Clarifying the Ascendancy Changes
" To be fair, it reads to me like Sirus will randomly pop and throw an attack here and there like the Shaper used to on Shaper influenced maps. You don't have to fight him. |
|
" Because Sirius instakilling me is so fun even if I don't fight him. Like levelling up isn't hard enough. |
|
" Why do you think hes going to instakill you? We don't know anything about how its going to work. Have to wait and see, maybe it wont make much difference. I cannot be caged.
I cannot be controlled. Understand this as you die, ever pathetic, ever fools! |
|
" Because that's what Sirius do. Every frigging time. Over and Over again. |
|
" "Right, calling people "low" and making incomparable comparisons will run you a long way, Bex. Relog, BTW, we see you. |
|
|
pog
|
|
" :( |
|
|
"We did not specifically set out to buff or nerf the overall power of most Ascendancy Classes in Echoes of the Atlas. We changed them in a way that we feel is a lot better, and this happens through a series of small nerfs and buffs that should cancel out in terms of power level."
Patient Reaper No longer grants 50% increased Damage over Time. Now causes you to recover 3% of Life on Kill (from 2%), 3% of Mana on Kill (from 4%) and 3% of Energy Shield on Kill (from 2%). |
|
|
I still don't understand why the Tricster lost it's dodge and evasion. For me it was part of the class identity. I think it's quite unjust that the core part of a class got hit instead of the very popular dot builds people played. Don't you think this will have the exact opposite effect of what's written in the manifesto?? Current changes, people will still do the exact same 4 nodes they always with the exact same 4 spells they always use (ca, ed, blight, vortex) and the trickster class no longer has any access to dodge and evade? And less mitigation? For what purpose??
And dont give me the streamline excuse, can see Slayer for example still has variety of small stats, of course you could find a way to implement this organically to other nodes. This is just a personal grievance in what I perceive as disparity between the stated manifesto goals and and actual impact of the ascendancy changes. Please be more considerate and precise in the future. If you believe certain Assassin and Trickster builds need to be nerfed, for example, state it in there so that we can discuss smart ways to achieve the desired results without hurting the integrity of the classes and other builds. |
|
"What part of Bex can't we understand when she clearly stated that "? Just grind up to eternity and wear at least several of player-crafted mirror-tier gear that complements these buffs -- and you'll be good to go. Or better yet, beg GGG to add pay-to-win "microtransations", maybe they'll heed your call and allow you to buy through all that grind. |
|








































