just craft, or find one for sale, a sceptre with a "Trigger a Socketed Spell when you Use a Skill, with a 8 second Cooldown" suffix. Slap the desecrate/general's cry in that sceptre and never have to worry about it again.
I didn't think warcries like General's Cry could be triggered in this fashion?
Returning player after 5 years, having lots of fun using this build in Ultimatum.
How important is the Elemental Overload node? I'm level 91 atm, and Bladefall only crits 12% of the time (the skill calculates crit/not crit on cast, and does not independently check crit against all enemy targets).
The +40% MORE elemental damage is a lot, but the buff is usually not applied. I go back and forth using leftover refund points between that node and +4%/+5% life nodes, and I think the life is more useful.
The simple explanation is that I'm doing something wrong. Is there anything you do with your other skills, like Tempest Shield (unlikely) or Vaal Righteous Fire (maybe) that makes you have the Overload buff applied more often?
On a full build (level 97 and up), I would definitely take Overload over something like +10% mana regen or 10 Intelligence.
Personally, I picked up sceptres with crit chance on them. That's boosted my chance to 23.7% for BF, and anything that survives that, I get another shot at it with BB for 11.7%. It lasts 8 seconds, so when it matters - bosses - I usually have it up.
Current league IGN: Teldra_Anc_LAD
Feel free to message me in game if I'm on.
just craft, or find one for sale, a sceptre with a "Trigger a Socketed Spell when you Use a Skill, with a 8 second Cooldown" suffix. Slap the desecrate/general's cry in that sceptre and never have to worry about it again.
I didn't think warcries like General's Cry could be triggered in this fashion?
you are right. forgot they aren't considered "spells" at all.
If you are using scepters there is actually another way to get fortify which is not be better but saves one keybind and might feel a bit less annoying. Ditch flame dash and go for Leap Slam/Additional Accuracy/Fortify Support/Fist of War (just for the area of effect).
Leap Slam can miss but if you hit groups that's usually not a big issue. It might feel stupid to jump into or close to enemy groups but that pretty much happens anyway (especially during ultimatums) and that's the moment you want forty up. For bosses you can stay close and dodge with leaps/utilize adds and so on. It might not be the best way but i'm having fun with it.