[3.14] Odif's Old Obsolete Skel Mage Guide, New one is in a new thread
" - i have awakened hextouch, so i had snipers as 2nd curse. I didnt use it today, because there will be no 2nd curse in 3.15 - specters never die. I use Matron, They of Tul, one of cursing ghost and AM. - very expensive, i believe like 60ex for wand and 15 for amulet. But dmgwise, you can make the same +2 amulet for basically price of awaken orb, you pay extra for other stats only. - random harvest reroll spam is easiest way to do these, sooner or later you'll hit something worth Leo slam. Or you can buy one of the stats fractured (should be minion dmg when you use skill because its rarest), and then alt/regals. Last edited by evilmindcz#6356 on Jul 21, 2021, 3:06:53 PM
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" Thank you for the info.I will start with your build :) I saw you have fire dmg to spell.Do i need that for EE? Last edited by d1rtiq#1275 on Jul 21, 2021, 3:24:34 PM
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" I dont think i have, i actually had to have added cold dmg SUPPORT in boots for EE, because my trigger spell is neutral. This will change too, no more unnerve in 3.15... :-( |
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Will there be an update for the guide?
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still viable?
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Coz Odif dont answear :( i will try Kay summoner https://www.pathofexile.com/forum/view-thread/2181275
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Zizaran posted Video to easily farm Tabula in act 1. Ggg confirmed it is no Bug. You have to reset First zone in act 1 and collect gwennens coins and gamble simple robes, about every fourth is a Tabula. Tested it in sc and ssf. It works
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You don't need a 6-link while leveling.
I'm doing fine with just one 4-link. If the build is still viable later I don't know. After you get the basic setup going (Skitterbots, Vitality, 4-link Skelis) leveling is easy. Never played a Skeli build before, so I can't compare it to before the patch. My guess is it will still do very good till yellow maps without bigger investment. |
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to have is better than to need
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Can someone please explain to me why: "Do NOT get + fire or cold damage to spells on your wands, it will mess up EE..." does lightning also cannot be used or only cold/fire? and and how does this now relate to the new patch in which they state that:
• Fixed a bug where Skeletal Mages were dealing far less damage with Cold and Fire Projectiles, compared to Lightning Projectiles. They now all have the same average damage (equal to the average of all of the previous base damage). • Fixed a bug where Skeletal Mages' Cold and Lightning Projectiles could not deal a Critical Hit. Was the EE and not use +cold/fire to spells related to this earlier bug or is it unrelated. I am a fairly new player so if something is not clear to me e.g. on the wiki, I ask. Please be understanding ;) |
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