[3.13] Divine Ire Igniter Elementalist | 30 Million Damage Pure Lightning Ignites

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kranq wrote:
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Yan_n wrote:
Hello im very new with PoB, I generally follow youtube builds, and it's very easy to follow the progression of the skill tree.

I'm trying to familiarize myself with the forum builds, they look more refined and in depth, with people also discussing about it.

Anyways, I would like to know if there is a way to see where to spend my points in order? It probably comes with experience, but I'm still very new and would appreciate if there was a method to check the progression, I don't know what's more important than the rest, and don't want to go blind and mess up, because the build looks very fun!

Thanks in advance.


You can select different states of the skill tree with the dropdown at the bottom left.


Ohhh I found it! Thank you so much.
What main gem do we start/level with?
So, been reading through the entire post and like a hundred PoB's so far :D For a semi good poe SC player, what build should i go with, of all the versions discused?
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Nalaro wrote:
What main gem do we start/level with?


I used Purifying Flame until Divine Ire
Update:

Leveling once you get Shaper of Flames is the easiest shit ever. Dominus died in 2 casts.

https://www.youtube.com/watch?v=EakHx2KFeig&feature=youtu.be

Can't wait to scale this build
Last edited by SoupJoond on Jan 15, 2021, 6:35:52 PM
I must be doing somethign wrong then, I feel like it doesnt have very good damage.
ye currently lvl 47 everything melts cast speed is the most important thing currently considering running faster cast support as my 5th link. Looks like the build will need survivability the most since ritual with bossed are brutal. stun is a big problem we can annoint lucidity and run cluster jewel node which gives also avoid stun --> bringing it to 80% avoid being stunned wc also just a 3link sb-hextouch-flam and a 2 link wave of conviction-combustion is big dmg boost all in all giving shit ton of minus fire res or if u have 4L sb-hextouch-flam-combustion works too
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Akris85 wrote:
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Stazz268 wrote:
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Stazz268 wrote:
https://pastebin.com/7h63uQ60
my version with cleaned out tree and efficient pathing + 1 final tree and 2 leveling tree.

(1 is storm brand tree, should be used until lvl 38, reason being at lvl 38 u get ignite prolif and 1st asc node which is all u need to play this build. 2nd tree shows what after the respec from 1st leveling tree should look like, u respec like 4-5 points. Why sb? cuz i like it and its good leveling skill)

I didnt take shaper of storm because the only thing it offers is dmg alone which is roughly 25-30% of my dmg. The choice between 25-30% more dmg and 2.8k hp shield is really no brainer to me, free 2.8k shield that refills is OP.

I took golems for the sustain, cast speed, phys mitigation and also free 150% increased dmg which is everything this build needs in particulary the phys mitigation and cast speed for faster stage with divine ire. And the life regen is really needed too, playing a build with no life sustain feels really bad.

Even without shaper of storm and with 1c unique searing touch this version deals upwards 6+m dmg with no flask ticked and no shock. We could run aspect of spider too if u feel like u need dmg.

In my opinion the golems are a must take, without it the build will have no QoL and the cast speed is extra needed on this build. The elemental shield is just too good to pass up especially this build doesnt need dmg at all, only survivability in a boss killing league confined in tiny rooms.
i was also thinking later a divine flesh with small cluster born of chaos could be really usefull combined with incandescent heart it has good life huuuuge dmg and the ele taken in as chaos has double synergy with divine flesh. It could make us almost immune to ele dmg. For the phys dmg on top of my 17% reduced phys i could run min endurance charge on my ring and ammu( when i get the money multi mod min endurance charge and -mana craft will be huge) which makes up for a good bit of mitigation making the build tanky, with good clear speed, boss dmg and sustain.

i also didnt use many point, made for roughly lvl 88 the stave cast speed and area node can be respeced


Why dont you get more cast speed on the tree? Doesnt that help get to 20 stacks faster?

as i said i left few points for whatever you need and we get decent cast speed from tree DI gains additional stage too while near unique enemy or smh basicly around bosses we gain much faster stage. lightning golem give give also good amount of cast speed
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denmelsan1989 wrote:
I must be doing somethign wrong then, I feel like it doesnt have very good damage.


You don't have Elemental Equilibrium allocated according to your profile, which is an absolutely massive amount of damage missing.
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SoupJoond wrote:
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denmelsan1989 wrote:
I must be doing somethign wrong then, I feel like it doesnt have very good damage.


You don't have Elemental Equilibrium allocated according to your profile, which is an absolutely massive amount of damage missing.


And your running a 3 link right now

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