[3.16] g00fy_goober's Toxic Rain Occultist (Easily clear all content)

Hey, this build looks really good as a league starter and I am considering to give it a got.
My only concern regarding 3.15 would be the changes regarding triggered skills, which will now cost mana to trigger. I saw this build uses quite a lot of trigger mechanics. What are your thoughts on these changes?
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LTKI wrote:
Hey, this build looks really good as a league starter and I am considering to give it a got.
My only concern regarding 3.15 would be the changes regarding triggered skills, which will now cost mana to trigger. I saw this build uses quite a lot of trigger mechanics. What are your thoughts on these changes?


Don't really have any thought's as of yet. It depends on how it works and how patchnotes are.

Maloneys is really nice to shoot some CA + Arrow nova early on along with generating frenzy charges but none of it is really needed. The only other thing we have is the asenath's which shoots out essence drain and curses along with casting your golem.

Now I could be completely wrong but I would GUESS that for trigger stuff they are more concerned about gems and such. This build uses special uniques which are rare and a tad pricey early on. If they made them use mana cost it would quite literally ruin the unique aspect of the item.

I could be wrong but will find out in a couple of days =)
Will occultist still be the best choice in terms of survivability considering the nerfs to flasks ? Also, is the damage hit to supports likely to ruin the build? Also, it seems like alot of the levelling gems aren't available early on to the witch class (caustic arrow, arrow nova etc.). How will you get this on a starter?
Last edited by iIiI0lili on Jul 19, 2021, 3:48:30 PM
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iIiI0lili wrote:
Will occultist still be the best choice in terms of survivability considering the nerfs to flasks ? Also, is the damage hit to supports likely to ruin the build? Also, it seems like alot of the levelling gems aren't available early on to the witch class (caustic arrow, arrow nova etc.). How will you get this on a starter?


Your asking questions that don't really make sense.

1.) Flasks will hurt EVERY build. Legit every single build out there gets a huge chunk of stuff from flasks (hence why they getting gutted). So yes it will hurt the build.

2.) Occultist gives nothing at all to flasks so not sure why you are asking about this nor did we get defensive style flasks at all. If anything flaskfinder is going to get gigaowned (unless major changes happen to counter flasks getting owned, haven't read balance stuff yet).

3.) Same thing with supports, will it ruin the build.... no? I mean every build is going to get a damage nerf because of it, but seeing as it is GLOBAL since it is happening to every build then it wouldn't kill any build just lower it unless it was a very niche build that was already barely cutting it.

4.) For the gems simply get them from someone else. Either guildies, friends, or even just asking in town.
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g00fy_goober wrote:
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iIiI0lili wrote:
Will occultist still be the best choice in terms of survivability considering the nerfs to flasks ? Also, is the damage hit to supports likely to ruin the build? Also, it seems like alot of the levelling gems aren't available early on to the witch class (caustic arrow, arrow nova etc.). How will you get this on a starter?


Your asking questions that don't really make sense.

1.) Flasks will hurt EVERY build. Legit every single build out there gets a huge chunk of stuff from flasks (hence why they getting gutted). So yes it will hurt the build.

2.) Occultist gives nothing at all to flasks so not sure why you are asking about this nor did we get defensive style flasks at all. If anything flaskfinder is going to get gigaowned (unless major changes happen to counter flasks getting owned, haven't read balance stuff yet).

3.) Same thing with supports, will it ruin the build.... no? I mean every build is going to get a damage nerf because of it, but seeing as it is GLOBAL since it is happening to every build then it wouldn't kill any build just lower it unless it was a very niche build that was already barely cutting it.

4.) For the gems simply get them from someone else. Either guildies, friends, or even just asking in town.


How will you sustain the item triggered skills or do you ditch them for other stuff?
Last edited by Firestrike9 on Jul 21, 2021, 1:11:44 PM
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Firestrike9 wrote:
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g00fy_goober wrote:
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iIiI0lili wrote:
Will occultist still be the best choice in terms of survivability considering the nerfs to flasks ? Also, is the damage hit to supports likely to ruin the build? Also, it seems like alot of the levelling gems aren't available early on to the witch class (caustic arrow, arrow nova etc.). How will you get this on a starter?


Your asking questions that don't really make sense.

1.) Flasks will hurt EVERY build. Legit every single build out there gets a huge chunk of stuff from flasks (hence why they getting gutted). So yes it will hurt the build.

2.) Occultist gives nothing at all to flasks so not sure why you are asking about this nor did we get defensive style flasks at all. If anything flaskfinder is going to get gigaowned (unless major changes happen to counter flasks getting owned, haven't read balance stuff yet).

3.) Same thing with supports, will it ruin the build.... no? I mean every build is going to get a damage nerf because of it, but seeing as it is GLOBAL since it is happening to every build then it wouldn't kill any build just lower it unless it was a very niche build that was already barely cutting it.

4.) For the gems simply get them from someone else. Either guildies, friends, or even just asking in town.


How will you sustain the item triggered skills or do you ditch them for other stuff?


AFAIK from reading manifesto and patchnotes the only trigger stuff that had mana cost added to it is for GEMS. So coc, cwc, spellslinger, cwdt all that fun stuff. The specific unique ITEMS should still work the same AFAIK. That being said we already get -mana cost on watcher's eye, and all 3 jewelery slots. This should let it work just fine.

If not things will just have to be adjusted a bit, we will have to see.
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g00fy_goober wrote:

AFAIK from reading manifesto and patchnotes the only trigger stuff that had mana cost added to it is for GEMS. So coc, cwc, spellslinger, cwdt all that fun stuff. The specific unique ITEMS should still work the same AFAIK. That being said we already get -mana cost on watcher's eye, and all 3 jewelery slots. This should let it work just fine.

If not things will just have to be adjusted a bit, we will have to see.


Thats not true sadly, all item based triggers have 100% mana cost multiplier.

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Modifiers on items that Trigger a Skill now have a 100% Cost and Reservation Multiplier, unless stated otherwise.


But I guess a solution will be found one way or another.
Last edited by Firestrike9 on Jul 21, 2021, 3:37:27 PM
Hello Goofy
looking forward using this Build as my starter for the new league today there's only one little thing i cant wrap my head around bc i simply dont understand the abbrevations.

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Next get all your regular jewels with % max life, chaos dmg multi, attack speed with bows. Honestly your best bet for these jewels is to buy max life + attack speed + attack speed with bows and then aug chaos and r/a chaos until you hit chaos dmg multi. Turns a 12-15 ex 4 mod jewel into a 2-3 ex inital buy an aug chaos and usually a handful of r/a chaos's.


If you would be so kind to explain this in more noob friendly terms i would highly appreciate it.
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Firestrike9 wrote:


Thats not true sadly, all item based triggers have 100% mana cost multiplier.



Damn I did miss that, hopefully it won't be anything super crazy mostly it is just helm + curses/golem which hopefully will not be a problem. Obviously will have to wait and see. I am more worried about the new mana cost for toxic rain as it has drastically increased :/

Thought efficacy was completely dead but it retained the MORE damage over time so it is actually slightly buffed because of the increased duration. Swift affliction is pretty bleh now as the reduced duration is pretty large and the more damage multiplier was lowered. Might be using mirage archer instead of swift affliction.

Anyway will see how it goes.

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SyxesGaming wrote:
Hello Goofy
looking forward using this Build as my starter for the new league today there's only one little thing i cant wrap my head around bc i simply dont understand the abbrevations.

If you would be so kind to explain this in more noob friendly terms i would highly appreciate it.


Sadly harvest crafting is gone and gutted almost completely. There is no more remove/add chaos and a simple augment chaos was slightly south of 1 billion exalts last league so jewels will have to be fossiled/bought rolled. The bow crafting is also slightly different now because damage over time was converted to a suffix
Really tried my hardest to get on with this build, enjoyed leveling but then it started to really suck getting into red mapping due to dying all the time, even with alot of ex invested into it.

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