| 
    
        
Yesterday we published  the full patch notes for Echoes of the Atlas. Alongside changes to different aspects of the game, we've added new Skill and Support Gems and made changes to a number of existing gems. As usual, to help you plan your build for the upcoming launch, we've prepared gem data at level 20 with 20% quality for all new and changed gems. Check them out below:
 10% increased Pulse Frequency
10% increased Area of Effect
Supported Skills deal 10% increased Elemental Damage
Supported Skills have 15% increased Attack and Cast Speed while each Resonance is at least 25
Supported Skills convert 10% of Physical Damage to a random Element
ModifiedShow DifferencesNew: Effectiveness of Added Damage 180%Old: Effectiveness of Added Damage 123%New: Deals 180% of Base DamageOld: Deals 122.8% of Base Damage
Added50% chance to Ignite enemies
 Removed+5% chance to Ignite for each Stage
ModifiedShow DifferencesNew: Effectiveness of Added Damage 215%Old: Effectiveness of Added Damage 200%New: Deals 215% of Base DamageOld: Deals 200% of Base Damage
ModifiedShow DifferencesNew: Effectiveness of Added Damage 250%Old: Effectiveness of Added Damage 222%New: Deals 250% of Base DamageOld: Deals 222% of Base Damage
ModifiedShow DifferencesNew: Exerts the next 6 Melee Attacks you performOld: Exerts the next 4 Melee Attacks you perform
ModifiedShow DifferencesNew: Deals 2459.5 Base Fire Damage per secondOld: Deals 1755.6 Base Fire Damage per second
ModifiedShow DifferencesNew: +0.2% to Critical Strike Chance per 10 Maximum Energy Shield on ShieldOld: +0.1% to Critical Strike Chance per 10 Maximum Energy Shield on ShieldNew: 190 to 284 Base Off Hand Physical DamageOld: 172 to 258 Base Off Hand Physical DamageNew: 3 to 4 Added Physical Damage per 15 Armour or Evasion Rating on ShieldOld: 2 to 3 Added Physical Damage per 15 Armour or Evasion Rating on Shield
ModifiedShow DifferencesNew: Base duration is 3.00 secondsOld: Base duration is 2.00 seconds
ModifiedShow DifferencesNew: Cursed Enemies grant 20 Rage Regenerated over 1 second when StunnedOld: Cursed Enemies grant 5 Rage Regenerated over 1 second when Stunned
ModifiedShow DifferencesNew: +3 to maximum number of Summoned Ballista TotemsOld: +2 to maximum number of Summoned Ballista Totems
ModifiedShow DifferencesNew: Enemies take 25% increased Damage from Trap or Mine HitsOld: Enemies take 15% increased Damage from Trap or Mine Hits
ModifiedShow DifferencesNew: 35% more Area of Effect per Blade Vortex blade detonatedOld: 20% more Area of Effect per Blade Vortex blade detonated
ModifiedShow DifferencesNew: Penetrates 30% Fire ResistanceOld: Penetrates 25% Fire Resistance
Added47% increased Cooldown Recovery Rate
AddedProjectiles deal 5% more Damage with Hits for each remaining Chain
 ModifiedShow DifferencesNew: 60% of Physical Damage Converted to Chaos DamageOld: 50% of Physical Damage Converted to Chaos Damage
RemovedProjectiles deal 25% less DamageDamage Over Time caused by Projectiles deals 25% less Damage
Added47% increased Cooldown Recovery Rate
ModifiedShow DifferencesNew: 60% of Physical Damage Converted to Chaos DamageOld: 50% of Physical Damage Converted to Chaos Damage
ModifiedShow DifferencesNew: Effectiveness of Added Damage 180%Old: Effectiveness of Added Damage 155%New: Deals 180% of Base DamageOld: Deals 155% of Base Damage
ModifiedShow DifferencesNew: Effectiveness of Added Damage 140%Old: Effectiveness of Added Damage 120%New: Deals 610 to 914 Physical DamageOld: Deals 531 to 796 Physical Damage
ModifiedShow DifferencesNew: +3 to maximum number of Summoned Ballista TotemsOld: +2 to maximum number of Summoned Ballista Totems
ModifiedShow DifferencesNew: +3 to maximum number of Summoned TotemsOld: +2 to maximum number of Summoned Totems
ModifiedShow DifferencesNew: +0.2% to Critical Strike Chance per 10 Maximum Energy Shield on ShieldOld: +0.1% to Critical Strike Chance per 10 Maximum Energy Shield on ShieldNew: 200 to 301 Base Off Hand Physical DamageOld: 182 to 272 Base Off Hand Physical DamageNew: 3 to 4 Added Physical Damage per 15 Armour or Evasion Rating on ShieldOld: 2 to 3 Added Physical Damage per 15 Armour or Evasion Rating on Shield
ModifiedShow DifferencesNew: Effectiveness of Added Damage 120%Old: Effectiveness of Added Damage 109%New: Deals 120% of Base DamageOld: Deals 109% of Base Damage
ModifiedShow DifferencesNew: 60% of Physical Damage Converted to Chaos DamageOld: 50% of Physical Damage Converted to Chaos Damage
ModifiedShow DifferencesNew: Mana Cost 10Old: Mana Cost 20New: Cast Time 0.30 secOld: Cast Time 0.60 secNew: Effectiveness of Added Damage 90%Old: Effectiveness of Added Damage 125%New: Deals 407 to 611 Physical DamageOld: Deals 682 to 1023 Physical Damage
Added40% chance to keep caught Projectiles when firing them by using Whirling Blades
 Removed141 to 211 Added Chaos Damage
 ModifiedShow DifferencesNew: Effectiveness of Added Damage 165%Old: Effectiveness of Added Damage 115%New: Deals 165% of Base DamageOld: Deals 115% of Base DamageNew: 60% of Physical Damage Converted to Chaos DamageOld: 50% of Physical Damage Converted to Chaos Damage
ModifiedShow DifferencesNew: 60% of Physical Damage Converted to Chaos DamageOld: 50% of Physical Damage Converted to Chaos Damage
ModifiedShow DifferencesNew: Effectiveness of Added Damage 115%Old: Effectiveness of Added Damage 90%New: Deals 317 to 952 Lightning DamageOld: Deals 246 to 737 Lightning Damage
AddedFirst Impact has 100% more Area of EffectFirst Impact deals 250% more Damage with Hits and Ailments
 RemovedFirst Impact has 100% more area of effectFirst Impact deals 150% more damage
Added50% chance to Ignite enemies
 Removed+5% chance to Ignite for each Stage
AddedModifiedShow DifferencesNew: Spell, AoE, Duration, Cold, OrbOld: Spell, AoE, Duration, ColdNew: Effectiveness of Added Damage 300%Old: Effectiveness of Added Damage 200%New: Deals 1336 to 2003 Cold DamageOld: Deals 959 to 1439 Cold Damage
ModifiedShow DifferencesNew: Effectiveness of Added Damage 150%Old: Effectiveness of Added Damage 130%New: Deals 689 to 1034 Chaos DamageOld: Deals 574 to 862 Chaos DamageNew: 40% more Damage with Ailments per 5 Doom on Hex with most DoomOld: 35% more Damage with Ailments per 5 Doom on Hex with most DoomNew: 60% more Damage with Hits per 5 Doom on Hex with most DoomRemoves Hex with most Doom after DamagingOld: 50% more Damage with Hits per 5 Doom on Hex with most DoomRemoves Hex with most Doom after Damaging
ModifiedShow DifferencesNew: Increases and Reductions to Spell Damage also apply to Attack Damage from this Skill at 200% of their valueOld: Increases and Reductions to Spell Damage also apply to Attack Damage from this Skill at 150% of their value
ModifiedShow DifferencesNew: Raised Spectres are Level 72Old: Raised Spectres are Level 76New: Minions have 776 additional Accuracy RatingOld: Minions have 1109 additional Accuracy Rating
AddedProjectiles can Chain when impacting the groundProjectiles do not change direction when Chaining
ModifiedShow DifferencesNew: Mana Cost 5Old: Mana Cost 11New: Cast Time 0.25 secOld: Cast Time 0.50 sec
AddedMinimum 1 second between Stages
AddedEffectiveness of Added Damage 130%
 ModifiedShow DifferencesNew: Deals 510 to 947 Lightning DamageOld: Deals 408 to 758 Lightning Damage
ModifiedShow DifferencesNew: Spell, AoE, Duration, Physical, Chaos, OrbOld: Spell, AoE, Duration, Physical, Chaos
ModifiedShow DifferencesNew: Cold, Spell, Channelling, AoE, Duration, Projectile, OrbOld: Cold, Spell, Channelling, AoE, Duration, ProjectileNew: Base duration is 1.60 secondsOld: Base duration is 1.20 seconds
ModifiedShow DifferencesNew: You and nearby Allies deal 5% increased Burning DamageOld: You and nearby Allies deal 20% increased Burning Damage
ModifiedShow DifferencesNew: You and nearby Allies have 5% chance to Avoid being StunnedOld: You and nearby Allies have 20% chance to Avoid being Stunned
ModifiedShow DifferencesNew: You and nearby Allies have 5% chance to avoid being IgnitedOld: You and nearby Allies have 20% chance to avoid being Ignited
ModifiedShow DifferencesNew: You and nearby Allies have 2% chance to avoid Elemental AilmentsOld: You and nearby Allies have 10% chance to avoid Elemental Ailments
ModifiedShow DifferencesNew: You and nearby Allies have 10% increased Chill and Freeze DurationOld: You and nearby Allies have 20% increased Chill and Freeze Duration
ModifiedShow DifferencesNew: You have 5% increased Movement Speed while InfectingOld: You have 10% increased Movement Speed while Infecting
ModifiedShow DifferencesNew: You and nearby Allies have 5% chance to avoid being FrozenOld: You and nearby Allies have 20% chance to avoid being Frozen
ModifiedShow DifferencesNew: Each Spore Pod fires 10 Thorn ArrowsOld: Each Spore Pod fires 11 Thorn Arrows
ModifiedShow DifferencesNew: You and nearby Allies have 5% increased Mana Recovery from FlasksOld: You and nearby Allies have 10% increased Mana Recovery from Flasks
ModifiedShow DifferencesNew: You and nearby Allies have 5% increased Damage while on Full Energy ShieldOld: You and nearby Allies have 10% increased Damage while on Full Energy Shield
AddedIncreases and Reductions to Cast Speed apply to Attack Speed at 50% of their value
 RemovedIncreases and Reductions to Cast Speed apply to Attack Speed
 ModifiedShow DifferencesNew: Increases and Reductions to Spell Damage also apply to Attack Damage from this Skill at 200% of their valueOld: Increases and Reductions to Spell Damage also apply to Attack Damage from this Skill at 150% of their value
ModifiedShow DifferencesNew: You and nearby allies have 21% increased Skill Effect DurationOld: You and nearby allies have 29% increased Skill Effect Duration
ModifiedShow DifferencesNew: You and nearby Allies have 2% chance to avoid Elemental AilmentsOld: You and nearby Allies have 10% chance to avoid Elemental Ailments
ModifiedShow DifferencesNew: You and nearby Allies have 5% chance to avoid being ShockedOld: You and nearby Allies have 20% chance to avoid being Shocked
ModifiedShow DifferencesNew: You and nearby Allies have +2% to Critical Strike MultiplierOld: You and nearby Allies have +5% to Critical Strike Multiplier
ModifiedShow DifferencesNew: You and nearby allies gain 1% increased Movement SpeedOld: You and nearby allies gain 5% increased Movement Speed
ModifiedShow DifferencesNew: You and nearby Allies gain 2% of Evasion Rating as Extra ArmourOld: You and nearby Allies gain 10% of Evasion Rating as Extra Armour
ModifiedShow DifferencesNew: Nearby Enemies have -2% to Physical Damage ReductionOld: Nearby Enemies have -5% to Physical Damage Reduction
ModifiedShow DifferencesNew: Your and nearby Allies' Damage Penetrates 1% Fire ResistanceOld: Your and nearby Allies' Damage Penetrates 4% Fire Resistance
Added20% increased Physical Damage
 Removed20% increased Area of Effect
ModifiedShow DifferencesNew: You and nearby Allies deal 4% increased Damage while on Full LifeOld: You and nearby Allies deal 20% increased Damage while on Full Life
ModifiedShow DifferencesNew: You and nearby Allies have 1% chance to Avoid Chaos Damage from HitsOld: You and nearby Allies have 4% chance to Avoid Chaos Damage from Hits
ModifiedShow DifferencesNew: You and nearby Allies have 4% increased Projectile SpeedOld: You and nearby Allies have 10% increased Projectile Speed
ModifiedShow DifferencesNew: You and nearby Allies have 10% increased Movement Speed while on Chilled GroundOld: You and nearby Allies have 20% increased Movement Speed while on Chilled Ground
AddedGrants +10% to Damage over Time Multiplier for Poison while Infecting
 Removed10% reduced Chaos Damage taken while Incubating
RemovedYou and nearby Allies have 10% less Area of Effect
 ModifiedShow DifferencesNew: You and nearby Allies deal 2% increased DamageOld: You and nearby Allies deal 10% increased Damage
ModifiedShow DifferencesNew: Your and nearby Allies' Damage Penetrates 1% Cold ResistanceOld: Your and nearby Allies' Damage Penetrates 4% Cold Resistance
ModifiedShow DifferencesNew: You and nearby Allies have 5% increased Damage while on Full ManaOld: You and nearby Allies have 20% increased Damage while on Full Mana
ModifiedShow DifferencesNew: You and nearby Allies gain 40% increased Energy Shield Recharge rateOld: You and nearby Allies gain 70% increased Energy Shield Recharge rateNew: You and nearby Allies have 10% slower start of Energy Shield RechargeOld: You and nearby Allies have 30% slower start of Energy Shield Recharge
ModifiedShow DifferencesNew: You and nearby Allies deal 5% increased Damage with AilmentsOld: You and nearby Allies deal 10% increased Damage with Ailments
ModifiedShow DifferencesNew: Your and nearby Allies' Damage Penetrates 1% Elemental ResistancesOld: Your and nearby Allies' Damage Penetrates 4% Elemental Resistances
ModifiedShow DifferencesNew: Your and nearby Allies' Damage Penetrates 1% Lightning ResistanceOld: Your and nearby Allies' Damage Penetrates 4% Lightning Resistance
ModifiedShow DifferencesNew: You and nearby Allies Regenerate 0.10% of Life per secondOld: You and nearby Allies Regenerate 0.40% of Life per second
ModifiedShow DifferencesNew: Each Corpse spawned has 20% chance to be a Forgotten CorpseOld: Each Corpse spawned has 2% chance to be a Forgotten Corpse
ModifiedShow DifferencesNew: Buffs on You and nearby Allies expire 5% fasterOld: Buffs on You and nearby Allies expire 20% faster
ModifiedShow DifferencesNew: Supported Skills deal 20% less DamageOld: Supported Skills deal 33% less Damage
RemovedEffectiveness of Added Damage 50%
ModifiedShow DifferencesNew: Deals 430 to 645 Chaos DamageOld: Deals 216 to 325 Chaos DamageNew: 60% more Damage per 5 Doom on HexOld: 50% more Damage per 5 Doom on Hex
Show DifferencesNew: Supports spell skills that you cast yourself. Cannot support triggered skills, Vaal skills, instant skills, channelling skills, skills which reserve mana or create minions, or skills used by totems, traps, or mines. Old: Supports spell skills that you cast yourself. Cannot support triggered skills, Vaal skills, instant skills, channelling skills, skills which reserve mana, or skills used by totems, traps, or mines. Cannot modify the skills of minions.AddedSupported Spells lose 1 Intensity every 0.25 seconds while moving, or immediately if you teleport
Show DifferencesNew: Supports projectile spells you cast yourself. Cannot support triggered skills, Vaal skills, instant skills, channelling skills, skills which reserve mana or create minions, or skills used by totems, traps, or mines. Old: Supports projectile spells you cast yourself. Cannot support triggered skills, Vaal skills, instant skills, channelling skills, skills which reserve mana, or skills used by totems, traps, or mines. Cannot modify the skills of minions.AddedSupported Skills have 10% increased Poison Duration
 RemovedSupported Skills have 4% chance to gain a Frenzy Charge on Killing Blow against Enemies with at least 5 Poisons
 | 
    | Posted by Natalia_GGGon Jan 13, 2021, 4:06:28 PM Grinding Gear Games |