[3.17]⚡Velyna's Storm Brand Occultist⚡ 5M+ DPS Leaguestart | Hidden and Feared Viable

Isn't the crit multi support better than crit strikes? Just swapping them over on the midrange PoB is a 5% damage increase, although our crit isn't capped anymore.
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bwcloud wrote:
So I'm done with the main part of the build. Here is my ninja (https://poe.ninja/challenge/builds/char/bwcloud/Cpt_LindtLindorTruffles?i=4&search=class%3DOccultist%26item%3DShavronnes-Wrappings%26skill%3DStorm-Brand%26sort%3Ddps) if anyone is interested. Right now I have ~1.6m shaper dps and can play all map mods (except hexproof bc 2 points aren't worth) - so T16 map monsters are insta down/ shattered. I play T16 Scourges on ~80stacks deathless. Don't want go higher bc of dmg spikes. Didn't played with new patch with monster dmg nerfs. So with patch higher stacks should be easy possible.

I can highly recommend that build except the part with Lioneyes shield and Cerberus. The prices are too high at league start. Where at 100c for each Cerberus and shield. Better skip that for dual wielding 2 good wands. Even right now you can get 100 crit, +1 gem, 15% cast speed wands for under 30c (I got my wand for 80c and that wand is huge atm).

I chose more masteries over cluster (will switch at lvl 94). There are no more clusters left which give you are better benefit bc brand masteries are rly good. I would choose lightning/ cold cluster to blind enemies.
Right now I love the masteries together with the reflect/ curse pantheon. You can have easy 40% chaos, reflect immune and 80% curse reduction. Together with stun immune, freeze immune, shock immune while at max PC and ignite immune on mana flask that build just rocks. Whish I could find more sources of defens layers like fortify.

Next investment will be 3 stats watchers, gloves with curse on hit, ES shoes (craft aspect of the spider) with enlighten and ofc awakener gems.


I just got all of my LL gear today and am just waiting to get a bit more currency to afford the regrets to respec. Can you elaborate on how you got reflect immunity and stun immunity w/ your build?

Edit: I see you got your reflect immunity from yugul pantheon + elemental mastery--is "100% reduced" effectively immune? I thought it didn't work that way.

Still interested to hear how you got stun immunity!
Last edited by Sir_I_Exist on Oct 27, 2021, 4:01:54 PM
According to PoB, 100% reduced reflected damage puts a 0x multiplier on all reflected damage, so it makes you immune. Stun immunity is from Presence of Chayula ("Cannot be Stunned")

Edit: I can also confirm it works this way because I can fight Atziri with the Yugul/Ele Mastery combo
Last edited by PapaShrub on Oct 27, 2021, 4:34:18 PM
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PapaShrub wrote:
According to PoB, 100% reduced reflected damage puts a 0x multiplier on all reflected damage, so it makes you immune. Stun immunity is from Presence of Chayula ("Cannot be Stunned")

Edit: I can also confirm it works this way because I can fight Atziri with the Yugul/Ele Mastery combo


Completely forgot about presence of Chayula, lmao.

Last question for you--I don't see any passives that would give you +2 brands. Is rolling with 3 still pretty comfy?
Last edited by Sir_I_Exist on Oct 27, 2021, 4:39:14 PM
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PapaShrub wrote:
According to PoB, 100% reduced reflected damage puts a 0x multiplier on all reflected damage, so it makes you immune. Stun immunity is from Presence of Chayula ("Cannot be Stunned")

Edit: I can also confirm it works this way because I can fight Atziri with the Yugul/Ele Mastery combo


That's not exactly correct. 100% reduced reflect damage isn't the same as immunity, since any other "increased damage taken" modifier can actually reduce that number below 100%. If you're shocked while having 100% reduced reflect damage, that number will get reduced based on the shock effect, causing you to have between 99% and 50% instead. And even if you are shock immune, there are other sources of "increased damage taken" like sextants that cause you to take increased elemental damage.

So, yes 100% reduced reflect damage works in a majority of cases. But be careful because it isn't the same thing as immunity.
Thought I would test how strong the build is once you go low life and have +1 wand and clusters and all the good stuff like that. At what I mostly consider the completed build, minus the minmaxing to reach the 'god-tier' pob.

As expected, absolutely clapped by the hidden. Kinda figured, not exactly a bossing build and the hidden is the hidden. Also unexpectedly though, got 6-portald by an elder guardian, and almost by the shaper guardian i tested with next. For some reason the build still feels weak, primarily on bossing, and also sits on both pretty low dps and lower-ended tankiness(Not fully glass cannon though.)
I feel with this much investment the build should be strong enough for even Uber elder, I've spent quite a bit on it now, but it just doesn't feel up to the task at the moment unfortunately. A8 also 6-portal'd. I'm thinking if I throw 50 exalts at it it might feel a bit smoother but idk if its worth it at that point.

Definately a fun change of pace from strong meta builds, for basic mapping purposes atm though.

If anyone has any pointers or notices anything I've done that feels off with the build do let me know! i'm really confused at why this build still feels really weak for bossing. Mapping feels (mostly) fine but bossing is just so mega-scuffed. Would love some feedback, boys.





P.S. Working on the flask situation atm. Don't worry abouuut it.
Last edited by Trulytm on Oct 27, 2021, 5:40:34 PM
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Trulytm wrote:
If anyone has any pointers or notices anything I've done that feels off with the build do let me know! i'm really confused at why this build still feels really weak for bossing. Mapping feels (mostly) fine but bossing is just so mega-scuffed. Would love some feedback, boys.


I think all your mana is getting eaten by triggers. I changed the gem setup in midrange and endgame PoB to hopefully fix some of this.

Few things I see:

-Take frostbite out of wand, drop wave of conviction to level 1

-Blanketed Snow + Snowstorm large cluster

-Small cluster for endurance charges, and switch to Immortal Call

-Drop arcane surge to level 3 for more reliable uptime

-Follow the CWDT setup in newest Midrange PoB to combat mana issues

-Gloves with ~80ES would give about 280 total. Pairs with ele weakness corrupt are about 15c atm.

-Missing another ~300ES from boots

-Spider Aspect
https://www.twitch.tv/velyna
I reached the endgame pob today and got all the upgrades and i gotta say that the build fells really amazing to play. Im doing 40-60% deli maps with no problem, and im still lvl 85 without the full cluster setup. Thank you for your build and hard work. Appreciated.
Last edited by NightnyxMTS on Oct 27, 2021, 10:56:25 PM
Hi!
I finally made it to mapping with this build, but unfortunately I'm dying a lot. I'm not too sure what my problem is (which could be glaringly obvious, but I'm still not too familiar with stat breakpoints in POE). Any tips would be appreciated! I'm currently looking to replace my gloves and body armor before saving up for the Brotherhood rings.
Last edited by gomukaya on Oct 28, 2021, 12:21:46 AM
I now have pretty much the final setup. Somehow the dps shown in POB and Poeninja is still a bit lacking - around 800k. (My POB: https://pastebin.com/QZKatEA4) (My Poeninja: https://poe.ninja/challenge/builds/char/Halpatihoo/VITUJAPILUUU?i=0&search=name%3Dvitujap)

Can anyone identify the issue? I should only be missing the double corrupted shield. Or am I worried over nothing?

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