[3.21] Cold Conversion Summoner | Build guides for all budgets | (Ghazzy Zoomancer)

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chaoticwon wrote:
Just hit maps, when would be the best time to transition to Necro? I really don't like not being able to lvl my gems for that version. I could buy lvl 20/0 gems I suppose. I am returning after a couple leagues, on my previous Necro I really enjoyed the Redemption Sentry Spectres, are the Syndicate Operatives still the choice with this build- heard they got nerfed?


I feel you.
I recommend swapping to necro once you get your Primordial Jewels, a +1 Skin of the Loyal/Lords chest and a level 21 spectre gem.

This is the breaking point where you get your additional spectre allowing us to run 4 Carrion Golems(Clayshaper) and 4 spectres.
If you really want to roll necromancer asap, I would go directly after hitting the primordial Jewels. Going Necro early only allows you to use 2 Carrion Golems which feels kinda bad unfortunately.

Leveling your gems shouldn't be a problem though as you should try swapping to cold pretty early. I only stayed pure phys for very long because i wanted to see how far I could push the 10 chaos leveling version.
Swapping to cold basically only requires Triad Grips.

Redemption sentries were my backup spectres in case Operatives got nerfed. They are vastly inferior to operatives though because they don't shotgun with GMP.
Operatives actually were buffed last league since they reduced the chance of operatives to use their melee attacks.
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jorik_pwnz wrote:
Primordial Might Crimson Jewel. How it works? Should I 'Summon Carrion Golem' before any encounter to get dps buff? Or convocation is also considered as 'summon'?


Don't resummon golems, you don't have the mana for it and it messes up the order of your Golems.
We only use this gem for aggresive golems.
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I see I guess I'll try it out.

I ran pure spectres last league and imho had a pretty high budget build: lvl30 spectres, +3/3%/dmg/hypo helm, +2 frenzy/power charges shield, cluster jewels, ag etc and I could not handle xoph or phoenix invitations for the life of me, they always died.

But ye atm Im not super happy about golem clearspeed so this seems like a nice middleway except survivability wise. I mean you can get pure golems to what, 5-6 golems @ 10mill dps each? There is a super expensive ascendant version as well. But I like the concept of this build


Yeah, I minmaxed this build last league and got it to 160 million dps per golem and my spectres to ~70 million(RNG dps though). With a high budget version this league we should pretty easily be reaching 50 million per golem, even with no harvest. But we'll see how the endgame looks.

I don't understand why invitations were such a problem for you though.
I was farming invitations on my 15 ex medium budget version without a problem and had no problem with spectres dying. The reason might be because I've specced into more defensive stuff like Indomitable Army and Bone Armour to keep my minions alive.
Last edited by Deadandlivin on Apr 21, 2021, 4:49:22 PM
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Deadandlivin wrote:

I don't understand why invitations were such a problem for you though.
I was farming invitations on my 15 ex medium budget version without a problem and had no problem with spectres dying. The reason might be because I've specced into more defensive stuff like Indomitable Army and Bone Armour to keep my minions alive.

I ran pretty much ZERO defensive options for my pure spectres last league :D

Btw have you considered how a 12passive cluster like ghazzy runs would work on this build?

edit: Having looked at the medium budget POB (which is pretty cheap tbh) I wonder if just replacing the zombie+feeding frenzy links for a CWDT+IC wouldn't be better for rippy ultimatums because the dmg from zombies is actually a low portion of the dmg and nothing important like culling strike is linked to them anyways.
Last edited by GoldPush on Apr 21, 2021, 6:31:09 PM
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Deadandlivin wrote:
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Konan92 wrote:
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Deadandlivin wrote:


Wow, you got a Headhunter, Awakened Multistirike and a Endgame wand already.
Someone's been having a good leaguestart :D


I did the move to cold conversion.
I had a lack of damage in t14+ maps but now it's very smooth.

How to craft a wand like that ?

And I got this cluster:


Is this more valuable with the +2% ?


Which wand are you talking about? :-)
2% Aura AoE is decent, it unfortunately has no effect on throughput though. If you're capped on all resistances and dexterity it's the best mod you can get.
The best thing you can get for suffixes on those jewels are Chaos Resistance.


The wand from XxNoScopeWeed420xX

Here : https://www.pathofexile.com/account/view-profile/XxNoScopeWeed420xX/characters

+1 level all gem
+1 minion gem
Minions mod
Multicraft
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The wand from XxNoScopeWeed420xX

Here : https://www.pathofexile.com/account/view-profile/XxNoScopeWeed420xX/characters


Crafting a GG minion wand isn't too bad this league since we can still do some harvest crafts to get high budget ones.

Best way to craft a good wand is to:
1. Alteration or Chaos spam for T1 minion damage on a convoking wand.
2. Fill out 3 prefixes and do the 1/3 fracture until you manage to fracture the 79% minion damage(Make sure to divine it to max before)
3. Use a Prime Resonator with corroded, metallic, shuddering and Jagged.
Do this until you get +2.
4. Reforge Keep prefix until you get high minion attack speed and a free suffix to craft trigger.

The one Noscopeweed uses is just a convoking wand that someone has spammed step 3 on and anulled of the suffixes.
Thanks !

I did a sweet craft.


I bought it 95c with 3 suffix 1 prefix (spectre) and yolo annuled it.


And I did my helmet yesterday.

Not perfect but it works.
Last edited by Konan92 on Apr 22, 2021, 12:02:11 AM
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GoldPush wrote:
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Deadandlivin wrote:

I don't understand why invitations were such a problem for you though.
I was farming invitations on my 15 ex medium budget version without a problem and had no problem with spectres dying. The reason might be because I've specced into more defensive stuff like Indomitable Army and Bone Armour to keep my minions alive.

I ran pretty much ZERO defensive options for my pure spectres last league :D

Btw have you considered how a 12passive cluster like ghazzy runs would work on this build?

edit: Having looked at the medium budget POB (which is pretty cheap tbh) I wonder if just replacing the zombie+feeding frenzy links for a CWDT+IC wouldn't be better for rippy ultimatums because the dmg from zombies is actually a low portion of the dmg and nothing important like culling strike is linked to them anyways.


I think zombies provide nice crowd meat shield and also contribute to carrion dmg boost (+5% more dmg for each non-golem minion near them)

As for defenses, I am considering annointing unwavering stance, just to get stun immunity for Ultimatums :)
Last edited by Kaevar on Apr 22, 2021, 2:35:27 AM
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GoldPush wrote:
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Deadandlivin wrote:

I don't understand why invitations were such a problem for you though.
I was farming invitations on my 15 ex medium budget version without a problem and had no problem with spectres dying. The reason might be because I've specced into more defensive stuff like Indomitable Army and Bone Armour to keep my minions alive.

I ran pretty much ZERO defensive options for my pure spectres last league :D

Btw have you considered how a 12passive cluster like ghazzy runs would work on this build?

edit: Having looked at the medium budget POB (which is pretty cheap tbh) I wonder if just replacing the zombie+feeding frenzy links for a CWDT+IC wouldn't be better for rippy ultimatums because the dmg from zombies is actually a low portion of the dmg and nothing important like culling strike is linked to them anyways.


My high budget version already uses the Ghazzy clusters.
I will be going for them later in the league, but they're going to be very hard to craft.

We'll basically have to be using reforge/keep prefix infinitely until we get attack speed and a free suffix.

You could try replacing the zombies with some defensive options if you like to.
I don't like CWDT and IC, I think the combo is overhyped and that it doesn't really help us too much. One of the reasons is that most of us already use Bone Armour which counts as a guard skill so it shares a cooldown with IC.
The problem with IC also is that we don't have any endurance charges until we get Headhunter so all it provides us with is 35% less damage taken for 1.2 seconds.
The third problem with CWDT setups is that it doesn't protect us against oneshots. What will kill us most of the time are really big hits because of our stupidity (Dashing into instant death is usual) or bad reactions to oneshot mechanics. Immortal call is a reactive defensive layer, not a proactive one and will only work if we're taking alot of small hits over time or a big hit that takes us down to ~20%. A big hits that oneshots us won't procc CWDT because we're dead before the trigger goes off. (Atleast that's how I experienced it when I tried running it earlier).

Feeding Frenzy also provides a massive damage bonus. The zombies are only there for the 10% more multiplier to our Golems and because their numbers are good for keeping 100% uptime on Feeding Frenzy. I think a better defensive option is to experiment with using Spirit Offering and Glorious Vanity, you can read about that in the defensive mechanics section.
By utilizing Glancing Blows with that setup we're able to reach max block, 88% max Chaos Res and 82% Elemental resistances. I think it's a much more reliable way of making us tanky.
For begin Ty @Deadandlivin for this build.
I have a question, I saw you said you will use Mistress of Sacrifice later in the season (Wand Trigger // Medium Gear) but which ascendancy nodes should we refund ?

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