a single fast strike rather than just 8 seconds from 1-2 casts that may take more time. Granted, needing to be in melee range is a nontrivial cost, but you'll also get the option to spec into anomalous fortify for extra fortify effect down the road.
can't wait to see the update about gearing and unique section! :D
Hi, never played bf/bb before and will go for this build. In cons section you write cannot do ele reflect maps. Is this the only mod or are other mods hurtful as well?

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