[3.21] Cold Conversion Summoner | Build guides for all budgets | (Ghazzy Zoomancer)

How would the new belt Mageblood fit into that build?

And oh btw: Lords with Acrobatics ain't actual anymore for this build?
"
Deadandlivin wrote:

Yeah, you're trying to fit Molten Shell without a shield corruption which quite frankly, is impossible..

Looking through your skills I do think we have a great solution though.
Yesterday I did some testing after buying Awakened Fork to increase my clearspeed. My findings weren't too positive. I noticed that the attacks from phantasms didn't fork at all, meaning they didn't split into more projectiles increasing the clear speed.

I had to do alot of testing and eventually went to PoEdb to read up on the phantasms. It turns out, that their projectiles have an inbuilt "pierce" without a target limit. Something I had no idea about, mostly since i've never used these minions.

The projectile behaviour priority is Pierce until maximum pierces > Fork > Chain > Return.
But since Phantasms have infinite pierces, that means their projectiles can't fork, chain or return.

So what does this all mean? You're running fork in your build becaue I incorrectly told ppl to use Fork for better clear. Your chest is pretty much running a 5 link right now.

My suggestion for you would be to try running this setup in the chest instead:
- Raise Spectre
- Summon Phantasm
- Minion Damage
- GMP
- Awakened Cold Penetration (Buy it, it's cheap) Level it to 3 asap for -15% cold exposure.
- Swap Increased critical strike dmg for Feeding Frenzy. It will provide more dmg to your build and makes your spectres/phantasms aggresive which feels so good.

For ST, swap GMP for Divergent Hypothermia.
This lets you keep Vaal Molten Shell and Determination.
And since you were running a dead gem in the build, your dps should improve aswell.


Thanks so much for this detailed investigation!
Will give a try and do adjustments.

I will still run zombies in shield as no-support skill for distraction purposes. Hope i am not losing much dmg due to that change, but don't wanna drop molten shell, it helps A LOT especially on switching nightmare mode.
PoE nowadays looks more and more like a fork server with tons of custom weird experimental stuff rather than original game with carefully thought out balance brough live to players.
"
FabianDkrs wrote:
Does someone know, if the craft +1 to level of all minion skill gems provides more damage than minions deal ~20% increased damage? Since I've got a wand with minions deal 72% increased damage and +1 to spell gems but wands with +1 to spell AND +1 to minion skill gems usually provide only about ~55% increased damage. Is it still worth upgrading or will it barely be noticable?


You want to prioritize trigger craft on wand.
It's the primary reason we use a convoking wand. Everything else comes second.

However, you only want to swap to a trigger wand if it has at least +1 and either alot of % minion dmg or % minion attack speed.
You need to make up for the dmg lost when losing 1 golem.
"
FabianDkrs wrote:
Does someone know, if the craft +1 to level of all minion skill gems provides more damage than minions deal ~20% increased damage? Since I've got a wand with minions deal 72% increased damage and +1 to spell gems but wands with +1 to spell AND +1 to minion skill gems usually provide only about ~55% increased damage. Is it still worth upgrading or will it barely be noticable?

+1 and high minion damage is better than +2. I would recommend you to keep playing with your current wand untill you can afford a +2, high minion damage, Hatred Effect one.
"
How would the new belt Mageblood fit into that build?

And oh btw: Lords with Acrobatics ain't actual anymore for this build?


I made a theoretical minmax PoB using mageblood. You can find it somewhere in this thread. (:D)
My take is, it's BiS belt and I want it. It allows us to fix alot of itemization. For example, we'll cap out all elemental resistances from the belt, get 95% evasion and 40k Armour aswell as 120% passive movement speed. It's busted.

The resistance flask in particular makes getting items extremely easy for the build as it opens up like 12 suffixes. This allows us to easily get attributes and Chaos Res now. We might also be able to squeeze in stuff like 35% minion dmg on rings et.c.

Is it better than HH? Not sure.

Phase Acro was changed and is useless for us now. We don't have an Spell Suppression
Last edited by Deadandlivin on Nov 1, 2021, 9:21:15 AM
What is the point of getting BV triggered wand?

If I don't have elemental equilibrium from skin of the lord. should I buy the BV wand?
"
Deadandlivin wrote:
"
judikator wrote:
Hi @Deadandlivin

could you advice what skills setup to use with +2 covocing wand if i don't have determination corupted shield? (there literally wasn't a single one on the market for last 3 days)

i just can't understand how to fit skills this way with trigger spells on hit.

Removed the last support gem from my zombies (feeding frenzy) to use convocation somewhere instead.. dunno if that was right option.

Thanks


Yeah, you're trying to fit Molten Shell without a shield corruption which quite frankly, is impossible..

Looking through your skills I do think we have a great solution though.
Yesterday I did some testing after buying Awakened Fork to increase my clearspeed. My findings weren't too positive. I noticed that the attacks from phantasms didn't fork at all, meaning they didn't split into more projectiles increasing the clear speed.

I had to do alot of testing and eventually went to PoEdb to read up on the phantasms. It turns out, that their projectiles have an inbuilt "pierce" without a target limit. Something I had no idea about, mostly since i've never used these minions.

The projectile behaviour priority is Pierce until maximum pierces > Fork > Chain > Return.
But since Phantasms have infinite pierces, that means their projectiles can't fork, chain or return.

So what does this all mean? You're running fork in your build becaue I incorrectly told ppl to use Fork for better clear. Your chest is pretty much running a 5 link right now.

My suggestion for you would be to try running this setup in the chest instead:
- Raise Spectre
- Summon Phantasm
- Minion Damage
- GMP
- Awakened Cold Penetration (Buy it, it's cheap) Level it to 3 asap for -15% cold exposure.
- Swap Increased critical strike dmg for Feeding Frenzy. It will provide more dmg to your build and makes your spectres/phantasms aggresive which feels so good.

For ST, swap GMP for Divergent Hypothermia.
This lets you keep Vaal Molten Shell and Determination.
And since you were running a dead gem in the build, your dps should improve aswell.


Dead am i missing something, we can get Determination on our amulet as well ?
"
eartheth wrote:
What is the point of getting BV triggered wand?

If I don't have elemental equilibrium from skin of the lord. should I buy the BV wand?


You are proccing flesh offering as well as ideally you dont want to be self casting it the whole time
Works the 5% life on minion deaths with despawn of the phantasm? I think no?
"
Mortrimer wrote:
"
Deadandlivin wrote:
"
judikator wrote:
Hi @Deadandlivin

could you advice what skills setup to use with +2 covocing wand if i don't have determination corupted shield? (there literally wasn't a single one on the market for last 3 days)

i just can't understand how to fit skills this way with trigger spells on hit.

Removed the last support gem from my zombies (feeding frenzy) to use convocation somewhere instead.. dunno if that was right option.

Thanks


Yeah, you're trying to fit Molten Shell without a shield corruption which quite frankly, is impossible..

Looking through your skills I do think we have a great solution though.
Yesterday I did some testing after buying Awakened Fork to increase my clearspeed. My findings weren't too positive. I noticed that the attacks from phantasms didn't fork at all, meaning they didn't split into more projectiles increasing the clear speed.

I had to do alot of testing and eventually went to PoEdb to read up on the phantasms. It turns out, that their projectiles have an inbuilt "pierce" without a target limit. Something I had no idea about, mostly since i've never used these minions.

The projectile behaviour priority is Pierce until maximum pierces > Fork > Chain > Return.
But since Phantasms have infinite pierces, that means their projectiles can't fork, chain or return.

So what does this all mean? You're running fork in your build becaue I incorrectly told ppl to use Fork for better clear. Your chest is pretty much running a 5 link right now.

My suggestion for you would be to try running this setup in the chest instead:
- Raise Spectre
- Summon Phantasm
- Minion Damage
- GMP
- Awakened Cold Penetration (Buy it, it's cheap) Level it to 3 asap for -15% cold exposure.
- Swap Increased critical strike dmg for Feeding Frenzy. It will provide more dmg to your build and makes your spectres/phantasms aggresive which feels so good.

For ST, swap GMP for Divergent Hypothermia.
This lets you keep Vaal Molten Shell and Determination.
And since you were running a dead gem in the build, your dps should improve aswell.


Dead am i missing something, we can get Determination on our amulet as well ?


Ööööhhhh maybe :D

Report Forum Post

Report Account:

Report Type

Additional Info