Quick thing, it is true that you have no cursor on console, as such this build is harder. It is NOT true that it is anywhere near impossible. I've been running it since we had Lingen as a regular (welcome back guy), I also league started it in scourge and have done all content. Maven, 100% Deli, Nem 3, Uber Elder, 30 wave simu, etc. It's a bit more difficult to dps at times and you definitely have a harder time getting the synth rings, forget gloves and boots, the int es deli unique jewels are also rare as hell... but it definitely works.
...and the overall effect of the league changes will be 30% less damage for WI builds due to the CwC change?
That seems to match pam's POB testing, also.
Let's hope for 8-10 flat damage per 10 int if so... (or a level 5 or so icestorm.)
The More multiplier will be 30% less if using CwC. However, they have confirmed they are going to increase the base damage. So the final number will depend on how much they raise the damage.
I did some testing in PoB to get a picture of it.
Assuming you have 2500 Intelligence in 3.16 with no other sources of flat added damage you deal 750 - 1250 base cold damage per iceshard (3 to 5 * 250). For simplicity I use the mean values instead (avg hit). Currently in 3.16 that is 4 cold damage per 10 int - so this means we do 1000 base cold damage per hit, simple number to start out from.
Historically GGG has buffed the base damage of Icestorm by 1 digit every time. So I would assume they will do the same this time. Here are some examples:
1. If they raise it to 5 (4-6): 250 * 5 = 1250
2. If to 6 (5-7): 250 * 6 = 1500
3. If 7: 1750
(and so on...)
Let's see. If 1000 base damage is Increased by 750% (realistic example with %spell dmg per int and the rest) and then multiplied by 470% More (Elemental Overload+Arcane Surge+Controlled Destruction+Elemental Focus+Concentrated Effect) we get: 1000 * 8.5 * 5.7 = 48 450
Ok so 48 450 is our damage now.
In 3.17 CwC will have a Less modifier so we get a weaker More multiplier (5.7*0.7) = 3.99
Scenario 1: 1250 * 8.5 * (5.7*0.7) = ~ 42 394
Scenario 2: 1500 * 8.5 * 3.99 = ~ 50 873
Scenario 3: 1750 * 8.5 * 3.99 = ~ 59 351
So yeah I arrived at the same numbers as @pamintandrei. I think its easier to just multiply the new base damage by 0.7, really other additive and multiplicative mods doesn't change this ratio.
I guess we should hope for at least scenario 2 with a new damage of 5 to 7 cold damage per 10 int to not get worse dmg than before. However, GGG has been clear with how they want the direction to be headed (triggered skills are getting nerfed and selfcasting buffed).
How will we even know whats the ne base damage of ice storm per 10 int? will they change the patch notes or will we have to check the item ingame once the patch releases?
The very first node when you start from witch has 16% increased spell damage.
Try leaving to the right side instead.
Frick. I looked everywhere except that first node. Thanks! That's the story of POE and me -- there's always one single tiny thing that's very easily overlooked that makes a huge amount of difference.
How will we even know whats the ne base damage of ice storm per 10 int? will they change the patch notes or will we have to check the item ingame once the patch releases?
Hover over the icestorm skill on the skill bar. You'll see it says 3 to 5 damage per 10 int now.
How will we even know whats the ne base damage of ice storm per 10 int? will they change the patch notes or will we have to check the item ingame once the patch releases?
They will modify the patch notes probably on Monday. They were made aware of this bug on their Friday noon so they will implement on Monday-Tuesday and update the patch notes.
Historically GGG has buffed the base damage of Icestorm by 1 digit every time. So I would assume they will do the same this time. Here are some examples:
Yea but this time they said they want to buff spells by about 45%. And a 45% buff to Self cast icestorm would be more in line with Scenario 2 than Scenario 1. So I can see a world in which they give us 5-7